Store data
- UK price
- £9.09
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 12
- Release date
- 4 September 2026
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7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | -4 | -50.0% | 0 | -57.4% |
| October 2026 | 4 | -4 | -50.0% | 0 | -61.1% |
| September 2026 | 8 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €10.25 | 8,20€ | 20% | 8,20€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 32.75 | 26.20 AED | 20% | 26.20 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$13.95 | A$ 11.16 | 20% | A$ 11.16 | No change recorded |
| BrazilBRL · BR | BRL | R$37.49 | R$ 29,99 | 20% | R$ 29,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$11.99 | CDN$ 9.59 | 20% | CDN$ 9.59 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 8.75 | CHF 7.-- | 20% | CHF 7.-- | No change recorded |
| ChileCLP · CL | CLP | CLP 6,599 | CLP$ 5.279 | 20% | CLP$ 5.279 | No change recorded |
| ChinaCNY · CN | CNY | CN¥42.00 | ¥ 33.60 | 20% | ¥ 33.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 26,999.00 | COL$ 21.599 | 20% | COL$ 21.599 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 5,200.00 | ₡4.160 | 20% | ₡4.160 | No change recorded |
| Hong KongHKD · HK | HKD | HK$61.00 | HK$ 48.80 | 20% | HK$ 48.80 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 94,499.00 | Rp 75 599 | 20% | Rp 75 599 | No change recorded |
| IsraelILS · IL | ILS | ₪35.99 | ₪28.79 | 20% | ₪28.79 | No change recorded |
| IndiaINR · IN | INR | ₹499.00 | ₹ 399 | 20% | ₹ 399 | No change recorded |
| JapanJPY · JP | JPY | ¥ 1,350 | ¥ 1,350 | 0% | ¥ 1,350 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 10,500 | ₩ 10,500 | 0% | ₩ 10,500 | No change recorded |
| KuwaitKWD · KW | KWD | 2.20 KD | 2.20 KD | 0% | 2.20 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 3 190₸ | 3 190₸ | 0% | 3 190₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 139.99 | Mex$ 139.99 | 0% | Mex$ 139.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM25.49 | RM25.49 | 0% | RM25.49 | No change recorded |
| NorwayNOK · NO | NOK | 120,00 kr | 120,00 kr | 0% | 120,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 15.75 | NZ$ 15.75 | 0% | NZ$ 15.75 | No change recorded |
| PeruPEN · PE | PEN | S/.25.99 | S/.25.99 | 0% | S/.25.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P329.00 | P329.00 | 0% | P329.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
ZedFall: Outbreak is a fast‑paced co‑op wave survival shooter with twin‑stick controls, evolving upgrade cards, and roguelike progression. Fight through numerous undead swarms, build powerful class combinations, and push your way through to the extraction stage. There are 3 main game modes to play; Wave Survival, Tower Defence, and Scavenge mode. Each game mode offers a different set of objectives and gameplay experience. The game also supports proximity based voice communication and first person perspective.
The infected keep coming, and every run can push you to your limits but the world around you must go on. Choose your class, level up, stack evolving upgrade cards and create character builds that can turn your run into chaos. Whether you’re fighting through waves for the chopper, defending a generator against the overwhelming numbers or scavenging supplies, teamwork keeps you alive… until it doesn’t.
Play solo or with friends, ZedFall: Outbreak supports up to 8 players with co‑op multiplayer and has a proximity based voice communication feature.
Fight your way through escalating waves of undead to reach the final extraction stage. Every zombie killed drops an experience orb which can be picked up to level up your character. Each level up provides a stat point which can be used to select upgrade cards at the end of each wave to help your character become stronger. Every fifth round is a boss round, so make sure you're prepared.
The infected enter the map through a breached wall. To stop them you must build defences and protect the generator from the swarm. Each kill provides gold to buy or upgrade your defences. There are different types of infected so pick your towers carefully.
Survive and explore a more open world map with Scavenge mode. Search for explosives, destroy the targeted structures and collect the salvage. Destroying the structures will alert the horde so be prepared to stand your ground. Once all structures have been destroyed, kill the final boss and escape. This mode will keep players on their toes and is a great map to be experience in the first person mode.
Playing from a first person view allows players to experience and enjoy the game in a totally different way. This mode can be toggled on or off using the custom mode lobby. All game modes are supported with first person mode and they offer the same rewards.
