Store data
- Store status
- Coming soon
- Scheduled release
- 26 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
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A band of eccentric adventurers, driven out of the royal capital, kept exploring dungeons in the desolate Land of Impermanence. Then, by sheer chance, they stumbled toward the secrets hidden by the Church—and the secrets of the world itself.
Take control of four characters with very different traits: the Hunter, Fighter, Blacksmith, and Mage. Open treasure chests, defeat enemies, mine ore, gather materials, and combine equipment and skills to conquer the dungeons.
The controls are easy enough to use while munching on chips. Automatic and manual control flow seamlessly into one another, making the game perfect for playing while doing something else. Games that feel this good to control are hard to come by. And make no mistake—the action and game mechanics are the real deal!
As you advance through dungeon floors, you gain random skills. Every dive offers a different combination to play with. And skills do not always have purely positive effects. They are quirks, after all. Use them well, though, and they can become formidable assets. But yeah... they are random.
But! You can bring equipment with you! And in this game, equipment comes with skills of its own. Combine the skills fixed to your chosen equipment with the random skills you find inside the dungeon to create a build that is entirely your own.
The skills in this game get wild!
Combine lots of equipment packed with skills and... wait, what? That Stamina cost is getting out of hand. That is right. Dungeon crawling works up an appetite. The right combination can unleash flashy combos or blazing-fast movement—but it will make you hungry. Being alive makes you hungry.
So make sure you come prepared.
There are four characters. Choose your favorite? Sure, that works. But in this game, they differ in more than just playstyle. Let us introduce the four distinctive adventurers who were driven from the royal capital and washed up in this strange land.
Hunter
A master lockpicker and former member of the Thieves' Guild. He must have seen something he was not supposed to. Apparently, the guild threw him out. He can open every kind of treasure chest. Combat is not his strong suit, but he is quick on his feet—and very good at making money.
Trait: Frugal → He cannot help opening treasure chests. He cannot move on to the next floor until every chest on the current floor has been opened.
Fighter
The daughter of a noble house and a former knight. To her, garbage nobles and goblins are basically the same thing. She abandoned her family. An all-brawn combat specialist. Once she spots an enemy, restraint goes out the window. She burns through resources, too. At least you will never be short on monster materials.
Trait: Aggressive → She cannot leave an enemy undefeated. She cannot move on to the next floor until every enemy on the current floor has been defeated.
Blacksmith
A former master craftsperson at a famous forge in the royal capital. If the result is good, cost does not matter. Quality is everything. Apparently, that got him fired. Mining lets him break through certain dungeon walls. He wants the ore, after all. Dig cleverly, and you might even avoid some enemies.
Trait: Perfectionist → He cannot leave any ore or arms behind. He cannot move on to the next floor until every ore deposit and piece of equipment on the current floor has been found.
Mage
A genius alchemist who became the youngest person ever to graduate from the academy of magic and later served as a court mage. She researched the power of the orbs—and seems to have learned something better left unknown. She is physically frail, but her long-range magic is powerful. Defeat enemies with magic to obtain Skill Orbs. There is plenty to research.
Trait: Collecting Habit → She gathers every natural resource, including alchemical materials. She cannot advance until everything has been collected.
Which character you challenge the dungeon with, what equipment you bring, and which skills you combine can completely change your approach. Once you factor in each character's traits and your limited Stamina, you may find yourself deliberating far more than expected.
Choose what catches your eye. Beyond that choice, an adventure you can experience only in this game awaits.
Once the total playtime for a save slot reaches 5 hours, you will no longer be able to enter dungeons using that save slot.
In addition, some dungeons cannot be explored in the demo.
Your progress from the demo can be carried over to the full game, allowing you to continue where you left off.
Individuals and companies are welcome to post gameplay videos and livestream this game and its demo without prior permission or contacting us. Monetization of videos and livestreams is also permitted.
If you would like, we would appreciate it if you included the game’s title and a link to its Steam store page in your video description or on your livestream page.
Thank you so much for playing the demo! Your feedback and impressions shared in reviews and on the Community Hub are a huge help in making the game better. Thank you, as always!This update revisits how different weapons feel and how attacks connect, and improves equipment rewards from enemies. We have also made dungeon progress easier to follow and equipment easier to find and organize in storage.Update Details Distinct attack speeds and reach for each weapon type Weapon types now have different attack speeds and reach. Enjoy choosing weapons to suit your fighting style, whether you prefer more frequent attacks or keeping your distance. Adjusted hit detection and attack effects We have revised normal attack hit detection and range, and adjusted the direction and motion of slash effects to reduce mismatches between what you see and when attacks hit. Improved equipment rewards from enem...
