Store data
- UK price
- £4.49
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 31 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Long before video games, children in 1970s–80s Korea ruled the alleyways with a high-stakes team game of tag called DABANGGU.
Taggers capture runners and hold them at base while the remaining runners fight to stay free. Wait for an opening, reach the base, and shout “Dabanggu!” to pull off a dramatic jailbreak and free your captured teammates.
Disguise yourself as familiar street props such as benches, flowerpots, and garbage bags, or reveal your position with a cheeky whistle to taunt the taggers. Just remember: when the final minute begins, Booster Time makes every tagger faster.
A Korean team tag game — Experience a tense cycle of chasing, capture, imprisonment, and rescue.
Online matches for up to 15 players — Create an alley and split into taggers and runners with friends.
Solo play with BOTs — Explore all three alleys with BOT participants when playing alone.
Prop disguises and hiding — Blend into the neighborhood and make taggers doubt what they see.
Three Korean neighborhoods — Race through Ikseon-dong, Yeonnam-dong, and Bukchon Hanok Village.
Match scoring and a Top 5 ranking — Earn points through jailbreaks and daring escapes.
Paint your clay character — Create a look of your own with the character customization tools.
Hello! I am a solo developer and lifelong game fan. I created DABANGGU because I wanted to introduce more people to the alleyway games played by Korean children in the 1970s and 1980s.
There is still room for DABANGGU to grow, and I plan to keep improving its stability and polish. I will also continue exploring future alley maps inspired by the beauty of Korea and places loved by local communities.
If there is an alley or neighborhood from your country that you would love to share, please tell me through the Steam Community or the map-suggestion channel in the official Discord linked on the Game Website. Your suggestions may be considered as inspiration and reference material for future maps.
Thank you for your interest and support!
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.