Top‑down co‑op for up to 8 players
First person mode can be enabled with the custom lobby settings
Voice chat with directional sound
Twin‑stick shooter combat with tight, responsive controls
Roguelike progression with evolving upgrade cards
Multiple classes , each with unique strengths and playstyles
Wave Survival mode with boss encounters and extraction
Tower Defence mode with buildable turrets and generator defence
Scavenge mode with an open world and set objective
Endless modes for wave survival and tower defence
Daily quests picked up from the base camp
Item unlocks for your character to wear
Character upgrades from the Quartermaster in the base camp
Chaos Mode toggle to enable random game modifiers for each wave
Chaotic, replayable runs with huge enemy counts
| # | ||
|---|---|---|
| 01 | Fishybusiness | 82.9% |
| 02 | Holdtheline | 60.9% |
| 03 | Normalmode | 58.5% |
| 04 | Sidebyside | 53.6% |
| 05 | Whatbuying | 51.2% |
| 06 | Smashandgrab | 48.7% |
| 07 | Kills10k | 41.4% |
| 08 | Deathless | 34.1% |
| 09 | Fullystacked | 29.2% |
| 10 | Quitnapping | 29.2% |
| 11 | Unstoppable | 29.2% |
| 12 | Bossnow | 19.5% |
| 13 | Demolitionman | 19.5% |
| 14 | Maxtesla | 19.5% |
| 15 | Yeehaw | 19.5% |
| 16 | Maxcrypt | 17.0% |
| 17 | Maxmortar | 17.0% |
| 18 | Maxskylance | 17.0% |
| 19 | Maxturret | 17.0% |
| 20 | Oldgrey | 17.0% |
| 21 | Trickortreat | 17.0% |
| 22 | Easymode | 14.6% |
| 23 | Fishermanmyself | 14.6% |
| 24 | Hardmode | 14.6% |
| 25 | Medic | 14.6% |
| 26 | Iamthelaw | 12.1% |
| 27 | Kills100k | 12.1% |
| 28 | Nightmarerun | 12.1% |
| 29 | Batman | 9.7% |
| 30 | Sweettooth | 9.7% |
| 31 | Chaosextract | 7.3% |
| 32 | Dressedforoccasion | 7.3% |
| 33 | Healthandsafety | 7.3% |
| 34 | Somethingspecial | 7.3% |
| 35 | Prestige | 4.8% |
| 36 | Skeletoncrew | 4.8% |
| 37 | Dontfearreaper | 2.4% |
| 38 | Hokeycults | 0.0% |
| 39 | Icebreaker | 0.0% |
| 40 | Kills1m | 0.0% |
| 41 | Madking | 0.0% |
| 42 | Oddjobs | 0.0% |
| 43 | Onemanstrash | 0.0% |
| 44 | Peakperformance | 0.0% |
| 45 | Shiningarmour | 0.0% |
| 46 | Shocking | 0.0% |
Bug Fixes Scavenge: Fixed the first person location markers to be accurate for that FoV. Scavenge: Try Again now rebuilds the structures blown up in the previous run. Scavenge: packs now spawn evenly around you, so the north of the map is no longer left empty, and new packs keep up when you travel a long way. Scavenge: Stopped some salvage from landing inside objects when the structures were destroyed. Tower Defence: A player who disconnects no longer loses coins when they rejoin. Tower Defence: Stopped Tesla arcs from hitting Summoner zombies still underground. First Person: Customise Character now shows the mouse cursor when you open it. First Person: Fixed showing "Click to look around" after closing the pause menu. Fixed flickering textures and surfaces from certain angles on several maps. Fixed the tutorial's "burn 8" step finishing after only 4 kills. Fixed an issue where holdin...
Read full update on Steam ↗Bug FixesSalvage earned in Tower Defence now counts towards the "One Man's Trash" achievement, your progress will catch up to your full total the next time you launch the game.Tower DefencePlayer's Cyan colour has been replaced with White to avoid having 2 similar blue colours.Scavenge ModeThe map has had some more visual upgrades. The ground has now been blended together so there are no more sharp lines when visiting a new area.A lot of the hot spot structures have had visual improvements and additions.Additional performance improvements.
Read full update on Steam ↗Bug FixesSome of the Power-ups did not play the pick-up chime when they were collected. They will all now play a sound when picked up. Weapon drops do not have the chime.General Changes and ImprovementsA lot of the in-game models have been improved.More performance and network optimisations have been implemented.Improved animations for Base Camp fishing.Zombie numbers and HP have been increased by 10% for the Wave Survival Nightmare difficulty.Power-up durations no longer stack. Picking up a power-up that is already active will now just reset its timer.Scavenge mode will spawn siege spitters during the horde after a structure has been destroyed which are bigger and stronger than the standard spitters.First Person ModeFirst Person Mode brings a brand new experience to ZedFall, letting players progress through the game from a different perspective. The locations and mechanics will feel...
