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Steam player data · App 5084060

Button Down

View on Steam ↗Updated 21 Oct · 02:40 UTC
  • Single-player
  • Steam Achievements
  • DualShock Controller Support
  • DualShock Controller Support
  • DualSense Controller Support
  • DualSense Controller Support
  • Partial Controller Support
  • Steam Cloud
Steam

Store data

UK price
£1.14
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
3 September 2026
Concurrent players0Most recent successful sample
Today's peak017/144 samples
Tracked peak2Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5084060
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Action, Casual, Indie
Release date
3 September 2026
Last player update
21 Oct · 02:40 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
2 cores, 2.0 GHz
Memory
4 GB RAM
Graphics
OpenGL 3.3 compatible GPU
Storage
1 GB available space
Additional Notes
1280x720 resolution or higher
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
4 cores, 2.5 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU (OpenGL 3.3 or later)
Storage
1 GB available space
Additional Notes
1920x1080 resolution or higher

macOS

Minimum
OS
macOS 13.0 (Apple Silicon) / macOS 11.0 (Intel)
Processor
Apple Silicon or Intel 64-bit
Memory
4 GB RAM
Graphics
OpenGL 3.3 compatible GPU
Storage
1 GB available space
Recommended
OS
macOS 14 or later
Processor
Apple Silicon
Memory
8 GB RAM
Storage
1 GB available space

Linux

Minimum
OS
Ubuntu 20.04 LTS 64-bit (glibc 2.28 or later)
Processor
2 cores, 2.0 GHz
Memory
4 GB RAM
Graphics
OpenGL 3.3 compatible GPU
Storage
1 GB available space
Recommended
OS
Ubuntu 22.04 LTS or later
Processor
4 cores, 2.5 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU (OpenGL 3.3 or later)
Storage
1 GB available space
Additional Notes
1920x1080 resolution or higher

Launch window

Released 3 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.05
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 03:00 UTC21 Oct 2026, 02:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-1-50.0%0-45.5%
October 20261-1-50.0%0-74.3%
September 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A tiny survival story in a drawer

You are a button lost in a drawer. You have no weapon to swing. Instead the small things around you fight for you — a paperclip orbiting your body, a thumbtack firing off, a coin ricocheting, a button battery arcing. All you decide is where to stand.

The boss ends the run, not a timer

A chapter is the run. Its length, its intensity, and the boss waiting at the end are all fixed — replay a chapter and you get the same fight, so skill is the only thing that changes the result. You do not win by outlasting a clock. You win by putting down the Padlock , the Paper Shredder , the Drafting Compass .

Drawer — the boss arrives around 14 minutes in. Open from the start.

Desk Top — about 18 minutes. 1.7x enemy power, 1.6x rewards.

Pencil Case — about 22 minutes. 2.4x enemy power, 2.2x rewards. Unlocked by clearing Desk Top, or with 500 buttons.

Challenge — it never ends. A fixed seed means every player fights the same layout, and every three minutes a chapter boss comes calling: the Stapler, the Padlock, the Paper Shredder, the Drafting Compass, then around again. Killing one does not end the run. Whatever you score before you fall goes to a Steam leaderboard.

Everything arrives on a clock

Each kind of trash has its own entry time and ramp, and for elites the period is the tier — one every 3 minutes, one every 8, one every 14. A short run never even meets the 14-minute tier.

Bosses and elites each push you around in their own way.

Scatter — flings nearby trash outward. The burst itself is harmless, but the bodies land in the lanes you were kiting through.

Sweep — telegraphs a corridor for 0.7 seconds, then shoves everything inside it one way. One lane empties; the horde piles up at the far end.

Spin — grabs everything near it and orbits it for 1.6 seconds before releasing along the tangent. You can read where each body will land while it is still going around.

Ram — throws you along its charge line and cuts your input for 0.6 seconds. Not a slow. No control at all.

Eraser blocks, bottle caps and batteries sit on the floor, so there is no straight line across the arena. Supply chests, candy and magnets drop every 24-36 seconds — and going to fetch one is exactly the moment your safe orbit breaks.

Your build caps at 6 + 4

14 weapons, 8 supplies. A run holds 6 weapons and 4 supplies , and once a category is full new items stop appearing in your level-up choices entirely. The question is never what to take. It is what to give up.

Evolutions — every weapon has one. Max a weapon (Lv.6) while holding its paired supply and the EVO card appears on your next level-up. Thumbtack + magnifier shard = Meteor Tack .

Six synergies — carry the thumbtack and the button battery together and hits arc to a nearby enemy. Coin + magnet shard, paperclip + magnet shard, rubber band + thread, pencil lead + eraser, and safety pin + glass marble each earn their own name too.

The button is the character — the skin you equip decides your starting weapon . Thumbtack, needle, pencil lead, coin, glass marble: five different openings.

Between runs there are 6 gear slots — thimble, stamp, badge, wrapper, bread tag, dice. They are tuned to make you slightly better off, not to become a wall you cannot pass without them.

What's included

3 chapters plus an endless fixed-seed challenge

28 enemy types, from dust and crumbs up to scissors and a paper shredder

14 weapons (every one has an evolution), 8 supplies, 6 synergies

16 achievements

A Steam leaderboard for the endless challenge

14 interface languages

Controller support — runs and menus alike; anything the mouse can do, the pad can do

Steam Cloud saves

No ads. No in-app purchases. No connection required.

Steam gallery

Screenshots

5 available
More game data · Seller history