Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 80%
- Total reviews
- 5
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | 0 | 0.0% | 0 | -42.6% |
| October 2026 | 1 | -1 | -50.0% | 0 | -17.5% |
| September 2026 | 2 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You wash ashore in 1789 with nothing but the clothes on your back and the salt in your lungs. The Pacific stretches out in every direction, a chain of more than thirty islands, each one a gamble between salvation and another slow death.
Forage. Hunt. Scavenge the wrecks. Build a boat from whatever the islands give you. Then watch it fall apart the moment the waves decide they're tired of your company. Every voyage is a risk. Every repair is a race against hunger, weather, and the next hull breach.
Explore caves that haven't seen daylight in decades. Dive for underwater loot. Raid shipwrecks. Trade with the few merchants willing to deal with a half drowned stranger. Fight or flee the tribes who don't want you on their shores. And if you finally reach civilisation, don't expect a free ride home.
FEATURES
Single player survival — a solo journey across a hand crafted archipelago of islands, each with its own resources and dangers
Boat building and repair - scavenge materials to construct vessels, then keep them seaworthy
Deep resource gathering - forage, hunt and dive for loot both above and below the waterline
Shipwreck and cave exploration - raid sunken wrecks and delve into caves untouched for decades, hunting for gear and story fragments
Dynamic NPC factions - trade with wandering merchants or navigate tense encounters with island tribes, through diplomacy or combat
Forgiving survival systems - manage hunger, thirst and health without the fear of permanent death, so every mistake is a lesson, not a wipe
A handcrafted world - every island is designed by hand, not generated, so exploration always has intent behind it
This is the first game I've launched and this has been the first opportunity I've had to receive feedback. All concerns mentioned will be addressed in the next couple of weeks.Tooltips will be added as well as a guide/tutorial so the game is easier to understand.UI will be improved to make it easier to read.Prefabs that shouldn't have been there will be removed from the map.Hunger and thirst drain will not be as harsh.Damaged boats will no longer slow down.If anyone has any ideas or feedback - it's always greatly appreciated :)If you even downloaded this just for a minute, it means more than you could know.Thank you
Read full update on Steam ↗1 positive · 0 negative.
0 positive · 1 negative.
2 concurrent players — the highest daily peak recorded at that point.
1 positive · 0 negative.
1 concurrent players — the highest daily peak recorded at that point.
This is the first game I've launched and this has been the first opportunity I've had to receive feedback. All concerns mentioned will be addressed in the next couple of weeks.Tooltips will be added as well as a guide…