Read full update on Steam ↗Bug FixesIce Gun kills can no longer be stolen by other damage while an enemy is frozen, so they now count toward Ice Gun quests and achievements.Fixed the Mortar's Concussion in Tower Defence mode. A shell from a lower ranked Mortar no longer replaces a stronger Concussion already on an enemy. The strongest one now stays and the timer is refreshed.New Wave Survival DifficultyInsanity: A new difficulty level above Nightmare has been created for the Wave Survival mode. Insanity will be unlocked once an Extraction has been completed on the Nightmare difficulty setting after this update. The mode will provide +5 Salvage per boss wave. Players are not expected to complete this difficulty any time soon.New Prestige mechanicA new Prestige mechanic has been created so that you will have the possibility to upgrade your character even more. Once all character upgrades from the Quartermaster ha...
Read full update on Steam ↗Bug FixesFixed the Raise Dead crypt upgrade saying each skeleton holds every zombie that reaches it. It now correctly says each skeleton holds up to 3 zombies at a time.General Changes and ImprovementsGet Off My Lawn (Scavenge quest) now needs 25,000 kills instead of 50,000.New Special Infected.Gravedigger: A new special infected that will start spawning in wave survival from wave 21 on Easy and Normal, wave 19 on Hard and wave 17 on Nightmare. The Gravedigger will keep its distance from the players and summon zombies every few seconds until they are defeated.Tower Defence ChangesIf you lose a Tower Defence run on round 11 or later, you now get half that difficulty's Salvage reward instead of nothing.The new Gravedigger infected will also be a part of some Tower Defence rounds.
Read full update on Steam ↗Bug fixesFixed the Mortar tower shooting further than its range in Tower Defence.Separated players on their helicopter arrival in Tower Defence.Fixed an issue with bleed and burn damage numbers showing decimals when the Quartermaster's "Boss Damage" or "Special Infected Damage" upgrades have been bought.Fixed Movement Speed ranks bought at the Quartermaster not taking effect in the Base Camp until you left and came back.New Cosmetic ItemsDark Grey Motorbike Helmet: Unlocked by killing 1000 zombies with the Ice Gun.Hi-Vis Jacket: Unlocked by killing 1000 Warehouse worker zombies. These zombies can be identified by a hard hat or a hi-vis jacket.Hard Hat: Unlocked by killing 500 Warehouse worker zombies. These zombies can be identified by a hard hat or a hi-vis jacket.Party Hat: Unlocked by killing 500 Carnival worker zombies. These zombies can be identified by a party hat or a striped s...
Read full update on Steam ↗Balance ChangesDamage Aura CardAuras from different players no longer stack. Enemies standing in range will take one aura's worth of damage which will be shared between everyone.Now +15 damage each pick, down from +20. (Added the evolution to give +5 damage each pick)Reactor (Evolution card)Now adds +5 aura damage per second each rank as well as the extra size, so a maxed aura damage build is as strong as before.Tower Defence OverhaulI have given the Tower Defence mode a complete overhaul to hopefully make the mode a more enjoyable experience for Tower Defence lovers.Tower Defence is quite hard to balance so this mode is most likely going to receive a lot of balance updates over the near future. So if things feel a bit unbalanced with this mode, please just keep this in mind. I'm happy to listen to feedback in the discussions thread or comments.The RunEveryone starts with 350 coins.Ea...
Read full update on Steam ↗New Quartermaster UpgradesPower Up Duration: Powerups and weapon crates last 10% longer per rank, up to twice as long.XP Orb Reach: Pick up XP orbs from 5% further away per rank. Stacks with the Magnetism card.Boss Damage: Deal 2% more damage to bosses per rank.Special Infected Damage: Deal 2% more damage to Special Infected per rank.Critical Chance: 1% more chance to land a critical hit per rank.Critical Damage: Critical hits deal 2% more damage per rank.Balance ChangesAll powerups and weapon crates now last 20 seconds. Armour, Double XP and all four weapons were 30 seconds.The Magnetism card now gives 20% more reach per pick, down from 25%.Double XP is still shared by the whole team, but each player's timer now uses their own Power Up Duration rank.Tower Defence ChangesThe CryptA new buildable structure has been added; The Crypt. Crypt plots are placed beside the track and each play...
