Steam release scheduled · App 5059470

Iron Frame

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • DualShock Controller Support
  • DualShock Controller Support
  • DualSense Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
30 October 2026
Positive reviews
—
Total reviews
—
Release date
30 October 2026
Player tracking—Begins when the game launches
Release date30 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5059470
App type
Game
Supported systems
Windows
Genres
Action, Casual, Indie
Release date
30 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 2.5 GHz
Memory
4 GB RAM
Graphics
DirectX 12 or Vulkan capable integrated graphics
DirectX
Version 12
Storage
300 MB available space
Additional Notes
Minimum resolution 1280x720.
Recommended
OS
Windows 11 64-bit
Processor
Quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
DirectX 12 or Vulkan capable GPU, 2 GB VRAM
DirectX
Version 12
Storage
300 MB available space
Additional Notes
1920x1080 at 60 FPS.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

YOUR FRAME IS THE BUILD

Nine frames, and none of them is a stat line with a different colour. The Corvette deals a fourth card at every level-up. The Duelist carries its first gun twice — and pays for it with two fewer hardpoints. The Revenant fights better the closer it is to dead. The Prospector gets more out of the same wreckage and simply levels while everyone else is still counting. Each frame rewrites a rule of the run; the numbers are the least interesting thing about it.

GUNS THAT BECOME OTHER GUNS

Ten weapons across five families — autocannon, missile, laser, plasma and railgun. Every one has four tiers, and a tier is not "+10% damage": it is a new firing pattern. Volleys become spreads, spreads become orbits, orbits become spirals that never travel toward anything at all. Push the right pair together and a weapon evolves outright, into chain lightning that hunts through the pack or a burn that keeps killing after you have stopped looking.

THE SHIP YOU CAN SEE LEVELLING

Armour plates, a second engine, then a third, swept antennae, a dorsal rack, a halo in your frame's own colour. Your hull physically grows across a run, and every gun you mount is drawn on the hardpoint it actually fires from. At minute fifteen you can tell what someone built just by looking at their ship.

BOSSES THAT DO NOT STOP COMING

Ten of them, in rotation, and beating one only sets the timer for the next at a higher rank. They arrive with sweeping barrages, homing salvos, tracking beams, blast zones and summoned escorts — and with weapon arms you can shoot off , permanently, if you would rather fight the rest of it unarmed.

RUNS THAT PAY INTO THE NEXT ONE

Eleven unlock conditions turn a bad run into a better next one: frames, weapons and permanent extra hardpoints, tracked per profile. Five difficulties, from a Recruit pass to a Nightmare that is not being polite about it.

Steam gallery

Screenshots

5 available
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