Store data
- UK price
- £5.94
- US price
- $5.94
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 30 September 2026
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A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is a player – and the longer you look at it, the more dangerous it gets.
Prop Revolt is an asymmetric hide-and-seek game for 2–10 players. Props disguise themselves as everyday objects and try to survive. The Hunters have a specific time to find every last one. The twist that makes it a different game: being watched doesn't only put a Prop at risk, it charges the Revolt .
Every second a Hunter holds you in view, your Nervousness climbs – faster the closer they are, faster the more directly they're looking at you. A Hunter with their back turned charges nothing at all. A Hunter close by and staring straight at you fills your bar.
At 100 a skill check decides what happens next: stop the spinning needle in the right zone and your Prop calms down and stays an object. Miss it and you're torn out of your disguise, locked out of it for some time, and left with nothing but your legs and a very obvious robot body.
But that same nervousness is the fuel. Every living Prop's nervousness pools into one shared team charge. Staying hidden keeps you safe. Staying watched makes your team dangerous. Every second under that gaze is a decision, and it's rarely an easy one.
When the charge is high enough, any Prop can reach the Revolt trigger in the level and set it off – for everyone, at once, for a small amount of time.
For that time the rules invert:
Tackle – charge the Hunter without ever dropping your disguise!
Melee – once you're revealed there's no more hiding, but you can fight, in mid-air as well as on the ground!
Together – every Prop's nervousness paid into that charge. It runs out for all of you at the same moment, whether you spent it or not.
Then the charge runs dry and you are furniture or a robot unable to fight again. The Revolt is not how you have to win. Props win by having anyone at all left standing when the clock stops. The Revolt is what you do when hiding has stopped working – and knowing it's coming changes how a Hunter searches a room.
More than 500 objects across the maps can be worn as a disguise, and every one of them carries its own stats. Picking one is picking a build:
Tiny (vase, desktop computer or globe) – Small HP and fast, but disappears into a shelf of clutter. Cannot tackle at all in a Revolt.
Small (waste bin) – Some more HP, a little slower and a real hiding spot that can still throw a punch.
Medium (television) – Default HP, normal speed and the honest middle. Not that disappearing, but has a good punch.
Large (floor lamp or fridge) – Huge HP, slow and too heavy to jump, and everybody sees you easily. Bad for hiding, good for raising the Revolt and deals good damage during a Revolt.
You place and turn your object yourself, so it ends up standing exactly where a real one would. And you can transform again whenever you like – except shortly after a forced reveal, when you're stuck being yourself. Dropping down to a vase to survive the next sweep and trading back up before the Revolt lands is a completely legitimate way to play, and a completely legitimate way to get caught mid-swap.
A disguised Prop is never entirely quiet. At 25, 50 and 75 Nervousness it gives itself away with a noise on its own – and you can set that noise off deliberately at any time. Do it close to a Hunter and it earns you nervousness, which is exactly what the Revolt feeds on. Dance in front of a Hunter with one of 37 emotes and you are taking the same bet: the cheekier you play, the faster your team charges.
Asymmetric hide-and-seek for 2–10 players
Nervousness – being watched is the risk and the resource at the same time
A skill check at full nervousness that can save your disguise
Revolt mode – a shared team charge that lets Props tackle and fight back for a small time
More than 500 objects to hide in, in four size classes trading concealment against health and damage
Taunting on purpose: tell-tale noises, a decoy call and 37 dance emotes
Four Hunter weapons with armour plates, a weapon wheel and pickups placed in the level
Modular robot and Hunter customization
Three maps to start with and more on the way, a tutorial for both sides and a lobby with its own obstacle course
Watch a running round as a spectator, join in from the next one, free camera at the end
Full controller support, including an on-screen keyboard
40 Steam achievements, a server browser and invites for friends
English, German, Spanish (Spain and Latin America), French, Italian and Simplified Chinese
| # | ||
|---|---|---|
| 01 | Opening NightFinish your first match. | 56.2% |
