Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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Command a fleet on a frontier where five species are fighting over the same ruins. Terran Dawn is an isometric space RTS: you mine asteroids, raise a station from a single command core, research your way up a tech tree, design the ships you fly, and take the fight to enemies doing exactly the same thing.
84 missions across five campaigns, each following a different species — and each playing differently.
Terran Federation — industrial, versatile, built around layered defence and point-defence interception.
Zythian — biological hulls and weapons that keep killing after the shot lands.
Mechanoid — machine assemblies, automated production and drone swarms.
Xenos — scavengers who salvage wrecks and reverse-engineer whatever they find into their own technology.
Voidborn — hardened shields and void weapons that strip protection off anything they touch.
Missions branch. Your choices change which map you see next, and briefings arrive as transmissions from the officers who have to live with those decisions.
Start with a command core and a handful of miners. Dock modules onto your headquarters, plant forward bases across the map, feed refineries with ore and salvage, and push a research tree that unlocks new hulls, weapons and abilities. Everything you field has to be paid for first.
Hulls are frames with slots. Fit weapons, shields, armour, reactors, utility and hangar modules by slot size, from fighters to dreadnoughts and capital-class super-capitals. Heavier ships hit harder and turn worse — mass is a real cost.
Damaging nebulae, drifting ion storms, stealth minefields, shattered planets and paired jump gates that move fleets across the map in a single move. Terrain is not decoration.
Hold a position against escalating waves. Every run offers mutators and upgrades that stack into a different build, with score multipliers that reward taking the harder path.
Fight the AI on procedurally generated or handcrafted maps at the difficulty you choose, or take it online. Team play with shared vision, in-game chat, map pings, and reconnection if your connection drops mid-match.
Named save slots, achievements, and a full in-game encyclopedia.
Interface and text in English, German, Spanish, French and Hungarian.
Steam currently lists 30 Oct 2026 as the release date.