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Steam player data · App 5061040

Quartermark

View on Steam ↗Updated 20 Oct · 09:51 UTC
  • Single-player
  • Steam Achievements
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Steam Leaderboards
Steam

Store data

UK price
£0.53
US price
Awaiting regional check
Positive reviews
100%
Total reviews
2
Release date
19 October 2026
Concurrent players0Most recent successful sample
Today's peak829/144 samples
Tracked peak8Highest retained daily peak
Steam rating100%2 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5061040
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, RPG, Strategy
Release date
19 October 2026
Last player update
20 Oct · 09:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel Core i3 or equivalent
Memory
4 GB RAM
Graphics
Integrated Graphics (Intel HD Graphics 4000 or equivalent / DirectX 11 compatible)
DirectX
Version 11
Network
Broadband Internet connection
Storage
500 MB available space
Sound Card
Any DirectX compatible sound card
VR Support
None
Additional Notes
A stable internet connection is recommended but not required. The game supports offline gameplay and saves progress locally.
Recommended
OS
Windows 10 (64-bit) or later
Processor
Intel Core i5 or AMD equivalent
Memory
8 GB RAM
Graphics
Dedicated graphics card (NVIDIA GeForce GTX 750 or AMD Radeon R7 260X or better)
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Sound Card
Any DirectX compatible sound card
VR Support
None
Additional Notes
For optimal performance, especially in fullscreen mode at higher resolutions, a dedicated graphics card is recommended. The game will run smoothly on most modern integrated graphics as well.

Launch window

Released 19 October 2026 · Tracking from 20 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
8
Steam reviews
2100% positive
Twitch peak
Not recorded
Price observed
£0.53
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
8
Steam reviews
2100% positive
Twitch peak
Not recorded
Price observed
£0.53
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 8Average 5Latest 7
0246820 Oct 2026, 05:00 UTC20 Oct 2026, 09:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days8——4—
October 20268——4—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

THIS RPG PLAYS ITSELF. SO WHY CAN'T YOU STOP?

There is no attack button in Quartermark. Your four heroes fight on their own — across 100 maps , 3,400 floors and 440 monsters built to make you flinch. What you control is the only thing that decides whether they win: who stands in the party, what they wear, and which skill you feed.

Set up. Watch. Adjust. Then watch the party you built tear through a boss that wiped you an hour ago.

440 MONSTERS. NONE ALIKE.

Every creature is its own hand-built 3D model with its own skeleton and its own animations — it breathes, strikes, flinches and dies its own way. A rotting stag. A pharaoh in gold. A dragon on its eggs. A brain walking on spider legs. Things you will not have a name for.

Fire beasts smoke. Storm beasts crackle with lightning. Ghosts trail mist. And creatures wander between lands of their kind, so no map settles into the same five faces.

100 MAPS. 100 BOSSES.

100 maps, each a world of its own: haunted forests, crystal veins, drowned villages, ice castles, a black pyramid, rivers of lava, a burning library, clockwork halls, islands in the sky — and the flesh caves at the end of everything

Real light and weather in every one: snow, rain, embers, ash, smoke off every torch

Every map ends in its own boss. Beat it, or you do not go on

The maps grow as you go — ten floors at the start, fifty at the end — 3,400 floors down to the Last Word

TWELVE HEROES, ONE GRAMMAR

Every hero has four skills and they always mean the same thing, so a new hero is never a new rulebook:

Basic — the ordinary attack, always ready.

Core — the signature skill, on a cooldown. The one a boss can silence.

Reaction — fires by itself the moment a condition trips, and beats everything else.

Aura — always on, for the whole party.

GOLD STARS ARE THE DEEP GAME

Nine keywords — Poison, Bleed, Burn, Freeze, Weaken, Shield, Fury, Thorns and Ward — are shared between heroes and items. A hero and a weapon that share one are worth more together than either is apart.

Certain heroes empower each other. Put the right two side by side and their skills grow — and the moment it fires, the screen goes gold. Building for the stars is the deepest thing you can do.

EVERY UPGRADE IS A BET

Every boss drops a piece of gear. Then you gamble it: every +1 multiplies every stat on the item, and every attempt can destroy it outright. The odds are printed before you commit.

Sell what you cannot use for souls — the currency of every upgrade and every new hero. A +10 is worth more than twice a +0. That, and nothing else, is why anyone risks one.

RESET TO GO FURTHER

Prestige wipes the floors and your hero levels. It does not touch your gear, your souls, or the heroes you bought. You come back with a permanent tree that compounds.

The point was never to get back where you were. It is to get past it.

IT TELLS YOU WHY YOU LOST

Hit a wall three times and the game opens the file on it: what killed you, what it did to you, who fell first, and exactly which keywords were running on both sides.

It never tells you the answer. Finding that is the game.

PLAY THE DEMO NOW

The free demo is the first ten maps and their ten bosses, four heroes and ten prestiges — a few hours of the real game. Wishlist Quartermark to hear the moment the full climb opens.

Steam gallery

Screenshots

14 available
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