Store data
- UK price
- £17.75
- US price
- $19.99
- Positive reviews
- 100%
- Total reviews
- 5
- Release date
- 7 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | +1 | +50.0% | 0 | +41.4% |
| October 2026 | 3 | +1 | +50.0% | 0 | +70.7% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £17.75 | £17.75 | 0% | £17.75 | No change recorded |
| United StatesUSD · US | USD | $19.99 | $19.99 | 0% | $19.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | AED | 59.99 AED | 59.99 AED | 0% | 59.99 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$ 28.50 | A$ 28.50 | 0% | A$ 28.50 | No change recorded |
| BrazilBRL · BR | BRL | R$ 67,99 | R$ 67,99 | 0% | R$ 67,99 | No change recorded |
| CanadaCAD · CA | CAD | CDN$ 23.99 | CDN$ 23.99 | 0% | CDN$ 23.99 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 17.49 | CHF 17.49 | 0% | CHF 17.49 | No change recorded |
| ChileCLP · CL | CLP | CLP$ 11.999 | CLP$ 11.999 | 0% | CLP$ 11.999 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 77.00 | ¥ 77.00 | 0% | ¥ 77.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 48.999 | COL$ 48.999 | 0% | COL$ 48.999 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡9.600 | ₡9.600 | 0% | ₡9.600 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 115.00 | HK$ 115.00 | 0% | HK$ 115.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 174 999 | Rp 174 999 | 0% | Rp 174 999 | No change recorded |
| IsraelILS · IL | ILS | ₪71.99 | ₪71.99 | 0% | ₪71.99 | No change recorded |
| IndiaINR · IN | INR | ₹ 915 | ₹ 915 | 0% | ₹ 915 | No change recorded |
| JapanJPY · JP | JPY | ¥ 2,600 | ¥ 2,600 | 0% | ¥ 2,600 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 21,000 | ₩ 21,000 | 0% | ₩ 21,000 | No change recorded |
| KuwaitKWD · KW | KWD | 3.80 KD | 3.80 KD | 0% | 3.80 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 5 720₸ | 5 720₸ | 0% | 5 720₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 259.99 | Mex$ 259.99 | 0% | Mex$ 259.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM46.99 | RM46.99 | 0% | RM46.99 | No change recorded |
| NorwayNOK · NO | NOK | 235,00 kr | 235,00 kr | 0% | 235,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 30.99 | NZ$ 30.99 | 0% | NZ$ 30.99 | No change recorded |
| PeruPEN · PE | PEN | S/.48.49 | S/.48.49 | 0% | S/.48.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P599.00 | P599.00 | 0% | P599.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The island of Midwinter has fallen. You are what's left. Made with the blessing of the IP owner, on behalf of Mike Singleton's family.
An invading army holds the settlements, the factories and the heat mines. Against them: one officer, a silent radio, and a vast landscape of ice and snow.
Nearly 30 years before Breath of the Wild and 15 years before Far Cry, there was Midwinter.
In 1989 Mike Singleton handed players 160,000 square miles of freely roamable solid-3D terrain, a sniper rifle, vehicles scattered across the island for the taking, and no instructions on how to save the world — it was a new genre all its own. Midwinter was a strategy game, a stealth game, a first-person shooter and an open-world sandbox before most of those words existed. The lineage of the modern open world runs straight through Singleton's work to DMA Design's Grand Theft Auto and everything after it.
If you play open-world games, this is the ancestor. And nothing since has done quite what it does — find, recruit and then play as any of 32 individuals, switching between them as the war moves across the island.
Every survivor on this island is a real person, not a unit. They have their own skills, their own morale, their own friendships and grudges — and their own reasons to say yes or no when you come asking. Find them. Recruit them. Then command them directly, switching between them at will as the war spreads across the map. Who you recruit changes what you're capable of.
The original modelled an entire arctic mountainous landmass at a scale nothing else of its era attempted, and it's all still here: ridges, valleys, trees, frozen lakes and passes that matter. The terrain is the strategy. A ridge line is cover. A downhill run is speed (or danger). The open ground is where good people die.
Ski it. Drive it in a snow buggy. Launch off a peak in a hang glider and ride the air for miles. Take the cable cars up steep mountains. Vehicles are housed at Resistance garages scattered across the whole island in effectively unlimited supply — abandon one, take another, keep moving. Every method has its own speed, its own risk and its own cost in energy and time.
Get to a bunker, get the rifle up, and take the shot properly. Range, zoom, a compass on the horizon, radar, rounds you can count — and a breath meter you hold steady before you squeeze. A patient sniper is worth more than a squad out here.
