Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for Poggers' Revenge!

As of 11th September 2026, Poggers' Revenge! had no current players online and has not received any Steam reviews.

  • Current player count is zero.
  • No Steam reviews have been submitted.
  • Price remains at £3.59 with no discounts applied.
Steam player data · App 5078560

Poggers' Revenge!

View on Steam ↗Updated 22 Oct · 04:50 UTC
  • Single-player
  • Steam Leaderboards
  • Family Sharing
Steam

Store data

UK price
£3.59
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
2 September 2026
Concurrent players0Most recent successful sample
Today's peak030/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5078560
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
2 September 2026
Last player update
22 Oct · 04:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 or Higher
Processor
2 Ghz Speed CPU
Memory
8 GB RAM
Graphics
512 MB Graphics Card
DirectX
Version 10
Storage
300 MB available space
Recommended
OS
Windows 11 or Higher
Processor
Intel i5 or Higher
Memory
8 GB RAM
Graphics
Nvidia GT 650 or AMD 6870 or Higher
DirectX
Version 11
Storage
300 MB available space

Launch window

Released 2 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.59
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011121 Oct 2026, 05:00 UTC22 Oct 2026, 04:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days00—0—
October 202600—0—
September 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You're a rabbit in a field full of rocks. The wolves are already moving.

Poggers can't fight. He can't outrun a wolf. What he can do is shove rocks — one at a time or

a whole row at once — and a wolf with a rock on every side isn't a wolf any more. It's a carrot.

That's the entire game, and it's the whole game: read the field, herd the pack, seal them in.

Clear the board and the next one is bigger, faster, and has more teeth in it.

Box them in

Wolves path straight at you every second or so. Rocks don't move on their own, and they never

move toward you. Every trap you build has to be built in the gaps the pack leaves you — and

they close those gaps fast. Catch two wolves in the same wall and the score doubles.

The carrots are bait for you, not them

A trapped wolf leaves a carrot. Carrots are pure bonus points — but the level ends the instant

the last wolf goes down, so anything you haven't eaten by then is gone. Grab it now with the

pack still loose, or play it safe and leave money on the field. Your call, every level.

The steak is bait for them

Shove thirty rocks and a packaged steak drops somewhere on the board. Wolves won't touch it

while it's wrapped. Pick it up and Poggers carries it, lit up in aqua — then hit SPACE to tear

it open and drop it. Every wolf close enough to smell it forgets about you and goes for the

meat, and a wolf with its head down eating is a wolf that isn't moving.

Drop it and run. If you're still standing on it when they arrive, they're not stopping for the

steak.

It gets worse on purpose

- More wolves , faster, as the levels climb — five breeds, each with its own pace

- Sinkholes from level five: shove a rock in and it's gone for good, so every wall you

build costs you material you might need later

- Endless levels — the board is generated fresh every time, so there's no memorizing a

solution, only getting better at reading one.

Built to sit on your desktop

Every standard resolution from 640×360 to 4K, windowed or full screen on a key press, separate

master / music / effects volume, and settings that remember themselves. It launches at about

half your monitor size and stays out of your way.

---

Feature bullets (for the short bullet block)

- Push rocks to box in the wolf pack — trap two at once to double the score

- Trapped wolves leave carrots: bonus points you have to earn before the level ends

- Steal a steak, drop it as bait, and watch the pack turn on the meat instead of you

- Sinkholes that eat your rocks and never give them back

- Endlessly generated levels — more wolves, faster wolves, every time you clear one

- Every standard resolution up to 4K, instant full screen, full volume control

Steam gallery

Screenshots

7 available
More game data · Seller history