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Steam player data · App 5069470

The 3310 Paradox

View on Steam ↗Updated 21 Oct · 03:50 UTC
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

UK price
£1.12
US price
Awaiting regional check
Positive reviews
100%
Total reviews
2
Release date
1 September 2026
Concurrent players0Most recent successful sample
Today's peak023/144 samples
Tracked peak3Highest retained daily peak
Steam rating100%2 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5069470
App type
Game
Developer
Gun&Don
Publisher
Supported systems
Windows
Genres
Casual, Indie
Release date
1 September 2026
Last player update
21 Oct · 03:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10, 11, 64-bit
Processor
Intel Core i3-4340 / AMD FX-6300
Memory
4 GB RAM
Graphics
Intel HD Graphics 4600 / Nvidia GT 730 / AMD Radeon R7 240, 1 GB VRAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
700 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10, 11, 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Graphics
Nvidia GTX 1050 / Amd Radeon RX 560 / Intel Iris Xe, 2 ГБ VRAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space

Launch window

Released 1 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
3
Steam reviews
2100% positive
Twitch peak
Not recorded
Price observed
£1.32
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 04:00 UTC21 Oct 2026, 03:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2-1-33.3%0+36.0%
October 20262-1-33.3%0+97.8%
September 20263——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

There is a phone on the table.

You know this phone. Everyone does. The brick from the 2000s that went through stairwells, washing machines, winters and at least one relationship, and came out the other side with a scratch it wore like a medal.

It's sitting in front of you now. The screen is off. It is waiting.

You have one finger.

This Will Be Quick

That's what everyone thinks.

You tap it. Nothing. You tap it harder. Still nothing, but the number in the corner moves, and moving numbers have a way of making you reasonable about unreasonable things.

So you find something better than a finger. Then something better than that.

A ring, tapped against the glass. Just to hear the sound it makes.

A TV remote with batteries older than some of your friendships.

Your mother's rolling pin. Her frying pan. Her patience, eventually.

A hammer. An honest tool for what has stopped being an honest hobby.

A crowbar, because there is famously no counter to a crowbar.

Thirty escalations in total. The last ones are not household items. The last ones are not really items at all. You'll get there — that's the part that should worry you.

Something Is Wrong Here

You'll notice it before the game says it. Probably around the point where you're spending numbers with names you had to look up, on equipment that shouldn't leave a planet intact, aimed at a phone that costs less than lunch.

The phone will still be there.

We're not going to explain that. Finding out what this thing actually is — and what happens when you finally push it past its limit — is the entire point, and we would ruin it by telling you.

Some people work it out in an hour. Some people are still arguing about it.

What You Actually Do

Click.  Then buy better ways to click. The oldest and most honest loop there is.

Keep the rhythm. Sustained combos multiply your damage. Hesitate and you lose the streak.

Watch for the rare ones. Some moments are worth twenty of the others. They don't last.

Walk away.  The work continues without you. Come back to hours of progress already banked.

Fourteen achievements. A few of them you'll get on purpose. A few you won't see coming.

The room around you changes as you go. So does what you're allowed to bring into it.

Built Like The Thing It's About

The entire interface is a monochrome LCD — green backlight, blocky pixels, that exact shade of grey-on-grey. Menus scroll like you're thumbing through a phone in 2003, waiting for someone to call.

It's the only honest way to make a game about this particular object.

There's a phone on the table.

Go on.

Steam gallery

Screenshots

7 available
More game data · Seller history