Store data
- UK price
- £1.12
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -1 | -33.3% | 0 | +36.0% |
| October 2026 | 2 | -1 | -33.3% | 0 | +97.8% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | 1,49€ | 1,49€ | 0% | 1,49€ | No change recorded |
| United Arab EmiratesAED · AE | AED | 6.42 AED | 6.42 AED | 0% | 6.42 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$ 2.60 | A$ 2.60 | 0% | A$ 2.60 | No change recorded |
| BrazilBRL · BR | BRL | R$ 9,67 | R$ 9,67 | 0% | R$ 9,67 | No change recorded |
| CanadaCAD · CA | CAD | CDN$ 2.42 | CDN$ 2.42 | 0% | CDN$ 2.42 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 1.40 | CHF 1.40 | 0% | CHF 1.40 | No change recorded |
| ChileCLP · CL | CLP | CLP$ 1.582 | CLP$ 1.582 | 0% | CLP$ 1.582 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 13.20 | ¥ 13.20 | 0% | ¥ 13.20 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 6.639 | COL$ 6.639 | 0% | COL$ 6.639 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡875 | ₡875 | 0% | ₡875 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 13.20 | HK$ 13.20 | 0% | HK$ 13.20 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 29 459 | Rp 29 459 | 0% | Rp 29 459 | No change recorded |
| IsraelILS · IL | ILS | ₪5.59 | ₪5.59 | 0% | ₪5.59 | No change recorded |
| IndiaINR · IN | INR | ₹ 157 | ₹ 157 | 0% | ₹ 157 | No change recorded |
| JapanJPY · JP | JPY | ¥ 273 | ¥ 273 | 0% | ¥ 273 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 2,510 | ₩ 2,510 | 0% | ₩ 2,510 | No change recorded |
| KuwaitKWD · KW | KWD | 0.53 KD | 0.53 KD | 0% | 0.53 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 888₸ | 888₸ | 0% | 888₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 31.44 | Mex$ 31.44 | 0% | Mex$ 31.44 | No change recorded |
| MalaysiaMYR · MY | MYR | RM7.12 | RM7.12 | 0% | RM7.12 | No change recorded |
| NorwayNOK · NO | NOK | 17,59 kr | 17,59 kr | 0% | 17,59 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 3.04 | NZ$ 3.04 | 0% | NZ$ 3.04 | No change recorded |
| PeruPEN · PE | PEN | S/.5.89 | S/.5.89 | 0% | S/.5.89 | No change recorded |
| PhilippinesPHP · PH | PHP | P104.65 | P104.65 | 0% | P104.65 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You know this phone. Everyone does. The brick from the 2000s that went through stairwells, washing machines, winters and at least one relationship, and came out the other side with a scratch it wore like a medal.
It's sitting in front of you now. The screen is off. It is waiting.
You have one finger.
That's what everyone thinks.
You tap it. Nothing. You tap it harder. Still nothing, but the number in the corner moves, and moving numbers have a way of making you reasonable about unreasonable things.
So you find something better than a finger. Then something better than that.
A ring, tapped against the glass. Just to hear the sound it makes.
A TV remote with batteries older than some of your friendships.
Your mother's rolling pin. Her frying pan. Her patience, eventually.
A hammer. An honest tool for what has stopped being an honest hobby.
A crowbar, because there is famously no counter to a crowbar.
Thirty escalations in total. The last ones are not household items. The last ones are not really items at all. You'll get there — that's the part that should worry you.
You'll notice it before the game says it. Probably around the point where you're spending numbers with names you had to look up, on equipment that shouldn't leave a planet intact, aimed at a phone that costs less than lunch.
The phone will still be there.
We're not going to explain that. Finding out what this thing actually is — and what happens when you finally push it past its limit — is the entire point, and we would ruin it by telling you.
Some people work it out in an hour. Some people are still arguing about it.
Click. Then buy better ways to click. The oldest and most honest loop there is.
Keep the rhythm. Sustained combos multiply your damage. Hesitate and you lose the streak.
Watch for the rare ones. Some moments are worth twenty of the others. They don't last.
Walk away. The work continues without you. Come back to hours of progress already banked.
Fourteen achievements. A few of them you'll get on purpose. A few you won't see coming.
The room around you changes as you go. So does what you're allowed to bring into it.
