Store data
- UK price
- £13.75
- US price
- $8.99
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 5 September 2026
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1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | +86.4% |
| October 2026 | 1 | 0 | 0.0% | 0 | -81.7% |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £13.75 | £8.25 | 40% | £8.25 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $8.99 | 40% | $8.99 | No change recorded |
| Euro areaEUR · DE | EUR | €15.49 | 9,29€ | 40% | 9,29€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 47.49 | 28.49 AED | 40% | 28.49 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$20.95 | A$ 12.57 | 40% | A$ 12.57 | No change recorded |
| BrazilBRL · BR | BRL | R$53.49 | R$ 32,09 | 40% | R$ 32,09 | No change recorded |
| CanadaCAD · CA | CAD | CA$17.99 | CDN$ 10.79 | 40% | CDN$ 10.79 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 13.49 | CHF 8.09 | 40% | CHF 8.09 | No change recorded |
| ChileCLP · CL | CLP | CLP 9,549 | CLP$ 5.729 | 40% | CLP$ 5.729 | No change recorded |
| ChinaCNY · CN | CNY | CN¥59.90 | ¥ 35.94 | 40% | ¥ 35.94 | No change recorded |
| ColombiaCOP · CO | COP | COP 38,999.00 | COL$ 23.399 | 40% | COL$ 23.399 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 7,350.00 | ₡4.410 | 40% | ₡4.410 | No change recorded |
| Hong KongHKD · HK | HKD | HK$87.00 | HK$ 52.20 | 40% | HK$ 52.20 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 134,999.00 | Rp 80 999 | 40% | Rp 80 999 | No change recorded |
| IsraelILS · IL | ILS | ₪54.49 | ₪32.69 | 40% | ₪32.69 | No change recorded |
| IndiaINR · IN | INR | ₹719.00 | ₹ 431 | 40% | ₹ 431 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,900 | ¥ 1,140 | 40% | ¥ 1,140 | No change recorded |
| South KoreaKRW · KR | KRW | ₩16,000 | ₩ 9,600 | 40% | ₩ 9,600 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 3.200 | 1.92 KD | 40% | 1.92 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 4,510.00 | 2 706₸ | 40% | 2 706₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$204.99 | Mex$ 122.99 | 40% | Mex$ 122.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 36.75 | RM22.05 | 40% | RM22.05 | No change recorded |
| NorwayNOK · NO | NOK | NOK 175.00 | 105,00 kr | 40% | 105,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 23.49 | NZ$ 23.49 | 0% | NZ$ 23.49 | No change recorded |
| PeruPEN · PE | PEN | S/.37.75 | S/.37.75 | 0% | S/.37.75 | No change recorded |
| PhilippinesPHP · PH | PHP | P475.00 | P475.00 | 0% | P475.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Command the outlaws of Water Margin in a 2D isometric real-time strategy game. Lead Song Jiang, Lin Chong, Lu Zhishen and Wu Song through rescues, formation-breaking battles and assaults on fortified camps.
Rescue Lin Chong in Wild Boar Forest, seize the birthday convoy, confront Jiang Menshen, raid the execution ground at Jiangzhou, assault Zhu Family Manor, break the chained cavalry, infiltrate Daming Prefecture and defeat Gao Qiu. All eight missions can be selected directly.
Move between stealthy rescues, bait-and-counter duels, camp building, cutting off reinforcements and coordinated land-and-water operations. Use heroes for key actions while managing troops, supplies and escape routes.
Send workers to gather gold and wood. Build barracks and watchtowers, train troops, recruit heroes and research upgrades. Combine unit roles, hero abilities, fog of war, control groups, patrols and garrisons to divide your forces between attack and defense.
Defense mode offers 20-, 30- and 60-wave presets. Single-player 1v1 skirmishes let you choose AI difficulty and victory conditions against a computer opponent that gathers, builds, trains and attacks.
Experiment with heroes and abilities in the arena, or explore the hero compendium. The built-in scenario editor lets you place terrain, units, decorations, reinforcements, waves and victory conditions, save locally and play your creation. A separate defense configuration editor can adjust units, abilities and enemy waves.