Read full update on Steam ↗Bug FixesThe Mega Abomination in Scavenge mode will now climb over structures to minimise abuse killing when it got wedged.Fixed the boss entrance camera sometimes jumping between bosses when several arrive at once.General Improvementsx4 new soundtracks added to the game.Zombies killed in Scavenge mode now count towards clothing and item unlocks.Additional skeleton AI improvements for the Raise Dead card.Player names in the lobby now match the player's shirt colour.The card art for the "Sword Damage" and "Sword Range" picks has been improved to look more like swords than daggers.The class icon badge art has been improved, and the badges now appear next to the class names in the lobby.Improved the icon art for the Base Camp badge.Improved the layout of some menu UIs.Survivor names are now shown in the top-left corner of the main menu with an edit icon. Click it to rename your character...
Read full update on Steam ↗Bug Fixes Fixed melee knockback stumble animations. Fixed phantom infected in Scavenge mode. Zombie bodies could sometimes be left standing where a pack had been, unable to be hit. Raise Dead's skeleton summons are no longer sped up or slowed down by the chaos mode speed modifiers. Raise Dead's skeletons now have improved pathing to find their way around buildings and obstacles to get back to you instead of getting stuck on them. The Mega Abomination in Scavenge mode should now find its way around the graveyard and other structures instead of getting trapped on them. Fixed joiners arriving in the wrong place when the host took the squad to Base Camp: no more black screen or spawning in the far corner. Push to talk bound to a mouse button now works in the lobby and on every menu. Push to talk now works while choosing an upgrade card and under the pause and settings menus. General Impro...
Read full update on Steam ↗Bug fixes Fixed phantom infected in Scavenge mode. Zombie bodies could sometimes be left standing where a pack had been, unable to be hit. Fixed joiners arriving in the wrong place when the host took the squad to Base Camp: no more black screen or spawning in the far corner. General Improvements The lobby now shows a mic icon next to every name. It lights up while that player is talking.
Read full update on Steam ↗Bug FixesFixed an issue that would not allow towers to be placed in the Tower Defence mode when using an Xbox controller.Fixed an issue with the Incendiary Rounds card incorrectly showing the Thermobaric evolution icon for classes that should evolve it into Weakness Finder evolution.Fixed an issue with melee knockback attacks pushing zombies through walls, and stopped Chain Lightning attacks from ignoring walls.Fixed crows floating above the Graveyard's north and east gates in Scavenge mode.Corrected the gained experience rate of Scavenge mode. It was giving 1.55x experience per kill instead of x1.New FeaturesChaos Mode: A new toggle for Wave Survival mode. Every wave rolls a random twist, some good, some not so good.Voice ChatAdded in-game proximity based voice chat. Teammates near you are loud and clear, voices get quieter and more muffled the further away they are.Default push to t...
Read full update on Steam ↗Bug Fixes Fixed a free card re-roll in multiplayer Wave Survival when the round timer expired with a pick unspent. General Improvements Improved multiplayer bandwidth with leaner network data and stronger compression rates which should help when joining a game through Steam. New Card Picks Raise Dead Summons a skeleton that fights at your side and attacks nearby enemies. Each player can have up to 5 skeleton allies. Explode Corpse Killing an enemy has a chance to burst the corpse for area damage. Up to a 50% chance. Plaguebearers (Evolution) Your skeletons burn with grave-fire, dealing area damage to enemies around them.
Read full update on Steam ↗General Improvements Improved the visual effects for the Medic's damage reduction ring Improved the end-of-round item unlock UI when unlocking several items at a time Updated the UI for the multiplayer lobby "Not Ready" button Optimised performance for the Scavenge game mode Increased the reward for the "Get Off My Lawn" quest from 50 to 100
Read full update on Steam ↗Bug Fixes Scavenge: Fixed the first person location markers to be accurate for that FoV. Scavenge: Try Again now rebuilds the structures blown up in the previous run. Scavenge: packs now spawn evenly around you, so th…
Bug FixesSalvage earned in Tower Defence now counts towards the "One Man's Trash" achievement, your progress will catch up to your full total the next time you launch the game.Tower DefencePlayer's Cyan colour has bee…
Bug FixesSome of the Power-ups did not play the pick-up chime when they were collected. They will all now play a sound when picked up. Weapon drops do not have the chime.General Changes and ImprovementsA lot of the in…
1 positive · 0 negative.
Bug FixesIce Gun kills can no longer be stolen by other damage while an enemy is frozen, so they now count toward Ice Gun quests and achievements.Fixed the Mortar's Concussion in Tower Defence mode. A shell from a low…
Bug FixesFixed the Raise Dead crypt upgrade saying each skeleton holds every zombie that reaches it. It now correctly says each skeleton holds up to 3 zombies at a time.General Changes and ImprovementsGet Off My Lawn…