Read full update on Steam ↗Thank you so much for playing the demo! We have released an update based on your feedback and impressions. This update adds more ways to enjoy collecting and upgrading equipment, including the Traveling Merchant’s Bargains, new Treasure Goblins, and Implicit Orbs. We have also improved exploration and equipment management, and added more combat visuals and sound effects. Update Details Equipment Bargains at the Traveling Merchant You can now buy equipment with a variety of additional effects from the Traveling Merchant. The selection can be refreshed at regular intervals. More Treasure Goblin types and encounters Three types of Treasure Goblins now appear, dropping equipment, money and materials, or Orbs. We have increased your chances of encountering them and improved their rewards. Implicit Orbs added to rewards for defeating Masters We have added Implicit Orbs, which strengthen equ...
Read full update on Steam ↗Thank you for playing the demo! Based on your feedback and impressions, we have made the following adjustments and fixes. Update Details Changed how bonus effects are rolled when using Orbs and adjusted their probabilities. Fixed an issue where the controller D-pad did not work in certain situations. We will continue updating the game based on your feedback. Thank you for your continued support of Life Is a Dungeon: Lean into It.!
Read full update on Steam ↗Demo Mini Update Thank you for playing the demo! Based on your feedback and impressions, we’ve made the following improvements and adjustments. Improved controller controls Adjusted game balance from the second floor onward We’ll continue updating the game based on your feedback. Thank you for your continued support of Life Is a Dungeon: Lean into It.!
Read full update on Steam ↗Thank you for spending so much time with the demo! We have updated the game based on your feedback and impressions. Alongside controller support, this update adds ways to protect your treasured equipment and makes switching and collecting gear more convenient. Update Details Controller supportYou can now play with a controller, from exploration and combat to navigating menus and using facilities. Lock your treasured equipmentYou can now lock equipment to prevent accidentally selling, dismantling, or discarding it. Save and equip loadoutsSave your favorite equipment combinations and equip them all at once, making it easier to switch gear to suit your playstyle. New Collection StorageWe have added Collection Storage, separate from regular storage, where you can keep and admire the equipment you collect. Enjoy building your collection while keeping it separate from the gear you use. Othe...
Read full update on Steam ↗Thank you so much for playing the demo! We have released an update based on your feedback and impressions. This update introduces mouse-and-keyboard controls, default menu pausing in Casual mode, and improvements to how Orbs replace equipment bonus effects. We have also refined combat controls, automatic movement, and Magic Core Compression. Update Details Mouse-and-keyboard controls Added Classic controls, which combine the mouse and keyboard. You can control your character directly, moving with WASD and attacking with the mouse. Choose between Classic controls and the existing mouse-only Modern controls when starting a game or in Options. You can also switch to automatic mode during play while using Classic controls. Added key rebinding, along with control instructions in tutorials and the guide at the bottom of the screen. Menu pausing is now the default in Casual mode Casual mode...
Read full update on Steam ↗Thank you for spending so much time with the demo! We've put together an update based on your feedback and impressions. This update brings stronger skills and spells, adjustments to dungeon difficulty, and other changes to help you progress through your adventures. You can also carry more types of items, find your way to bosses and portals more easily, and see your stats more clearly. {STEAM_CLAN_IMAGE}/46280661/c3769ef38c88de93b07d58babe5920c1d76363ba.gif What's in This Update Buffs to Selected Skills Improved the offensive benefits of "Coward" and "Super Range," and increased the MP recovery provided by "Meditation". Adjusted several skills to make them easier to use effectively, including a longer interval between automatic food consumption with "Snacking". Stronger Damage Growth as Spells Level Up Increased the damage gained per level for "Magic Missile," "Chain Lightning," "Incin...
