Store data
- Store status
- Coming soon
- Scheduled release
- 9 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 9 November 2026
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Bouncemetry is an incremental game about physics. Each simulation is a small machine of balls, walls and shapes that earns income as it runs. You spend the income in the skill trees, where an upgrade unlocks the next simulation.
Bouncing Balls: drop balls into a ring until the arena is full and shatters.
Lattice: cross enemy links on a gravity-free board to take them over.
Reactor: a beam sweeps a chamber of drifting matter. Fill the chamber to go critical.
Hexahedron: a hollow hexagon grows with every hit until it locks in place, and the next one drops inside it.
Enclosure: every wall a body strikes moves inward until the box is sealed.
Collapse: shells step inward around a falling core until the stack implodes.
Corona: a ball breaks out through rotating rings, one gap at a time.
Over 200 upgrades in seven skill trees change how the simulations behave: ball size and mass, bounciness, launch speed, the size of the arena, the sweep speed and width of the reactor beam, whether a destroyed ball splits into new ones. Later upgrades let you run several arenas of the same simulation side by side.
Switch between simulations at any time. Each simulation has an automation upgrade: once you buy it, that simulation keeps running and earning on its own while you work on the next one.
The music is not a recording. It is generated while you play: every bounce plays a note of the current scale, and the key changes as each round builds up and resolves.
Seven physics simulations, three of them in the free demo
Over 200 upgrades in seven skill trees
Generated music: every bounce is a note
Played with the mouse
Options for screen shake, hit-stop, camera smoothing, ball trails, background motion, bloom and UI scale (75-150 %)
31 languages
Steam currently lists 9 Nov 2026 as the release date.