Store data
- Store status
- Coming soon
- Scheduled release
- 5 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 5 November 2026
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PUCKVPUCK is a fast 2D arcade sports game for up to 8 players, local or online. You play as a puck: you boost across the arena, you slam into people, and you charge up shots. Three game types — SOCCER, DODGEBALL and SHOOTER — with more on the way.
SOCCER
Boost across the arena, slam into whoever is in your way, and hold to charge a shot that actually hurts. Eight arenas that change the game rather than just the scenery: a donut with a hole through the middle, a pinball table full of bumpers, a wormhole pitch, and an S-shaped one where the goal is not where you expect it.
DODGEBALL
No goals here. Knock the other team out with thrown balls, and remember that every throw explodes three seconds after it leaves your hand. Catch a throw cleanly and the ball powers up: green, then yellow, then BLACK. Each tier flies faster and hits harder, and BLACK cannot be caught or blocked at all. Five arenas, including rotating stages and portals that swallow balls and players alike.
SHOOTER
Weapons instead of a ball. Twelve guns sit on pads that keep moving around the arena, the pistol is the floor you always have, and recoil is movement: a shotgun blast is a dash backwards, a railgun shot a kick. Every kill in one life climbs your streak — three earns an AIRSTRIKE, five a MISSILE you steer yourself, seven a GUNSHIP that makes half the arena illegal for ten seconds — and six more rewards are waiting to be unlocked. Four arenas, plus three ways to twist it: KING (hold the crown, score the seconds), INFECTION (one stab and you turn) and SOCCER WITH GUNS (the ball only moves when it is shot).
SOLO, ON THE COUCH, OR ONLINE
All three play the same either way. Play solo against bots at a difficulty you choose, fill a couch with up to 8 players on controllers, or send your friends a code and play online. Bots also take any empty seat in a team game, so a match never waits for the last person to show up.
ORIGINAL SOUNDTRACK
Ten original tracks, written and played by us — funk, surf and synthwave, no stock library. Every menu and every match runs on our own record.
EASY TO PLAY, HARD TO MASTER
Moving takes a minute to learn. Reading a charged shot, timing a slam into a moving puck, catching a black ball on purpose, and knowing when to cash a kill streak — those take a while. A six-step tutorial covers the basics in about two minutes, and it runs the first time you launch the game.
MORE TO COME
More modes, more arenas, and more skins are on the way.
Every mode just moved house. SOCCER plays on real grass, DODGEBALL moved into a gym, a boxing hall and a summer fair, and SHOOTER threw out its seven old maps for four new ones, each with a trick. Oh, and the black hole has an event horizon now. Nothing gets out. NEW LOOKS SOCCER plays on a real grass pitch. DODGEBALL plays in a gym, a boxing hall (COURT) and a summer fair (CAROUSEL). PINBALL soccer has new pop bumpers. {STEAM_CLAN_IMAGE}/46263488/66db32486b6e703b208755973767b2161343a89b.jpg SHOOTER: FOUR NEW MAPS They replace the old seven, and each one has a trick: WILD WEST: TNT barrels blow when you shoot them. PAINTBALL: bouncy inflatables, and the paint stays. CYBERPUNK: a rooftop alley you can get shoved into, steam vents and holo-gates. LASER TAG: mirrors bounce your bullets. {STEAM_CLAN_IMAGE}/46263488/2d4a77696057ae0e5e530457864012fea248440a.jpg SOCCER WITH GUNS Goals now go...
Read full update on Steam ↗In the SHOOTER modes, how you die now depends on what killed you. New death animations KNIFE → HELL. The floor cracks, breaks open into a fiery pit, and you drop in. (In INFECTION, every stab does it.) SNIPER / RAILGUN → HEAVEN. Your body stays on the floor, gone grey, and your soul flies up with wings and a halo. ROCKETS, GRENADES, the AIRSTRIKE → LAUNCHED. A blast, and you balloon toward the camera and leave through the top of the screen. Every other gun still shatters you — so the big ones stay special. {STEAM_CLAN_IMAGE}/46263488/14abb544dbaa222bd9c3ea3434486f4eaa90030b.png Streaks Lose a kill streak of 3 or more and your number is struck out, right where you fell. The player who ended it gets SHUT DOWN — in their own colour, so the whole room knows who did it. Works online too. The free demo is out now — play it in Steam Next Fest, 19–26 October. The open playtest has it too: hit...
