Store data
- UK price
- £4.19
- US price
- $2.39
- Positive reviews
- 83%
- Total reviews
- 6
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | +1 | +50.0% | 0 | +46.8% |
| November 2026 | 1 | -2 | -66.7% | 0 | -95.0% |
| October 2026 | 3 | +2 | +200.0% | 0 | +94.5% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £3.59 | £2.15 | 40% | £2.15 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $2.39 | 40% | $2.39 | No change recorded |
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| PeruPEN · PE | PEN | PEN 11.25 | S/.6.75 | 40% | S/.6.75 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱139.00 | P83.40 | 40% | P83.40 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Choose your class, prepare your gear, and head below the surface.
In Dungeon Forge , every run starts with a simple goal: gather what you can, become stronger, and see how deep you can go before the dungeon gets the better of you.
Start as one of several different classes, each built around a different playstyle.
Take the direct approach as a Warrior , rely on speed and Dexterity as a Rogue , use magic as a Mage , fight from range as a Ranger , or combine strength and support abilities as a Paladin .
Your starting stats shape how you approach combat and progression from the beginning of the run.
Leave the village behind and descend floor by floor into dark dungeon chambers.
Explore the map, search for resources, fight enemies, gain experience, and look for a way deeper underground. Keep track of your health, mana, equipment, resources, and everything you have collected along the way.
The farther you go, the more important preparation becomes.
Not everything you need comes from defeated enemies.
Chop trees for wood, mine stone and collect different ores that can be used for crafting and construction. Better tools allow you to gather resources more efficiently and prepare for tougher parts of the run.
What you bring back to the village can be just as important as what you find inside the dungeon.
Use collected materials to create improved tools, weapons, and armor.
Upgrade basic axes and pickaxes into stronger versions made from materials such as iron, copper, and mithril. Build a Forge to gain access to more advanced equipment and prepare yourself for deeper floors.
Choosing what to craft — and when to spend your limited resources — is part of every run.
The village is more than just a starting point.
Spend wood and stone to construct useful buildings such as a Sawmill, Forge, Kiln, and Trading Post . Each structure provides bonuses or new options that can make the rest of your run easier.
Invest in the village early, or save those materials for your equipment. The choice is yours.
Visit the Quest Board for additional objectives while you explore.
Hunt specific enemies, collect requested materials, or complete other tasks to earn XP and valuable resources. Quests give you another reason to explore and can help speed up your character's progression.
Defeat enemies, earn experience, level up, improve your equipment, and build around the strengths of your chosen class.
Every floor gives you another chance to improve — and another chance to lose everything.
Choose your class. Gather. Craft. Fight. Descend. Die. Repeat.
Hey everyone! I've been working on another big update for **Dungeon Forge**, and I'm excited to finally share what's new! As a solo developer, I'm constantly trying to improve the game, whether it's adding new content, fixing issues, or simply making the overall experience smoother and more enjoyable. This update focuses mainly on **improving the PC experience, expanding the settings menu, and making Dungeon Forge feel more like a proper standalone game.** ## 🖥️ Fullscreen Mode & Display Improvements One of the biggest changes is the improved fullscreen experience! - **Fullscreen by default:** The desktop version now launches directly in fullscreen mode. - **Windowed mode support:** Switch between fullscreen and windowed gameplay. - **Improved display handling:** Better support for different screen resolutions. - **Better UI scaling:** Improved readability and interface sizing, espec...
Read full update on Steam ↗Dungeon Forge — Massive RPG Update! Legendary Loot, New Abilities, Reforging & More! Adventurers, the forge is burning brighter than ever! We've been working on one of the biggest updates to Dungeon Forge yet, bringing major improvements to combat, equipment, crafting, exploration, and character progression. Your feedback has played a huge role in shaping these changes. We wanted to make loot more exciting, give players more freedom to experiment with different builds, and remove some of the frustrations of dungeon exploration. Here's what's new! ⚔️ Equipment Can Now Grant New Abilities! Equipment is no longer just about increasing your damage or defense! Weapons, armor, and accessories can now grant special combat abilities that expand your character's options beyond their starting class skills. Discover equipment with powerful new abilities. Assign equipment-granted skills to your h...
Read full update on Steam ↗Dungeon Forge — Major Quality of Life & Gameplay Update!Adventurers, we've been listening to your feedback!Thanks to everyone who has played Dungeon Forge, shared suggestions, and reported issues. Your feedback is helping us improve the game, and this update focuses on making exploration, crafting, combat, and everyday gameplay smoother and more enjoyable.\What's Improved?\\🎮 Smoother Movement & Exploration\Hold movement keys to travel without repeatedly tapping.Click-to-move navigation through explored areas.Improved dungeon map visibility and navigation.Clearer identification of NPCs, shops, resources, and interactive objects.\⚒️ Better Inventory & Crafting\Improved inventory organization and item information.Clearer equipment statistics and comparisons.Easier identification of crafting requirements and missing materials.Improved equipment management and durability information.\📖...
Read full update on Steam ↗Adventurers, we've squashed a bug that was blocking ability use during the tutorial and beyond.What happened: When you pressed B to open the Abilities panel and clicked "Cast," nothing happened — the ability wouldn't fire. This affected all classes and all abilities, making the "Use Your Abilities" tutorial step (step 7/9) impossible to complete.The fix: The game engine was treating the Abilities panel as a blocking overlay (like your inventory or crafting screen), which prevented the cast action from going through. Abilities now cast correctly from the Abilities panel.What to do now:If you were stuck on the tutorial, just open Abilities (B) and cast an ability next to an enemy to advance.Remember: abilities like the Warrior's Cleave hit adjacent enemies — stand next to a monster before casting for maximum effect.Thanks to the player who reported this and helped us track it down. Keep...
Read full update on Steam ↗Thanks to everyone who has been sending feedback and suggestions.Based on recent player feedback, I’ve been working on a new quality-of-life and progression update for Dungeon Forge focused on making the game easier to understand, easier to navigate, and clearer about what you can unlock as you progress.What’s new:Added a proper Pause MenuAdded Save & Exit and ContinueAdded a clearer Controls & Abilities help screenImproved the tutorial so it now teaches you how to actually use abilitiesCompletely reworked the Crafting MenuAdded crafting categories for Weapons, Armor and ToolsAdded recipe search and filtersAdded clearer material requirementsAdded locked recipe previews so you can see what you’re working towardAdded NEW indicators for newly unlocked recipesImproved building upgrade informationAdded previews showing what recipes unlock at higher building levelsAdded a new Progression Sc...
Read full update on Steam ↗Hey everyone! I've been working on another big update for **Dungeon Forge**, and I'm excited to finally share what's new! As a solo developer, I'm constantly trying to improve the game, whether it's adding new content…
£3.59 → £4.19.
Dungeon Forge — Massive RPG Update! Legendary Loot, New Abilities, Reforging & More! Adventurers, the forge is burning brighter than ever! We've been working on one of the biggest updates to Dungeon Forge yet, bringin…
2 positive · 0 negative.
Dungeon Forge — Major Quality of Life & Gameplay Update!Adventurers, we've been listening to your feedback!Thanks to everyone who has played Dungeon Forge, shared suggestions, and reported issues. Your feedback is hel…
£2.15 → £3.59.