Store data
- Store status
- Coming soon
- Scheduled release
- 16 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 16 November 2026
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Wander an abandoned arcade, dilapidated by time. Play, catch, give, grow.
Test your reflexes, upgrade your machine, and unlock new claws to control your odds and reach rarer and more valuable creatures.
Collect weird plushies, stained and grimy, oddly familiar, cute but disturbed. Discover all of the creatures. Find the one you love and choose to let it go.
The room is musty, old, but not aging. Concrete cracked. Mould grows thick. A hesitant humming. A distracted dripping. The machine waits.
Find out what you're willing to sell and discover what is willing to buy.
Hey everyone!I'm very excited about this update, I've been working hard on it in preparation for Next Fest and it's got some of the features that I've always wanted but never quite had time for. This will likely be the final content update for release, I hope you enjoy it!NewShinies: Added new, extremely rare, golden plushies. When you catch one for the first time you also unlock a new floor decoration to memorialize the moment.Room: Added a "!" marker over every newly bought decor slot so you can find where it is.PC: The PC's apps open in stages with the story so it's a bit less overwhelmingTutorials: Added a new tutorial system. Tutorials open automatically whenever you see a new feature for the first time, they can be reset in the settings menu as well.Room events: Some...stuff will happen.Collection: The collection screen has had a bit of a makeover, and should be a bit easier to...
Read full update on Steam ↗FeaturesFloor Décor: Added two new décor slots in the corners of the room with several new decoration itemsBugfixescreatures in the machine are now randomized based on your runs seedthe radio no longer plays over the end creditskeeper is now audible in the roomfixed a change to rng that made the same song play all the time
Read full update on Steam ↗FeaturesBench Décor: Added a room slot on the bench next to the PC.
Read full update on Steam ↗FeaturesPC: There is a new "ROOM" app on the PC that will let you unlock décor for The Room.Wall Décor: There are 8 slots to place wall hangings, in this version I have included some posters and neon signs. More to come!Display Shelf: There is an expandable display shelf which you can place your favourite plushies on for safe keeping.
Read full update on Steam ↗AchievementsYou will now earn achievements as you progress through the game.You can view your completed and pending achievements, including your progress toward them from the PC in the new achievements app.Any progress you make in the demo will come into the full game on release, including completed achievements.
Read full update on Steam ↗The skill treeThere's a very pretty new skill tree layout. Progression should be clearer, and it should be easier to explore.There are 5 new passive skills:Token Thrift: 10% / 20% / 30% chance a pull doesn't use up the loaded token.Fewer Challenges: Challenge rounds appear at 80% / 65% / 50% of their usual rate.Curse Relief: A cursed catch sells for more.Chain Bonus: Every ten catches in a row raises the bonus.Sneak Peek: Holds the field still before the the catch attempt giving you a chance to see what's there.Quest Claw: New equippable claw that shows you where a quest plush might be hiding, lets you also pin your own creatures to hunt.BalanceRebalanced Fusion pricing off the new skill tree.Rebalanced all upgrade prices.Made cursed catches worth less.Made Focus tokens also curse catches.UI/UXUpdated the "Cash Out" screen you so you can select what you want to sell. Automatically des...
Read full update on Steam ↗Featuresfusion: Fuse claws together to combine their abilitiesUIloadout tray UI reworked to allow for more clawsPC UI layout updated to allow for new Fusion appBugfixTokens use their new names in the shop
Read full update on Steam ↗Steamsteam: Added Steam Cloud saves.steam: the wishlist button opens the store page in the Steam overlay instead of leaving the game Featuresui: name the quality tiers and retire Tier and T from every screencatch: badge to show when there's new claws and tokens in the loadoutcatch: pause before a challenge round before it starts to let the player read how to play hud: colour the wanted item by its rarityhud: track the current ask under the walletui: colour the reward card's rarity and qualityui: colour the wanted thing and its tier Bug Fixescopy: first pass over the player-facing stringsdex: show what the cursor is on and which tier is selectedsave: refuse a save from a newer build and tell the player to updateui: small fix with pause menu focusui: scroll long descriptions with the right stickui: stop the CRT vignette blacking out the screen's outer rim
Read full update on Steam ↗Claw updatesTighter Grip (new) — gives the player a chance to improve catch quality at the cost of harder catches.Rare Focus / Very Rare Focus (reworked) — focus on a specific rarity, making them appear more frequently. All catches are now cursed.Advantage (reworked) — the Advantage claw now rerolls plushies. A new animation shows what's happening.Every claw now has its own art on the machine, and the claw you had equipped stays equipped when you load. The catch minigameWent from only ever showing one catch to a field full of potential catches. EconomyA creature's value is now aligned with how difficult it is to catch.Rebalanced the entire economy for upgrade pacing.The upgrade treeRebuilt from a wheel into a horizontal line you travel along, with upgrades branching upward.Locked gates now show a lock, and say why they're shut.Added icon art.Rebalanced the entire upgrade tree based on...
Read full update on Steam ↗Hi everyone, first of all thanks to everyone who's played the demo and given feedback. I'm really glad that everyone seems to be enjoying the game. This is officially my first steam patch! I hope these and future changes continue to improve your experience with the game. Playing on a controllerImproved skill tree navigation. When navigating between nodes on the tree with keyboard or controller navigation is now easier and more predictable.Selected upgrades stop hanging off the edge of the screen. The view now keeps the whole node in frame, name and price included, rather than just its marker.The right stick pans the tree. You can now pan the camera around in the skill tree with the right thumb stick.Money and rewardsThe wallet and the bag (where plushies live before being sold) are now two separate readouts. One line for what you are carrying as cash, one for what your caught creature...
Read full update on Steam ↗Steam currently lists 16 Nov 2026 as the release date.
Hey everyone!I'm very excited about this update, I've been working hard on it in preparation for Next Fest and it's got some of the features that I've always wanted but never quite had time for. This will likely be th…
FeaturesFloor Décor: Added two new décor slots in the corners of the room with several new decoration itemsBugfixescreatures in the machine are now randomized based on your runs seedthe radio no longer plays over the…
FeaturesBench Décor: Added a room slot on the bench next to the PC.
FeaturesPC: There is a new "ROOM" app on the PC that will let you unlock décor for The Room.Wall Décor: There are 8 slots to place wall hangings, in this version I have included some posters and neon signs. More to co…
AchievementsYou will now earn achievements as you progress through the game.You can view your completed and pending achievements, including your progress toward them from the PC in the new achievements app.Any progres…