The game interface is currently available in Simplified Chinese.
| # | ||
|---|---|---|
| 01 | Ach Clear Level 6 | 41.1% |
| 02 | Ach Clear Level 1 | 11.7% |
| 03 | Ach Clear Level 3 | 5.8% |
| 04 | Ach Defense 30 | 5.8% |
| 05 | Ach Story Level 3 | 5.8% |
| 06 | Ach Story Level 6 | 5.8% |
| 07 | Ach Ai Wins 1 | 0.0% |
| 08 | Ach Ai Wins 10 | 0.0% |
| 09 | Ach All Clear | 0.0% |
| 10 | Ach All Story | 0.0% |
| 11 | Ach Clear Level 2 | 0.0% |
| 12 | Ach Clear Level 4 | 0.0% |
| 13 | Ach Clear Level 5 | 0.0% |
| 14 | Ach Clear Level 7 | 0.0% |
| 15 | Ach Clear Level 8 | 0.0% |
| 16 | Ach Defense 60 | 0.0% |
| 17 | Ach Defense Wins 10 | 0.0% |
| 18 | Ach Defense Wins 50 | 0.0% |
| 19 | Ach Kills 1000 | 0.0% |
| 20 | Ach Kills 10000 | 0.0% |
| 21 | Ach Kills 100000 | 0.0% |
| 22 | Ach Story Level 1 | 0.0% |
| 23 | Ach Story Level 2 | 0.0% |
| 24 | Ach Story Level 4 | 0.0% |
| 25 | Ach Story Level 5 | 0.0% |
| 26 | Ach Story Level 7 | 0.0% |
| 27 | Ach Story Level 8 | 0.0% |
| 28 | Ach Wins 10 | 0.0% |
| 29 | Ach Wins 100 | 0.0% |
| 30 | Ach Wins 50 | 0.0% |
https://clan.akamai.steamstatic.com/images/46272698/2105fa26234a9377723de86a7519262f3f5949cb.png Characters and combat presentation Revised the appearance, weapons and skill icons of Shi En, Jiang Menshen, Officer Zhang and several Liangshan characters using the relevant chapters of the novel. Officer Zhang now appears on foot; Ruan Xiaoqi uses a spear in close combat in his ordinary form. Basic visual form changes do not add new story events.Updated selected idle, walk, attack, hit-reaction and defeat animations. Selected-unit attack ranges now render beneath characters to reduce obstruction. Huangnigang and scenery Updated date-merchant disguises, Bai Sheng carrying wine and cart-carrying poses, including cart presentation for Wu Yong, Chao Gai and Ruan Xiaoqi.Ruan Xiaoqi cart wheels rotate with actual travel. Improved cart interruptions and grounded cargo presentation.Updated Kuaih...
Read full update on Steam ↗This update maintains local resume-save validation and scenery state handling. Existing modes and resume availability remain unchanged: saving, exiting and resuming an ongoing battle is still limited to Classic fixed 30-wave defense. Full campaign battle resume is not available yet.
Read full update on Steam ↗Character art and animation Revised Wu Song and Lin Chong's idle and walking poses for a more upright stance and balanced proportions, while retaining natural movement when taking hits or falling. Updated four-direction animations and appearance details for several heroes and units, including cavalry, archers and hook-spear infantry. Improved captive and rescued character visuals in Zhu Manor, and aligned selected battle portraits, character compendium art and scenery icons. Combat readability Adjusted the lines and opacity of Lin Chong's guard effect to keep the character and health bar clearer while preserving the skill cue. This update is for the Windows version. Thank you for your feedback on character proportions and their portrayal in the original novel.
Read full update on Steam ↗Classic 30-wave Defense with the four-hero limit and fixed waves now supports Save and exit game from the pause menu. Choose Continue last battle from the main menu the next time you launch the game. This first release covers Classic 30-wave Defense. Other campaigns and modes will follow after validation. Mid-battle saves use one local slot and do not sync through Steam Cloud. An update may make an older battle save incompatible, so we recommend finishing active battles before updating. Steam statistics now retain local battle records and retry syncing. Resuming a battle does not count previously recorded kills or wins again. After a statistics correction, restarting the game reads the corrected data and restores tracking. A new Workshop example, Two-Wave Defense Drill, gives you 90 seconds to prepare for two waves of 13 enemies in total. Subscribe to play and edit it. We also fixed t...