The entire interface is a monochrome LCD — green backlight, blocky pixels, that exact shade of grey-on-grey. Menus scroll like you're thumbing through a phone in 2003, waiting for someone to call.
It's the only honest way to make a game about this particular object.
There's a phone on the table.
Go on.
| # | ||
|---|---|---|
| 01 | Firstclick | 100.0% |
| 02 | Earn1m | 95.2% |
| 03 | Golden1 | 95.2% |
| 04 | Bonus10 | 90.4% |
| 05 | Combo100 | 85.7% |
| 06 | Clicks1k | 80.9% |
| 07 | Earn1b | 80.9% |
| 08 | Allweapons | 76.1% |
| 09 | Earn1t | 76.1% |
| 10 | Phone1 | 76.1% |
| 11 | Bonus100 | 57.1% |
| 12 | Hour1 | 47.6% |
| 13 | Clicks25k | 28.5% |
| 14 | Maxweapons | 28.5% |
| 15 | Box1 | 23.8% |
| 16 | Phone5 | 23.8% |
| 17 | Arcadeearn | 19.0% |
| 18 | Arcadefirst | 19.0% |
| 19 | Rally5k | 19.0% |
| 20 | Arcadeall | 14.2% |
| 21 | Snake25 | 14.2% |
| 22 | Space100 | 9.5% |
| 23 | Tetris100 | 9.5% |
| 24 | Pairsperfect | 4.7% |
| 25 | Tetrisquad | 4.7% |
| 26 | Arcadefull | 0.0% |
| 27 | Skins25 | 0.0% |
| 28 | Skinsall | 0.0% |
You assumed there was one phone.Fair. There is one on the table, you hit it, it stays a phone. Nobody told you to ask what else was in the drawer.There are ten more.Ten handsets. Five finishes. Fifty to find.A flip phone. A music phone. A sideways one that thought it was a console. Every model comes in bronze, silver, gold, platinum and diamond, and every one of them replaces the phone on your table completely — its own body, its own keys, its own sound when you hit it.They arrive in sealed boxes. You do not buy the boxes. They turn up at a moment you already know well, one at a time, and what is inside is decided when you open it. If you have been through that moment before this update, the boxes you are owed are already waiting. Go and look.Each handset carries a bonus, and the finish decides how strong it is. Only the phone that is actually on the table counts. Owning fifty and usi...
Read full update on Steam ↗- CONTINUE is now greyed out on a fresh start, when there is nothing to continue yet. - Removed the "Select" label from the main menu. It could not be clicked and only got in the way. - The Welcome Back screen no longer shows the Shop and Menu buttons on top of it. - Rebalanced a few hidden achievements. One of them is no longer practically impossible. - The game list inside the phone now shows one more personal record.
Read full update on Steam ↗You have been holding it wrong this whole time.Not the phone. The idea of the phone.For a year you have treated this thing as a target. Something to hit with a rolling pin, then a hammer, then a crowbar, then whatever it is you are swinging at it now. A number generator with a scratched sc reen. But it is a phone from the 2000s, reproduced honestly, down to the keys. And phones from the 2000s did more than ring.There are games inside it.(Read "How to play" inside the game)Five of them. Real ones — they run on that little green screen, they keep score, and they pay you in cash scaled to whatever monstrous arsenal you have assembled by now. A good minute on one of them is wort h several minutes of standing around. We are not going to tell you how to open them. We will tell you this much: you already know how. Everyone who ever wrote a text message on one of these knows how. Your thumb r...
Read full update on Steam ↗Thank you for your feedbacks! ːsteamthumbsupːːsteammockingː
Read full update on Steam ↗You assumed there was one phone.Fair. There is one on the table, you hit it, it stays a phone. Nobody told you to ask what else was in the drawer.There are ten more.Ten handsets. Five finishes. Fifty to find.A flip ph…
£1.32 → £1.12 · 15% off.
Added 3 language: Simplified Chinese, Korean, Japanese
- CONTINUE is now greyed out on a fresh start, when there is nothing to continue yet. - Removed the "Select" label from the main menu. It could not be clicked and only got in the way. - The Welcome Back screen no long…
3 concurrent players — the highest daily peak recorded at that point.
You have been holding it wrong this whole time.Not the phone. The idea of the phone.For a year you have treated this thing as a target. Something to hit with a rolling pin, then a hammer, then a crowbar, then whatever…