Store data
- Store status
- Coming soon
- Scheduled release
- 27 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 October 2026
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Hey everyone! Today, we wanted to share a quick look at how we turn static 2D anomaly art into something that moves and creeps you out in Kritsana.Once the base illustration is done, the process breaks down into three main steps:Step 1: Cutting up the spriteFirst, we slice the artwork into separate pieces: head, torso, arms, legs, and so on. This lets us move each part independently without distorting the whole image.Step 2: Rigging and weight painting Next, we build a 2D skeleton and bind it to the pieces. We paint weights onto the 2D mesh to control how each section bends and flexes when the bones move. This step is what keeps the motion natural instead of stretching and tearing the sprite.Step 3: Keyframing the motionWith the rig ready, we actually start animating. We keyframe everything from slow, eerie breathing loops and unnatural twitches to sudden jumpscares that catch you off...
Read full update on Steam ↗Hello everyone!It’s been a little while since we released our demo, and we’d love to know how your experience has been so far.Thank you so much for all the feedback and support. Our team has been reading through every single comment, and we’re using your input to make the full game even better. We really can’t wait for you to experience the complete story!If you haven’t already, please consider adding the game to your Steam Wishlist. It really helps us out a lot:Today, we wanted to share a sneak peek of some upcoming scenes. Our game is set in Thailand, 1997—a time and place with a very specific, grounded aesthetic that off-the-shelf tools simply don't understand.While we experiment with generative tools during early brainstorming to quickly test composition and lighting ideas, capturing authentic Thai culture can't be automated. Our art team steps in to heavily repaint, reconstruct,...
Read full update on Steam ↗Steam currently lists 27 Oct 2026 as the release date.
Hey everyone! Today, we wanted to share a quick look at how we turn static 2D anomaly art into something that moves and creeps you out in Kritsana.Once the base illustration is done, the process breaks down into three…
Hello everyone!It’s been a little while since we released our demo, and we’d love to know how your experience has been so far.Thank you so much for all the feedback and support. Our team has been reading through every…