Read full update on Steam ↗Thank you for playing the demo! We've released an update based on your feedback and impressions.This update expands the in-game explanations to help you better understand what attributes do and how skills work. We've added explanations to Game Tips and revised both skill acquisition descriptions and the details shown for skill icons.Update DetailsMore explanations and navigation in Game TipsAdded Basic Attributes explanations to Game Tips at the Training Statue. You can check the roles of Vitality, Magic, Endurance, Strength, Toughness, and Agility, as well as the effects of increasing them.Added page numbers and page navigation to Game Tips. You can now move freely between pages or return to the list partway through.Clearer descriptions when acquiring skillsRevised skill acquisition descriptions to make effects and activation conditions easier to understand.Reorganized the text shown...
Read full update on Steam ↗Thank you so much for playing the demo! We’ve released an update based on your feedback and impressions. This update focuses on magic skills, which received a lot of feedback, along with game balance adjustments. We’ve also added video tutorials and in-game guidance to help make the controls and skills easier to understand. Update Details Magic Skill Controls and MP Recovery Magic Missile is now activated by right-clicking an enemy. It can be used both while exploring and during combat. Teleport can now be used by right-clicking a floor tile at least 5 tiles away, both while exploring and during combat. Incinerate can now be activated without targeting an enemy by holding the left mouse button near the midpoint between your character and a nearby enemy. Meditation’s MP recovery now scales with maximum MP. Mana Conversion now restores MP when a weapon attack deals damage to an enemy. G...
Read full update on Steam ↗Thank you for playing the demo! We've released an update based on your feedback and impressions. This update brings balance adjustments to help you get more out of upgrading equipment with orbs and experimenting with ability combinations. Update Details Orb Availability, Drop Rates, and Rewards Blue Orbs are now easier to obtain early in the game, and Purple Orbs are easier to obtain from the midgame onward. Increased the number of orbs awarded for boss battles. Orb rewards from dungeon events are now guaranteed. Other Changes Adjusted the balance of Magic Core Compression. We'll continue updating the game with your feedback in mind. Thank you for your continued support of Life Is a Dungeon: Lean into It.!
Read full update on Steam ↗Thank you so much for playing the demo! We’ve released an update based on your feedback and impressions. Update Details New Game Mode Added Casual mode. If you die, you return to the hub without losing what you’ve collected. The original rules remain available as Hardcore mode. Existing saves will continue in this mode. You can choose your mode when starting a new game and change it later in Options. Gameplay Adjustments Reduced the stamina cost of each mining action from 2 to 1. Adjusted an issue where combat could automatically restart with enemies farther away than usual after being interrupted by confusion. New Option Added an option to enable or disable automatically entering combat when approaching enemies. UI and Visual Adjustments Added a Controls tab to Options and revised the layout, text sizes, and spacing. Adjusted the color tones of dungeon and hub backgrounds. We’ll keep...
Read full update on Steam ↗We Have Reached 2,000 Wishlists! Thank you so much to everyone who has wishlisted Life Is a Dungeon: Lean into It. We are incredibly happy to see so many people interested in the game. We have also received a great deal of feedback from everyone who has played the demo. In this update, we have addressed some of that feedback, focusing primarily on improving the controls and overall gameplay experience. Update Details New OptionsAdded a “Wait” option that pauses in-game time while the character menu is open. You can now choose how to open and close the character menu: hold the right mouse button or press the mouse wheel. Mouse sensitivity can now be adjusted from 50% to 200%. Added an option to enable or disable mouse cursor snapping. UI ImprovementsWhen hovering over a piece of equipment, its corresponding equipment slot is now highlighted in white. Startup SettingsOn first launch, th...
Read full update on Steam ↗Steam currently lists 26 Oct 2026 as the release date.
Thank you so much for playing the demo! Your feedback and impressions shared in reviews and on the Community Hub are a huge help in making the game better. Thank you, as always!This update revisits how different weapo…
Thank you so much for playing the demo! We have released an update based on your feedback and impressions. This update adds more ways to enjoy collecting and upgrading equipment, including the Traveling Merchant’s Bar…
Thank you for playing the demo! Based on your feedback and impressions, we have made the following adjustments and fixes. Update Details Changed how bonus effects are rolled when using Orbs and adjusted their probabil…
Demo Mini Update Thank you for playing the demo! Based on your feedback and impressions, we’ve made the following improvements and adjustments. Improved controller controls Adjusted game balance from the second floor…
Thank you for spending so much time with the demo! We have updated the game based on your feedback and impressions. Alongside controller support, this update adds ways to protect your treasured equipment and makes swi…