Store data
- UK price
- £3.67
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 5 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 0 | — |
| November 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | HKD | HK$30.00 | HK$ 24.00 | 20% | HK$ 24.00 | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dungeon Miner is a 1–4 player co-op mining game about heading down into the mine, digging up ore, and carrying it back to the ship in your own two arms .
Gear up aboard the ship and descend into a mine that's generated fresh every run. Small gear like your pickaxe and flashlight stays on your body, but the huge ore you dig out doesn't fit in any inventory. You have to pick it up and carry it yourself.
Swing your pickaxe at a vein and crystals come tumbling out. The bigger and rarer they are, the more they're worth, but the moment you wrap both arms around a big one, you can't use your pickaxe or a weapon. When something closes in through the dark, the crystal in your arms is both a precious haul and an awkward burden.
No damage numbers, no health bar. Get caught once and that's it. In exchange, every threat gives you a warning first: a sound, a light, a movement. Whatever a fallen teammate dropped, the rest of the crew can pick up and bring home. Spend what you've cashed in to recruit a new miner, and they'll join you on the next run.
The cart is a handcart you pile things onto . It's slow, and if it tips, your ore spills out. Lay down rails and run a rail cart instead and it's faster and leaves your hands free, but it takes an investment.
Once you've gathered enough ore, pull the Dungeon Core at the very bottom. The moment you do, the mine starts to collapse and a three-minute countdown begins. Everything hiding in the dark bursts out at once and comes after you. Abandon the cart and run, or hold on a little longer for the ore? That call decides whether this run pays off. Only what you throw into the ship's intake counts as money, and the Dungeon Core becomes fuel for the next voyage.
The mine is built fresh every run. Straight, man-made tunnels and winding natural caves join up at random into a tight, tangled maze, and you won't know where the veins are, or what's lurking where, until you go down. Pick the size of your next mine at the ship's CRT terminal. The bigger and deeper it is, the bigger the payout, and the bigger the danger.
Your base is a ship docked deep inside a tunnel. Buy gear with what you've earned, pick the next mine, and head back down. Dig your way deep on your own at your own pace, or take on a mining run with a crew of up to four .
| # | ||
|---|---|---|
| 01 | Clear Small | 44.4% |
| 02 | Core Bank 1 | 44.4% |
| 03 | Buy Cart | 22.2% |
| 04 | Buy Flashlight | 22.2% |
| 05 | Buy Pickaxe | 22.2% |
| 06 | Kill Camel Cricket | 22.2% |
| 07 | Kill Cockroach | 16.6% |
| 08 | Kill Moth | 16.6% |
| 09 | Tutorial Done | 16.6% |
| 10 | Buy Headlamp | 11.1% |
| 11 | Buy Torch | 11.1% |
| 12 | Buy Compass | 5.5% |
| 13 | Buy Recruit | 5.5% |
| 14 | Buy Chainsaw | 0.0% |
| 15 | Buy Radio | 0.0% |
| 16 | Buy Rail | 0.0% |
| 17 | Buy Rail Cart | 0.0% |
| 18 | Buy Rifle | 0.0% |
| 19 | Clear Large | 0.0% |
| 20 | Clear Medium | 0.0% |
| 21 | Kill Ant | 0.0% |
| 22 | Kill Centipede | 0.0% |
| 23 | Kill Grima | 0.0% |
| 24 | Kill Mantis | 0.0% |
| 25 | Kill Spider | 0.0% |
| 26 | Ore Bank 100 | 0.0% |
New FeaturesYou can now emote in the multiplayer lobby. Use the same controls as in game to Wave, Clap, and Dance, or open the Emote Wheel. Everyone in the room can see it. ChangesIn the shop, items you can't afford now show their name and price in red, and so does the price of the selected item. The colors update right away if your balance or a price changes while the shop is open.Cockroaches no longer cling to walls and ceilings for long stretches. After more than 8 seconds on a wall or ceiling, they head back down to the floor for their next move. Bug FixesWhen a spider's way forward was blocked by terrain, its front legs could fold up under its body. This happens much less often now, and spiders brace their front legs against the blocking surface instead.
Read full update on Steam ↗Bug Fixes In multiplayer, items thrown by non-host players could freeze in midair and drop, or teleport to another spot, when they hit another player, ore, an item, or a monster. Thrown items now fly and roll all the way along the path they were thrown. Cockroaches approaching loose crystals would shove them away with their bodies and legs and never get to eat them. They now step over crystals without pushing them and devour them. Keep loose crystals away from cockroaches. Tutorial help could open early behind the loading screen and play its sound. It now appears right after the loading screen clears.
Read full update on Steam ↗New & ChangesMoths now appear on the small map in the demo.Changed how monster spawn chances are calculated so monsters appear in a more even mix.The dungeon core can now be mined with the pickaxe, not just by interacting with it (thrown pickaxes work too). Mining it out also starts the dungeon collapse, so be careful.BalanceTorches were too powerful, so their role has been reduced.Objects & SoundMushrooms and wooden crates can now be destroyed, and their sounds have been updated.Updated the Camel Cricket's biting sound.UIInventory slots now show a gauge for the remaining battery of flashlights and the remaining burn time of torches.Renamed the shop item "Recruit Miner" to the more intuitive "Revive Miner."
Read full update on Steam ↗3 concurrent players — the highest daily peak recorded at that point.
New FeaturesYou can now emote in the multiplayer lobby. Use the same controls as in game to Wave, Clap, and Dance, or open the Emote Wheel. Everyone in the room can see it. ChangesIn the shop, items you can't afford n…
Bug Fixes In multiplayer, items thrown by non-host players could freeze in midair and drop, or teleport to another spot, when they hit another player, ore, an item, or a monster. Thrown items now fly and roll all the…
2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
New & ChangesMoths now appear on the small map in the demo.Changed how monster spawn chances are calculated so monsters appear in a more even mix.The dungeon core can now be mined with the pickaxe, not just by interac…