You will not win this by shooting your way through. Pick your target — synthesis plant, factory, warehouse; this is what the enemy needs to move and conquer — wire the charges, set the timer, and be somewhere else when it goes. Dynamite is finite. Cut the supply lines and starve an army that outguns you, until the odds finally turn.
One switch flips the entire game between the authentic original pixel art and a fully modern art pass. Same world, same systems, two eras. Pair it with the Authentic learning curve for the original's famously merciless "the game explains nothing" design — or turn tutorials on and let it teach you. Or, go full OG and read the manual!
A full training academy on its own slice of the island: skiing, defense, driving and dogfighting, hang gliding, navigation, resistance, survival, and a final graduation run. Twenty scored drills, each in a contained practice area where nothing you do touches your saved game, ranked bronze, silver or gold. Take it if you want to arrive competent. Skip it if you'd rather the island taught you the hard way. And when you need to look something up mid-campaign, the Frostopedia is right there.
Rebuilt in Unreal Engine 5 with modern controls, lighting and performance — while keeping the systems, the scale and the cold that made the 1989 classic unlike anything else.
Midwinter Fan Remaster is made with the blessing of the IP owner, on behalf of Mike Singleton's family.
BATTLES - Enemy vehicles now keep coming at you, one after another, until you go inside a building or kill the commander. - The commander never comes first. CRASHES - Ram an enemy vehicle in the buggy or on skis and you crash, at any speed. The enemy vehicle is destroyed too. - Any enemy hit on your buggy now rolls it, and the buggy is lost. - A crash only hurts when a body part drops a colour band on PLAYER INFO. - CRASHES OFF now means no crashes at all: glider, buggy and skis. - A slow ski into a tree stops you instead of crashing you. - After a glider wreck with no injury you now see GLIDER WRECKED - ON SKIS. ARCTIC SURVIVAL SCHOOL - DOWNHILL CONTROL is finished. Part one runs you through gates with the game holding your speed. Part two gives you full control, with a picture of the safe line on its card. ALSO - MOD: MODERN ART stays on once you choose it. - SAVE GAME shows GAME SA...
Read full update on Steam ↗New Intro film on the title screen. Skip with Enter, Space or Escape. The enemy headquarters is hidden at the start. Recruit enough of your team to reveal it; the Frostopedia explains how. Snow buggies can roll over. Crossing a steep side slope too fast rolls the buggy; a windscreen outline and a low tone warn you first. Better drivers can go faster. Fuel burns faster the faster you drive. Plan your route around where you can refuel. Easy has a bigger tank, Hard a smaller one. Rocket grenades can miss. Aim at the centre of your view for the best odds. CO PLAYER (Windows only): from the pause page, the game writes a briefing you can hand to an AI assistant for hints or coaching. VIDEO options page: display settings, anti-aliasing, dither size. The minimap now scrolls with you instead of paging. Map index: a red X marks a facility type when every building of that type is destroyed. Civi...
Read full update on Steam ↗The first update since launch, and it is a big one This one collects everything done since the build you are playing. Keyboard and mouse are unchanged. FIXED 🐄 Team management: hand the driving to a companion, the buggy stays with the group, a prisoner never rides. The enemy hunts each character as in 1989. Stark gets shot at from minute one. Captured means captured: control passes to the next free teammate, or EVERYONE IS IN PRISON. Jailed teammates dimmed on the TEAM screen; rescue messages no longer read like a capture. Companions are saved with your game. Alertness as in 1989: sleep is the only thing that restores it. Ski falls follow the decoded 1989 rule, read the slope ahead of you, and scale with difficulty. Ski and buggy steering no longer speeds up with your frame rate. The hang glider crashes on a nose-dive and never lands inside a building. Demolished buildings show their...
Read full update on Steam ↗Midwinter v27.4 - everything since v26, tested through the day. Crashes and rescues After any crash - skis, snowbuggy or hang glider - you get up facing away from whatever you hit. A rescue now shows the crash and your injuries before anything else; the village screen comes after. Crash pictures match what you were riding: glider crash frames for a glider. A hang glider can no longer "land" inside a building; that is a crash now. Ski falls are dialled by difficulty: rare on Easy, frequent on Hard. Demolition and ruins Ruins stand at full height and can be seen from the slopes; blown-up buildings are tinted darker. You never come out of a demolition standing inside the ruin. Blowing up the enemy headquarters plays the victory film before the "Midwinter is free" card. Team and jail Companions: swapping on the COMPANIONS screen changes the driver; the buggy stays with the group. TEAM scr...
