Store data
- UK price
- £4.59
- US price
- $4.99
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 4 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | USD | $3.29 USD | $3.29 USD | 0% | $3.29 USD | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
That's the whole problem.
A dead research facility. No lights. No flashlight — there never was one. The only thing that shows you the room is the noise you make. And something down here is listening for it too.
Footsteps, claps and your own voice send out pulses that sketch the world for a moment: walls, doorways, the teammate three rooms over who swore he was right behind you. Whisper and you see a little. Shout and the whole floor lights up like a flare — for your team, and for whatever is hunting you. Consider it a doorbell.
It patrols, it listens, it comes to check — and then it stops pretending. No scripted jump scares: the noise decides where it goes. That includes you, on comms, forgetting to whisper. Oh, and it remembers voices. So if your friend calls you from the dark room, maybe don't go. Or go. It's your funeral. In your friend's voice.
Haul fragile vials to the pneumatic tube by the airlock before the shift ends. Run, and the glass in your paws starts to rattle. Keep running, and it shatters loud enough to bring company. Hit the quota and the airlock opens. Every day the floor rebuilds itself and the quota goes up. Management calls this growth.
Proximity voice isn't just chat — it's your light source. Talk and you glow. Scream and you light up the whole team. The loudest player is always the most exposed, which in practice means whoever is currently panicking.
The Choir hates it when everyone talks at once.
The Hush comes for whoever stays quiet too long. Yes, that contradicts everything above. Welcome to the job.
The Magpie steals your voice. Literally.
The Thrown Voice makes your light show up in the wrong room.
Total darkness — you see only what your own noise reveals.
A monster that hunts purely by sound and borrows your friends' voices.
Proximity voice chat: your light source and your biggest liability.
Five creatures that bend the rules of sound.
A new floor every day, floor modifiers, roles and an endless run with a quota that only goes up.
1–4 players. Get caught and you watch your team finish the job — and offer valuable advice.
Best with friends you're willing to blame later.
| # | ||
|---|---|---|
| 01 | Mass Layoff | 100.0% |
| 02 | Clocked InClose the first shift of a run. | 50.0% |
| 03 | Monster's PetWin the Monster's Pet award at the end of a shift. | 50.0% |
| 04 | One at a TimeSurvive a shift with the Choir on the floor. | 50.0% |
| 05 | All EarsSurvive a shift on a Walls Are Listening floor. | 0.1% |
| 06 | BellowerSurvive a shift in the Bellower role. | 0.1% |
| 07 | Borrowed VoiceThe monster spoke in your voice. | 0.1% |
| 08 | Break the SilenceSurvive a shift with the Hush on the floor. | 0.1% |
| 09 | By HeartSurvive a shift on a Blackout floor. | 0.1% |
| 10 | Contract ClosedWork all 30 shifts of the contract. | 0.1% |
| 11 | DuetSurvive a shift on a Vault floor. | 0.1% |
| 12 | Follow the LieSurvive a shift with the Thrown Voice on the floor. | 0.1% |
| 13 | Full KitTake every item from the vending machine at least once. | 0.1% |
| 14 | Give It BackSurvive a shift with the Magpie on the floor. | 0.1% |
| 15 | Handle With CareSurvive a shift on an Unstable Cargo floor. | 0.1% |
| 16 | In Too DeepSurvive a shift on a Deep floor. | 0.1% |
| 17 | IrreplaceableClose shift 20 in a single run. | 0.1% |
| 18 | Keen EarSurvive a shift in the Keen Ear role. | 0.1% |
| 19 | Last One StandingClose a shift as the only teammate not caught. | 0.1% |
| 20 | Loudest in the BuildingSet a new Shout-o-Meter record in the lobby. | 0.1% |
| 21 | Lure MasterSurvive a shift in the Lure Master role. | 0.1% |
| 22 | Manual RestartSurvive a shift on a Power Out floor. | 0.1% |
| 23 | On the PayrollClose shift 10 in a single run. | 0.1% |
| 24 | Pack MuleWin the Pack Mule award at the end of a shift. | 0.1% |
| 25 | Probation PassedClose shift 5 in a single run. | 0.1% |
| 26 | SoftpawSurvive a shift in the Softpaw role. | 0.1% |
| 27 | TallykeeperSurvive a shift in the Tallykeeper role. | 0.1% |
| 28 | WirySurvive a shift in the Wiry role. | 0.1% |
• Shout Meter in the lobby: yell into the horn and your record goes on the plaque• Vending machine stock rotates daily; new items: Clap Amplifier, Energy Drink, Felt Paws• Purchases now show on your character• The telegraph hands out joke awards after each shift• Caught players can talk to each other; the living can't hear them• Dance emote on Y and facial expressions• New menu, settings freeze fixed, plus minor bug fixes
Read full update on Steam ↗A round of fixes and polish across the lobby — interactions feel more solid, a few visual bugs are gone, and the early tutorial is smoother. More updates on the way.
Read full update on Steam ↗Softer, easier-on-the-eyes pulseNew comfort options for the pulse flashBetter balance for voice chat volumeGeneral comfort tuning based on your feedback
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
• Shout Meter in the lobby: yell into the horn and your record goes on the plaque• Vending machine stock rotates daily; new items: Clap Amplifier, Energy Drink, Felt Paws• Purchases now show on your character• The tel…
A round of fixes and polish across the lobby — interactions feel more solid, a few visual bugs are gone, and the early tutorial is smoother. More updates on the way.
Softer, easier-on-the-eyes pulseNew comfort options for the pulse flashBetter balance for voice chat volumeGeneral comfort tuning based on your feedback