| 02 | Perfect FitDisguise yourself as an object for the first time. | 43.7% |
| 03 | UprisingExperience your first Revolt. | 43.7% |
| 04 | The Last Box StandingWin a round as the last Prop alive. | 37.5% |
| 05 | False Alarm | 31.2% |
| 06 | First CatchReveal and take down your first Prop. | 31.2% |
| 07 | Genuine Antique | 31.2% |
| 08 | HostHost your first match. | 31.2% |
| 09 | The Furniture WinsWin a round in which the Props took down every Hunter. | 31.2% |
| 10 | Clean SweepWin a round as a Hunter in which every Prop was found. | 25.0% |
| 11 | Badge EarnedPlay ten matches as a Hunter. | 18.7% |
| 12 | Escape Attempt | 18.7% |
| 13 | Local KnowledgeWin at least once on every map. | 18.7% |
| 14 | Part of the FurniturePlay 25 matches as a Prop. | 18.7% |
| 15 | RegularFinish 25 matches. | 18.7% |
| 16 | Striking BackTake down a Hunter as a Prop during the Revolt. | 18.7% |
| 17 | System ErrorExperience ten Revolts. | 18.7% |
| 18 | Tiny to TitanicHide in each of the four size classes at least once. | 18.7% |
| 19 | Hat-TrickTake down three Props in a single round. | 12.5% |
| 20 | Nerves of SteelSurvive a round even though your Nervousness hit the limit. | 12.5% |
| 21 | Removal Service | 12.5% |
| 22 | Right Under Their Nose | 12.5% |
| 23 | Standing FirmSurvive ten rounds as a Prop. | 12.5% |
| 24 | Warmed UpComplete the obstacle course in the lobby in under 60 seconds. | 12.5% |
| 25 | Dance FloorPerform 50 emotes. | 6.2% |
| 26 | Blind SpotSurvive 25 rounds completely unseen. | 0.1% |
| 27 | Bold as Brass | 0.1% |
| 28 | CaretakerTake down 100 Props. | 0.1% |
| 29 | Cleanup DutyTake down ten Hunters in total. | 0.1% |
| 30 | Down to the Wire | 0.1% |
| 31 | Furniture StorePlay 100 matches as a Prop. | 0.1% |
| 32 | House ClearanceTake down 500 Props. | 0.1% |
| 33 | Inventory NumberFinish 100 matches. | 0.1% |
| 34 | Never Even ThereSurvive five rounds without a single Hunter ever laying eyes on you. | 0.1% |
| 35 | Not One WastedBeende eine Runde mit mindestens fünf Treffern und ohne einen einzigen Fehlschuss. | 0.1% |
| 36 | Nowhere to Be FoundSurvive 50 rounds as a Prop. | 0.1% |
| 37 | Professional HunterPlay 50 matches as a Hunter. | 0.1% |
| 38 | ShapeshifterDisguise yourself 250 times in total. | 0.1% |
| 39 | Stayed for the Credits | 0.1% |
| 40 | Waiting Room RecordComplete the obstacle course in the lobby in under 30 seconds. | 0.1% |
Prop Revolt 0.4.0.430 September 2026 ImprovedStarting the game directly from its exe instead of the Steam library now hands the start over to Steam.
Read full update on Steam ↗Prop Revolt 0.4.0.330 September 2026 ImprovedOn first launch the graphics preset now matches your graphics card instead of always starting on High. Weaker cards start on Medium or Low with stronger upscaling, very strong cards run without upscaling up to QHD. On first launch the frame rate limit now follows your monitor's refresh rate instead of a fixed 60 fps.
Read full update on Steam ↗Prop Revolt 0.4.0.2Hotfix - 29 September 2026 FixedThe EMOTES button in Customize did nothing in the start screen, the emote gallery only opened in the lobby.With the mouse on the orange line under a button, the button lost its hover.The "Hear voice chat" setting now works. It starts out off: to hear other players, switch it on in the Audio tab of the options.The host no longer heard a player after muting them for everyone and unmuting them again. The same happened in a round after team splits, deaths and at the end of the round.After "Back to lobby" in the middle of a round, players from different teams could no longer hear each other in the lobby.At the start of a round, players could hear the other team until the intro ended.Microphone sensitivity now only applies to the open mic; with push-to-talk it could cut off quiet speech.In the pause menu, clicking the mic of a player muted...
Read full update on Steam ↗Prop Revolt 0.4.028 September 2026 NewNew Loadout mode: before the round everyone puts together up to four picks at the locker in the lobby, separately for Prop and Hunter. Each pick costs 1 to 3 points, and the host sets the budget (6 by default). Active picks fire from the loadout wheel (hold Tab, D-pad up on a pad) or straight from keys 1 to 4 as a Prop and 5 to 8 as a Hunter. A bar at the bottom shows cooldowns and charges, the pause menu explains your picks, and the info icon on the tile in the mode select walks through the mode step by step. Classic stays as it is. 14 picks for Props: X-Ray Vision, Turbo, Revolt Radar, False Alarm, Noise Lure, Decoy, Remote Trigger, Taser, Nerves of Steel, Quick Change, Second Skin, Adrenaline, Thick Hide and Poker Face. The Decoy drops a copy of your disguise that runs away from a Hunter who comes close, and the Taser stuns a Hunter up to 15 m...