Read full update on Steam ↗Main changes Pausing with P and then opening a screen could leave you stuck, with your mouse clicks ignored. It no longer does, and the game stays paused when you close the screen: the world no longer runs on under the PAUSED banner. When you make a companion the LEADER while riding in a snow buggy, the buggy now stays with the new leader, with its fuel and missiles as they were. Leaving the map now puts you back where you came from. A demolished building no longer leaves an invisible wall where it stood. Resting and eating no longer cost alertness. Time spent awake and active still does. Hang glider: before a launch the game now warns you with an INJURED PILOT card if the pilot is badly injured, or an UNSKILLED PILOT card if he has little gliding skill. Either pilot will fly only just above stall speed. You can still launch. Hang glider: left-click in flight fires one homing missile....
Read full update on Steam ↗Fixed - A crash, power cut or full disk during a save can no longer destroy your previous save. If a save cannot be written, the game now tells you and your old save stays intact. - A character captured near a Police Station that had already been destroyed could never be freed. A destroyed Police Station can no longer hold anyone, and anyone held in one is released when you load your game. - Clicking a captured character on the team screen no longer puts his name on every screen. You now see " IS A PRISONER", and your passengers are no longer dropped. Known issue - A captured character you are playing can still move and act, and can even free himself. Capture will be properly enforced in the next update. - Companions travelling with you are not yet stored in a saved game: after loading, you continue alone and they wait where you saved. This will be fixed in a coming update.
Read full update on Steam ↗The big one first: the in-game manual is now the fully remastered 179-page Midwinter manual - rewritten against the rebuilt game, proofread, in the style of the 1989 original. Open it from the Frostopedia: the gold READ THE MANUAL button. Fixes, mostly found while checking the game against that manual: Enemy-held buildings now say so: hover one on the ENTER screen and it reads ENEMY HELD; try to go in and ENEMY HELD flashes on screen. A refused attempt costs no game time. What you do about it is up to you. Enemy-held synthesis plants now block entry like other enemy-held buildings, and demolishing one pays the supply morale bonus it always should have. Hang-glider: coming down on a mountain lake now counts as water, like skiing onto one - judged by where you actually touch down. A captured team member can no longer be selected as the active character. Development-only controls (the ma...
Read full update on Steam ↗Thanks to everyone who bought Midwinter in week one. v23 is live (about 110 MB, automatic).Where the work went: the Arctic Survival School. I played all 20 lessons myself, fixed what I found, and had three independent code reviews on every test build. Result: every lesson can now be completed; lessons are sealed off from your campaign (never save, never change your game); keys behave as in the game and unused ones are dimmed; every lesson restarts cleanly from its card, the ESC menu, or the crash and out-of-bounds screens; crashes in a lesson are injury-only.Also in v23: an ESC menu everywhere with proper Save & Exit choices; buildings enter from farther away; switching characters outside a village lands on their Decisions screen; Load Game > Back returns to the title; skiing falls at speed toned down; sniper key prompts; the version number on the title screen; new installs default to...
Read full update on Steam ↗- Arctic Survival School: all 20 lessons re-tested and fixed; every lesson can be finished; lessons never touch or save your campaign; keys work as in the game (unused keys are dimmed); restart any lesson from its card, ESC, or the crash/out-of-bounds screens. - ESC menu anywhere: Continue, Options, Main Menu, Exit to Windows (Save & Exit / Exit Without Saving / Cancel). - Enter buildings from farther away. Character switch outside a village lands on their Decisions screen. Load Game > Back returns to the title. - Skiing falls at speed toned down. Sniper view shows key prompts. Version shown on the title screen. - New installs default to Easy + Retro; existing settings kept. - Advanced players: Ctrl+F10 = development testing mode (see Dev Update).
Read full update on Steam ↗£6.21 → £17.75.
3 concurrent players — the highest daily peak recorded at that point.
£17.75 → £6.21 · 65% off.
BATTLES - Enemy vehicles now keep coming at you, one after another, until you go inside a building or kill the commander. - The commander never comes first. CRASHES - Ram an enemy vehicle in the buggy or on skis and y…
New Intro film on the title screen. Skip with Enter, Space or Escape. The enemy headquarters is hidden at the start. Recruit enough of your team to reveal it; the Frostopedia explains how. Snow buggies can roll over.…
The first update since launch, and it is a big one This one collects everything done since the build you are playing. Keyboard and mouse are unchanged. FIXED 🐄 Team management: hand the driving to a companion, the bu…