Store data
- UK price
- £17.75
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Add living effects — rain, fire, snow, glow — to your pixel art in
minutes, no frame-by-frame. Paint a grid, write one tiny Phlux rule, and
export seamless GIF, MP4, or APNG loops.
Phlux is a tiny, readable rule language: describe how a cell becomes its
next self from its neighbors, and Phluxel runs it on every pixel in real
time.
[code]R = (N.R + S.R + E.R + W.R) / 4 // diffuse[/code]
One line like that is a fire, a rain shower, a Game-of-Life variant, or a
slow generative bloom — no shader code, no timeline scrubbing frame by
frame.
The Phlux rule language — channels, math, conditions and scatter, readable in one line, with a cheat sheet, autocomplete and a live preview in the Monaco-powered editor.
GPU + CPU engine — global rules compile to GPU shaders and ping-pong render textures for real-time playback, with toroidal wrapping. Per-cell logic falls back to a precise CPU interpreter automatically.
No canvas size limit — work at 128x128 or 4000x3000. Editing stays responsive at either end, and undo scales itself to your canvas so memory stays bounded.
Import anything — drop in PNG, JPG, BMP, animated GIF or WebP as a starting state and let a rule remix it.
Export seamless loops — one-click GIF with ping-pong for perfect back-and-forth loops, plus PNG sequence, APNG, MP4 and sprite sheets. Lock any export to a fixed palette — including Lospec .hex, GIMP .gpl and .pal files.
Timeline & keyframes — animate rule parameters over time. Scrub, keyframe, and choreograph evolving simulations.
Starters & templates — 62 one-click live starters and a library of 65 rule templates to remix. Go from blank to animating in a click.
Snapshots & undo — capture multiple snapshots of a field and step back through deep, non-destructive undo history.
Native & fast on Windows — built on .NET 10 with a native Raylib + Dear ImGui front end — docking panels, custom themes, and a fully rebindable keymap.
No coding needed to start — pick a starter, or build one from scratch.
You can have a shareable GIF in about five minutes.
Paint a state — brush, fill, shapes and an eyedropper on a pixel grid. Or import an image; a few dots is enough.
Write a rule — one line of Phlux says what each cell becomes from its neighbors. Toggle Global to run it everywhere.
Press play — watch it evolve in real time. Step frame by frame, tweak speed, and reset to your design anytime.
Export & share — save a seamless ping-pong GIF, an MP4, an APNG, or a full PNG sequence. The result is the ad.
No subscription, no account, no cloud lock-in. One purchase unlocks
everything, on your machine, offline — and it keeps working whether or
not you keep paying.
No watermark on anything you export.
Unlimited grid size, resolution and frame count.
Every export format — GIF, MP4, APNG, PNG sequence, sprite sheets.
Commercial use: sell what you make.
Under the hood that's a full rule-scripting language, a dual CPU/GPU
simulation engine, and a keyframe timeline — not just a slider-based
effects generator. You don't pick an effect from a list; you write it,
and then you can change it.
Not to start. The Starter Gallery and 65 rule templates get you
animating with a single click. When you're curious, Phlux rules are
usually one short, readable line — and the editor has a cheat sheet,
autocomplete and inline hints.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.