Read full update on Steam ↗We have rebuilt and republished the current stable Windows version. Gameplay, levels, balance, and save formats remain the same. Steam Workshop and Steam Cloud retain their existing functionality. Restart Steam to receive the update.
Read full update on Steam ↗Cloud synchronization Steam Cloud now synchronizes completion progress and Story Seals across the eight-act campaign, along with audio, display, control and language settings. Improved account separation, cloud conflict handling, offline retries and damaged-data protection to prevent valid progress from being overwritten after account switches or read failures. Rich Presence The Steam friends list can show the main menu, a specific campaign mission, Liangshan defense waves, AI, arena, custom and paused states. Status text is displayed in Simplified Chinese, Traditional Chinese, English or Japanese according to the viewer's Steam language. Please make sure Steam Cloud is enabled in the Steam client. This is a Windows update. Mid-battle saving and resuming are outside the scope of this Cloud update.
Read full update on Steam ↗Controls and combat fixes Fixed basic attacks sometimes missing damage at high attack speeds, and melee units being unable to hit some buildings. Improved group mission waiting: characters who have arrived retain valid mission orders, reducing interruptions to task progress. Fixed an empty transport ship sinking after prisoners had disembarked incorrectly causing failure. Fixed arena mode state carrying over into the story campaign, along with touch HUD, skill-upgrade hit areas and edge-scrolling issues. Character and scenery art Completed four-direction idle, walk, attack, hurt and death animations for Zhu Zhaofeng and Lu Qian; added government troop hurt animations and catapult and battering ram attacks. Updated distinct portraits for Chao Gai, Lu Zhishen, Wu Song and Gongsun Sheng, unified Liangshan trees and reeds and Huangnigang pines, and fixed the Kuaihuolin tavern sign. This i...
Read full update on Steam ↗In this update Added campaign artwork for taverns, manor buildings, town scenery, field edges and ground details. Improved building labels, health bars and shadow placement, and updated Cuiyun Tower’s signal-fire appearance. Added basic four-direction animations and a portrait for the executioner. Dong Chao and Xue Ba now have separate portraits and use their existing four-direction idle and walking animations. Corrected the government warship icon so it no longer shows an infantry soldier. Fixed edge scrolling becoming unresponsive when the camera remained in touch mode after mouse input. This update is for Windows. Work on character animations, older artwork and combat effects continues. Artwork from this update These are source images for assets included in this release. The sheets show collections of assets; their scale and placement in the game depend on the scene. Roadside taver...
Read full update on Steam ↗This update improves reinforcement guidance during the Zhu Manor battle. • When all regular troops have been lost, a reminder explains how to recruit replacements and reports training, resource or population shortages, and blocked barracks exits. • New “View · Barracks” and “View · Camp” buttons locate the buildings while keeping your current selection and orders. • The reminder clears when regular troops return, you are ready to conclude the battle, or the battle ends. • The new messages support Simplified Chinese, Traditional Chinese, English and Japanese. The English layout now leaves room below the status bar. Combat and economy values are unchanged.
Read full update on Steam ↗Our latest Windows update is live! This release focuses on recognizable heroes, clearer Codex previews, and movement issues reported during play at Huangnigang. Four heroes, four distinct faces Song Jiang, Lin Chong, Sun Li, and Hu Sanniang now have individual portraits in the Codex and the regular game interface. Their faces, complexions, and facial hair draw on the novel while sharing a consistent art style. These are the first four heroes in this pass; work on the rest of the cast continues. See the Codex from four directions Switch between southeast, southwest, northeast, and northwest to view the movement and attack animations already available for a character. Previews are larger, keep weapons in frame, and use a consistent scale and ground reference to reduce size and position jumps between directions. New interface text is available in Simplified Chinese, Traditional Chinese,...
