Store data
- UK price
- £11.68
- US price
- $13.49
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | +1 | +50.0% | 0 | -60.4% |
| November 2026 | 3 | +1 | +50.0% | 0 | +239.6% |
| October 2026 | 2 | 0 | 0.0% | 0 | -77.8% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £13.75 | £12.37 | 10% | £12.37 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $13.49 | 10% | $13.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 37.75 | S/.33.97 | 10% | S/.33.97 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱475.00 | P427.50 | 10% | P427.50 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You run one nation's war. Every housing block you place grows a real neighbourhood. Put blocks together and the city gets denser, until the middle of the cluster becomes a downtown of towers. Each of the seven nations builds its own kind of city. Cars fill the streets, and the lights come on at night.
The enemy is building a city of its own. Each of you is trying to break the other's will to fight.
Radars, guns and SAM batteries go up around the city, and the map shows what each one covers. Drones, cruise missiles and ballistic missiles come in over the skyline. You see every interception.
Batteries fire from the national stockpile. When it runs out, the air-defence panel marks the battery DRY in red. Every round needs warehouse space: a shell takes one crate, a ballistic missile five, a nuclear warhead ten. A line with nowhere to put a finished round stops at 100%.
Radars and batteries have to stay on the surface. Everything else can be dug one level underground. It costs far more and takes four times as long to build, and only penetrating weapons reach it.
A destroyed warehouse explodes with whatever it holds. The fuller it is, the bigger the blast. A full one reaches six plots in every direction and can set off other depots near it. A buried depot has half the reach.
The enemy's land sits under cloud until you photograph it. Recon drones photograph what they fly over. A satellite station sweeps the whole surface every three minutes. Everything you saw fades from white to amber as it ages, and the enemy keeps building.
Strikes are aimed at a plot. The missile hits whatever stands there when it arrives. Decoy sites show up on your intel as housing blocks.
Press TAB and the camera flies across the globe to the enemy city. Arm a weapon and the cursor becomes a sight. It shows what your intel says is on the plot, the blast area, the damage, how far a miss can land, the flight time and how many known batteries can shoot it down. Click to fire. Keep clicking to saturate their defences.
What gets through hits real buildings. Towers break and fall, blocks burn, and the ruins stay. A nuclear strike flattens a whole downtown.
Every weapon is a real system: Shahed and FPV drones, Storm Shadow, Iskander, Tomahawk, Patriot and many more. Each one splits its damage across structure, personnel and electronics the way the real system does. A TOS-1A clears a garrison and barely marks the walls. CHAMP burns out the electronics and leaves the buildings standing. Hover any weapon to see its full profile.
Play the United States, Ukraine, the European Union, Russia, Israel, China or Iran. Each has its own air defence, weapons and research. The research tree has nine branches, from detection and electronic warfare to naval forces and logistics. Research stops if your labs lose power. A tutorial takes you through your first war.
The AI fights the way its nation does. Ukraine holds a drone line. Russia relies on massed fires. China launches mass salvos. Israel builds a layered shield. The match log tells you which doctrine you are facing.
Play 1v1 online against another person. You each get one nation, there is no pause, and the war clock runs at normal speed. Only orders travel over the network, and the game plays the same on a weak connection.
There is no ground to take. You win when the enemy's will to fight reaches zero, and you lose when yours does. Will drains when civilians die, when buildings fall and when strategic targets are hit. Using a nuclear weapon costs you will too.
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Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Twelve Parking Spaces | 98.2% |
| 02 | Ach Techs 1 | 52.6% |
| 03 | Ach Built 1 | 47.3% |
| 04 | Ach Intercepts 1 | 45.6% |
| 05 | Ach Sky Is Closed | 45.6% |
| 06 | Ach Wins 1 | 40.3% |
| 07 | Ach Bureaucratically Impossible | 38.5% |
| 08 | Ach Launched 1 | 36.8% |
| 09 | Ach Fireworks Budget | 33.3% |
| 10 | Ach Techs 2 | 33.3% |
| 11 | Ach Budget Meeting | 26.3% |
| 12 | Ach Lost 1 | 26.3% |
| 13 | Ach Intercepts 2 | 22.8% |
| 14 | Ach We Have A Programme | 21.0% |
| 15 | Ach Advertised Location | 19.2% |
| 16 | Ach The Lights Are On | 15.7% |
| 17 | Ach Everyone Goes Home | 14.0% |
| 18 | Ach Value For Money | 12.2% |
| 19 | Ach Decoy Discipline | 8.7% |
| 20 | Ach Launched 2 | 8.7% |
| 21 | Ach Techs 3 | 7.0% |
| 22 | Ach Present At The Creation | 5.2% |
| 23 | Ach Built 2 | 3.5% |
| 24 | Ach Read The Room | 3.5% |
| 25 | Ach Static Interference | 3.5% |
| 26 | Ach Wins 2 | 3.5% |
| 27 | Ach Intercepts 3 | 1.7% |
| 28 | Ach Lost 2 | 1.7% |
| 29 | Ach Not A Scratch | 1.7% |
| 30 | Ach Sir That Was Ours | 1.7% |
| 31 | Ach Techs 4 | 1.7% |
| 32 | Ach Wins 3 | 1.7% |
| 33 | Ach Won On Points | 1.7% |
| 34 | Ach Built 3 | 0.0% |
| 35 | Ach Built 4 | 0.0% |
| 36 | Ach Deep State | 0.0% |
| 37 | Ach Intercepts 4 | 0.0% |
| 38 | Ach Launched 3 | 0.0% |
| 39 | Ach Launched 4 | 0.0% |
| 40 | Ach Lost 3 | 0.0% |
| 41 | Ach Lost 4 | 0.0% |
| 42 | Ach Textbook | 0.0% |
| 43 | Ach Turn It Off And On | 0.0% |
| 44 | Ach Wins 4 | 0.0% |
Seven playable nations You can now play as the USA, Ukraine, the EU, Russia, Israel, China or Iran. Each nation fields its own air-defence vehicles and radars under their real names, and flies its own versions of the drones, missiles and aircraft. Each nation also gets permanent base bonuses. {STEAM_CLAN_IMAGE}/46262428/0f7ed8276458bf0ff5f0a5581e0d1a2a4532bcc6.jpg Its own research tree Every nation has its own research tree. Some shared techs are gone, some are new, and a few lead somewhere else. The USA gets Starlink network: constant satellite coverage at 40% less than a military constellation. Russia has no satellites at all, and flies harder-to-hit recon drones instead. {STEAM_CLAN_IMAGE}/46262428/189577fe1bff0c636da76986d98f1fff7494d145.jpg Every system has its own stats Each country's air defence, radars and weapons have their own stats, based on the real systems. Some examples:...
Read full update on Steam ↗3 concurrent players — the highest daily peak recorded at that point.
£13.75 → £11.68 · 15% off.
£12.37 → £13.75.
Seven playable nations You can now play as the USA, Ukraine, the EU, Russia, Israel, China or Iran. Each nation fields its own air-defence vehicles and radars under their real names, and flies its own versions of the…
1 positive · 0 negative.
2 concurrent players — the highest daily peak recorded at that point.