Read full update on Steam ↗Prop Revolt 0.3.217 September 2026 NewServers running a different game version can no longer be joined. Instead of failing silently, a notice names both version numbers, invitations included. The join sheet now shows your own version.When Steam downloads an update while you are playing, the main menu now says so and offers to restart. Without a restart the update does not take effect and servers already running the new version stay out of reach. ImprovedThe Hunter's camera eases into the crouch instead of snapping Also optimized the camera position for the Hunter especially when aiming from a crouch.The industrial map got a pass over its materials and some further work on top. FixedText fields could not be filled in with a controller mouse simulation (right stick): clicking one with the pad cursor opened no on-screen keyboard
Read full update on Steam ↗Prop Revolt 0.3.116 September 2026 NewThe host can call off a running round: "Back to lobby" in the pause menu asks once, then sends everyone back. The round does not count ImprovedThe ready ticks in the lobby match the rest of the icon set now, and the row no longer changes width when somebody readies upThe credits are tidied up and name only the studio and the technology in the build FixedThe game crashed with frame generation switched on. AMD's frame interpolation hooked itself in even when the frames were coming from NvidiaDuring a revolt the Hunter could barely see: the fog sat too close and the picture was almost drained of colour. Both are dialled back, the red mood staysThe credits only closed if you held Escape for two seconds. A tap is enough now
Read full update on Steam ↗Prop Revolt 0.3.016 September 2026 NewDynamic props: the scenery stands a little differently every round, moved, turned and at varying sizes. Hiding spots learned by heart no longer carry through a whole sessionPainting: characters and robots can be painted in Customize with a brush, a colour picker and a choice of tip. The paint is saved per figure, and everyone in the match sees itA free preview camera in Customize: pan, zoom and turn, with mouse or pad, plus a button to hold it stillEvery round opens with a short shot at the phase doorNew graphics settings: hardware ray tracing, upscaling (DLSS, FSR, XeSS, TSR), frame generation, Nvidia Reflex, AMD Anti-Lag 2, contact shadows and virtual shadow mapsAim assist for prop melee, with its own key, its own options row and its own place on the padIn transform mode a prop can be scaled between 80 and 120 percentSpanish now ships twice, for...
Read full update on Steam ↗Prop Revolt 0.2.712 September 2026 NewA button in the start screen and the pause menu opens the bug report; in game and in the lobby, F8 still does the sameIn menus the cursor can be moved with the right stick and clicked with A, and holding A drags the slidersThe HUD can be hidden completely from the gameplay options, for recordings and for immersion FixedThe three cards at the end of the tutorial can be picked with a controller againThe lobby panels and the result screen can be operated with a controller againThe server name can be typed with a controller again without the menu selection jumping along
Read full update on Steam ↗Prop Revolt 0.2.611 September 2026 New"Unstuck me" in the pause menu moves stuck players to their last safe spot or a free spot nearbyThe tutorial now teaches the revolt, with a practice area for props and a showcase for hunters ImprovedThe Hunter no longer carries an unused first person layer (second body, first person camera and weapons), which saves CPU timeThe Hunter keeps the weapon steady while sprinting instead of swinging it around, heavier weapons more so than light ones FixedCrouching no longer skips a tutorial step. "Skip step" is on D-pad up on the controller nowButtons used to operate a menu no longer trigger a game action when the menu closes. Leaving the pause menu with a controller used to make your character crouch or jumpIn the tutorial the controller key icons for fixing, aligning, handle switch, grid size, lure call and camera zoom were missingIn the tutorial the s...
Read full update on Steam ↗Prop Revolt 0.2.1 - 0.2.55 September 2026NewProps can now swing their melee combo while airborne. The post-swing slow only kicks in once they land.Hunters visibly flinch when hit by melee or a tackle, Props when shot. Both stay fully in control, and the knockback on Hunters is gone.Two cats and a cat bed in the lobby.The camera speed while aligning and while spectating can now be changed: press C, or d-pad up on a controller. Four steps up to 150 %.While aligning a Prop you can now move the camera with WASD. Hold the right mouse button to look around. ImprovedHunters walk backwards and sideways more slowly, while Props keep more of their speed while swinging. A Hunter can no longer simply back out of a combo.The camera while aligning and while spectating eases in and out.The play-area limits now sit close to the play area, and several spots in the default and industrial levels are sea...
Read full update on Steam ↗Prop Revolt 0.2.02 September 2026 NewA tutorial level walks you through the controls and the basics for both sides. It is offered once on your first start and is available from the main menu at any time after that. You pick your side at a character select with rotating 3D previews, using the mouse, arrow keys, D-pad or stick; a panel then explains your role's HUD with pictures.In the tutorial a step card at the bottom right guides you through the stations, and a board at every station says what is practised there. Props learn disguising, aligning with the handle, nervousness on two plates, the skill check, the tell-tale noise and changing back; Hunters practise picking up, drawing the weapon, reloading and ammo, with the assault rifle, shotgun or sniper rifle. At the end you can repeat, play the other side or return to the menu.Skill check: At full nervousness a Prop is no longer reve...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Prop Revolt 0.4.0.430 September 2026 ImprovedStarting the game directly from its exe instead of the Steam library now hands the start over to Steam.
Prop Revolt 0.4.0.330 September 2026 ImprovedOn first launch the graphics preset now matches your graphics card instead of always starting on High. Weaker cards start on Medium or Low with stronger upscaling, very str…
Prop Revolt 0.4.0.2Hotfix - 29 September 2026 FixedThe EMOTES button in Customize did nothing in the start screen, the emote gallery only opened in the lobby.With the mouse on the orange line under a button, the butto…
Prop Revolt 0.4.028 September 2026 NewNew Loadout mode: before the round everyone puts together up to four picks at the locker in the lobby, separately for Prop and Hunter. Each pick costs 1 to 3 points, and the host…