Read full update on Steam ↗Hello heroes, Over the past few days, we have been addressing specific issues in the text, interface and campaign. This illustrated roundup brings together recent improvements released through September 13, 2026. Thank you for pointing out where progress got stuck or messages were hard to read. 1. Explore Mount Liang in a familiar language The interface supports Simplified Chinese, Traditional Chinese, English and Japanese. Switch languages at the top left of the main menu or the top of the settings page; the current interface updates when you make your choice. Text for mission locators, character-selection buttons and related tooltips has also been refined. {STEAM_CLAN_IMAGE}/46272698/a7e330d6ce5719ca732176a95f2b7e9fe51e9602.png Image 1 | English main menu and language options (September 8 gameplay capture). 2. Revisit the stories of the 108 heroes The existing biographies of all 108...
Read full update on Steam ↗The Windows update is now live. Fixed units starting a nearby task while traveling to the task you clicked. Task selection now follows the original click target. Yellow Mud Ridge: Fixed carrying visuals remaining after a carrier falls. Other heroes can still pick up the dropped load and continue carrying it. Mid-battle saving and resuming are still in development and are not available in this update.
Read full update on Steam ↗各位好汉: 本次更新带来以下改进: 底部指挥栏更清爽 未选中单位或建筑时,底部指挥栏会收成一条矮栏,只保留小地图和操作提示,战场视野更大。选中己方单位或建筑后,会重新展开完整的头像、属性与命令卡。 第三章「三打祝家庄」体验修复 接应内应打开偏门时,成功提示不再重复堆叠;右侧键位说明在提示出现时会暂时隐藏,避免文字叠在一起看不清。 其他 战役稳定性和界面细节继续打磨。战斗中途保存/续玩仍在开发中,本次尚未对玩家开放。 祝各位梁山聚义顺利! Hello heroes, This update includes: Sleeker command bar When nothing is selected, the bottom command bar collapses to a slim strip with the minimap and a hint, giving you a larger battlefield view. Selecting a unit or building expands the full portrait, stats, and command card again. Chapter 3 “Zhu Family Manor” polish Opening the side gate via the inside contact no longer stacks duplicate success messages. The keybind help on the right hides while toasts are on screen so text stays readable. Combat save/continue is still in development and not yet available to players. Good luck on Mount Liang!
Read full update on Steam ↗Dear Heroes, This update focuses on resolving progression blockers and gameplay flow issues in Campaign Chapter 3 ("Three Strikes on the Zhu Family Manor"): 🐛 Bug Fixes - Fixed Black Screen on Chapter 3: Resolved an issue where selecting Chapter 3 could result in a black screen during level transition. - Fixed Side Gate Infiltration: - Units no longer auto-target and attack the Zhu Family Manor side gate when arriving at the rendezvous point. - Relaxed rendezvous requirements: In addition to Sun Li, moving Song Jiang, Lin Chong, or Hua Rong to Marker 3 can now also trigger the insider countdown to open the gate. - Added misclick protection: Right-clicking the side gate during the infiltration objective now redirects heroes to the rendezvous marker instead of ordering an attack. 💡 UI & Gameplay Improvements - Objective Feedback: Added on-screen prompts when right-clicking mission mar...
Read full update on Steam ↗Mission interface Refined language handling for mission-location and character-selection tooltips, including the “Select · Shi Qian” and “Select · Rescued group” buttons in Zhu Manor. Battle resume development This update also includes internal preparation for saving and restoring battles, covering game settings, mission interfaces, scenery, and visual-effect state. Current availability Mid-battle saving and resuming are still in development and are not available in this update. Testing will continue for the classic 30-wave mode and all eight chapters. We will announce their availability separately.
Read full update on Steam ↗Steam stats fixes This update improves stats reads, save status across consecutive games, and messages when something goes wrong. Fixed failed stats reads being treated as valid results. Fixed later battle progress being incorrectly treated as already saved during consecutive games. If Steam corrects your stats, the game pauses further stats tracking for the current game and asks you to restart, so that progress from the current game does not overwrite the correction. If you see this message, restart the game before starting your next battle. About resuming battles Mid-battle saving and resuming are still in development and are not available in this update. The classic 30-wave mode and all eight chapters will receive their resume options together after they pass the planned acceptance checks.