Read full update on Steam ↗STACKED — a roguelike SHOOTER mode Five rounds of free-for-all with respawns. After each of the first four rounds, everyone drafts a power-up card — the round's last place picks first, and the winner gets what's left. The cards stack, so by the last round you're holding four. The most kills in a round gets 3 points, then 2, then 1; most points after five rounds wins. 15 cards: GLASS CANNON nearly doubles your damage but halves your health, RICOCHET bounces your shots off walls, HOMING bends them toward the nearest enemy, BUBBLE blocks one hit every 6 seconds, STREAKER makes kill streaks cost one kill less — and more Pick it in the lobby: SHOOTER → MOD → STACKED {STEAM_CLAN_IMAGE}/46263488/3c6d7a3451d7eb66a4f11245c1d8b88c86a14b92.png 9 KILLS IN A ROW: BLACK HOLE A fourth kill-streak reward. It drags every enemy toward its core and even bends bullets — boosting is the only way out. When...
Read full update on Steam ↗GOAL EXPLOSIONS Score, and your goal goes off in style. Pick yours in CUSTOMIZE → GOAL FX, with a live preview. Online, everyone sees the scorer's explosion. Free: CLASSIC and CONFETTI Earned in CHALLENGES: STORM (Hat Trick), CANNONS (Champion), DUCKS (Veteran) Goal Explosion Pack — coming soon: ABDUCTED, JACKPOT, ZOOMIES {STEAM_CLAN_IMAGE}/46263488/632cfea4bc415a6027350cd2b6040101180fe756.png PLAY NOW One press from the main menu: pick SOCCER, DODGEBALL or SHOOTER and you're playing the CPU. SOCCER New map: REVOLVE — the middle of the pitch is a turning wheel that carries pucks and curves the ball Pucks bump apart on contact instead of getting stuck together Keepers come out when there's no threat — park in your own goal too long and you get nudged out After a goal it's "2, 1, GO" instead of a full countdown DODGEBALL CLASH: when two balls meet in the air, the stronger one survives —...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46263488/5b900caa83ebcc7c52de3262ccdbceb1c82ae666.jpg Every screen and every arena in PUCKVPUCK has been redrawn. The redesign is visual — puck speeds, collisions, rules and the netcode are unchanged, so everything you have learned still works. The few gameplay changes that did go in are listed at the bottom, each one on its own line. Title and menus A new opening screen. Two team pucks face each other over a lit court, under a bigger PUCK V PUCK wordmark and one clear PRESS ANY KEY. The main menu is three big choices — LOCAL GAME, ONLINE and TUTORIAL — each with a line that says what it is. Every other screen sits one row below. The menus are calm. The artwork no longer bobs, and the logo no longer glitches or pulses. Every other screen shares one look — Settings, Controls, Music Tracks, Match Setup, Profiles, Customize, Mods, Shop, Challenges and Credits — dark na...
Read full update on Steam ↗Readability Menus, pause menu and HUD now scale with your display. Every label was written in fixed pixels, so on a 4K screen the text rendered at literally half the size it should. A player on a 4K panel told us he simply could not read the setup screens. The whole UI now scales with screen height — the lobby, CHALLENGES, PROFILES, HOW TO PLAY, the pause menu, the scoreboard and the game-over screen. Ultrawide: the lobby's GAME TYPE / MOD column now takes a share of the screen width, so it reads properly on a 21:9 display instead of sitting in a thin strip, and the team bands are centred beside it. Two long-standing text overlaps fixed: the bottom hint bar printed straight through the "START = JOIN" line on SETTINGS / MUSIC TRACKS / CHALLENGES, and the GAME OVER hint printed through the last rows. Audio The music no longer stops on its own. The now-playing widget in the corner armed...
Read full update on Steam ↗Steam currently lists 5 Nov 2026 as the release date.
Every mode just moved house. SOCCER plays on real grass, DODGEBALL moved into a gym, a boxing hall and a summer fair, and SHOOTER threw out its seven old maps for four new ones, each with a trick. Oh, and the black ho…
In the SHOOTER modes, how you die now depends on what killed you. New death animations KNIFE → HELL. The floor cracks, breaks open into a fiery pit, and you drop in. (In INFECTION, every stab does it.) SNIPER / RAILGU…
STACKED — a roguelike SHOOTER mode Five rounds of free-for-all with respawns. After each of the first four rounds, everyone drafts a power-up card — the round's last place picks first, and the winner gets what's left.…
GOAL EXPLOSIONS Score, and your goal goes off in style. Pick yours in CUSTOMIZE → GOAL FX, with a live preview. Online, everyone sees the scorer's explosion. Free: CLASSIC and CONFETTI Earned in CHALLENGES: STORM (Hat…
{STEAM_CLAN_IMAGE}/46263488/5b900caa83ebcc7c52de3262ccdbceb1c82ae666.jpg Every screen and every arena in PUCKVPUCK has been redrawn. The redesign is visual — puck speeds, collisions, rules and the netcode are unchange…