Read full update on Steam ↗Three new languages, four ways to play The update is now live on Steam. Alongside the existing Simplified Chinese, you can now play in Traditional Chinese, English, or Japanese. Switch languages at the top left of the main menu or at the top of Settings. Menus, objectives, skill descriptions, and character biographies follow your selection. {STEAM_CLAN_IMAGE}/46272698/a7e330d6ce5719ca732176a95f2b7e9fe51e9602.png In-game screenshot: English main menu. Revisiting all 108 Liangshan heroes We have revised all 108 biographies against the 120-chapter edition of Water Margin, checking identities, how the heroes joined Liangshan, major events, and their endings. Each biography lists the relevant chapters of the novel. The revised biographies are available in English, Japanese, and Traditional Chinese. {STEAM_CLAN_IMAGE}/46272698/ccc3667265bc4930ce44c68c1a210b2196b2e0eb.png In-game screenshot:...
Read full update on Steam ↗Public build: collapsible mission objectives The objective panel now starts collapsed in all eight campaigns. Click the mission objectives button to expand it, then click again to hide the details and free up your view of the battlefield. Mission progress and timers keep updating while the panel is collapsed. You can also click and drag-select in the space it previously covered. {STEAM_CLAN_IMAGE}/46272698/19add50bbf1f5f024e4d147846b911c355b2c29e.png In-game screenshot: expand the objective panel whenever you need to check the details. A new Windows test build is available The steam-integration branch has been updated to Build 25173165. It includes foundational work on battle state management and future save/resume support. Automated startup checks passed for all eight campaigns, defense mode and the menu. Full Save and Exit / Continue Battle is still in development. This test build c...
Read full update on Steam ↗Added a reduced effects option to decrease decorative particles and trails. Improved control hints in Wild Boar Forest, mission information in Zhu Family Village, and unit selection after rescues. Fixed settings panel layering and closing issues. Fixed throwing axes failing to process later hits when a target became invalid, and reduced some redundant drawing calculations.
Read full update on Steam ↗Adjusted all eight campaign missions, with more base management, split squads, rescues and unit coordination. Fixed gate and wall alignment, Sun Li's rendezvous trigger, and defender engagement at Zhu Family Manor. Added basic four-direction animations for Song Jiang and Lin Chong, and fixed costume changes when some campaign characters fall. Optimized pathfinding, target selection and rendering. Please keep sharing your feedback on mission pacing, difficulty and controls!
Read full update on Steam ↗This update focuses on the first mission, “Wild Boar Forest.” The escort party now advances on its own instead of waiting for mission buttons. If Lu Zhishen does not follow, he will miss the rescue as the story continues. Following and intercepting are now handled directly by the player. After Lin Chong is saved, unbinding him, treating his injuries, and leaving the forest continue as part of the scene. We have also unified the visual style across the main menu, battle interface, settings, hero codex, and editors. The startup image has been replaced, and icon and resource caching at launch have been improved. This build is currently intended for testing across multiple devices. If you encounter a progression block, display issue, or awkward control, please let us know which mission you were playing and what you were doing.
Read full update on Steam ↗https://clan.akamai.steamstatic.com/images/46272698/2105fa26234a9377723de86a7519262f3f5949cb.png Characters and combat presentation Revised the appearance, weapons and skill icons of Shi En, Jiang Menshen, Officer Zha…
This update maintains local resume-save validation and scenery state handling. Existing modes and resume availability remain unchanged: saving, exiting and resuming an ongoing battle is still limited to Classic fixed…
Character art and animation Revised Wu Song and Lin Chong's idle and walking poses for a more upright stance and balanced proportions, while retaining natural movement when taking hits or falling. Updated four-directi…
Classic 30-wave Defense with the four-hero limit and fixed waves now supports Save and exit game from the pause menu. Choose Continue last battle from the main menu the next time you launch the game. This first releas…
We have rebuilt and republished the current stable Windows version. Gameplay, levels, balance, and save formats remain the same. Steam Workshop and Steam Cloud retain their existing functionality. Restart Steam to rec…
Cloud synchronization Steam Cloud now synchronizes completion progress and Story Seals across the eight-act campaign, along with audio, display, control and language settings. Improved account separation, cloud confli…