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Steam player data · App 5056170

Midwinter Fan Remaster

View on Steam ↗Updated 24 Oct · 13:01 UTC
  • Single-player
  • Full controller support
  • Family Sharing
Steam

Store data

UK price
£17.75
US price
$19.99
Positive reviews
100%
Total reviews
5
Release date
7 September 2026
Concurrent players0Most recent successful sample
Today's peak233/144 samples
Tracked peak3Highest retained daily peak
Steam rating100%5 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5056170
App type
Game
Supported systems
Windows
Genres
Action, Adventure, Indie, Strategy, Early Access
Release date
7 September 2026
Last player update
24 Oct · 13:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit (1909 or later)
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
DirectX
Version 12
Storage
4 GB available space
Additional Notes
Mouse and keyboard required. Targets 1080p.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-12400 / AMD Ryzen 5 5600
Memory
16 GB RAM
Graphics
VIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
DirectX
Version 12
Storage
4 GB available space
Additional Notes
Mouse and keyboard required. 1440p and above. SSD recommended.

Launch window

Released 7 September 2026 · Tracking from 7 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
2
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
£17.75
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
2
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
£17.75
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 2Average 0Latest 0
0112223 Oct 2026, 14:00 UTC24 Oct 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days3+1+50.0%0+41.3%
October 20263+1+50.0%0+70.5%
September 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

FIND. RECRUIT. RESIST. CONQUER.

The island of Midwinter has fallen. You are what's left.  Made with the blessing of the IP owner, on behalf of Mike Singleton's family.

An invading army holds the settlements, the factories and the heat mines. Against them: one officer, a silent radio, and a vast landscape of ice and snow.

This is where the open world came from.

Nearly 30 years before Breath of the Wild and 15 years before Far Cry, there was Midwinter.

In 1989 Mike Singleton handed players 160,000 square miles of freely roamable solid-3D terrain, a sniper rifle, vehicles scattered across the island for the taking, and no instructions on how to save the world — it was a new genre all its own. Midwinter was a strategy game, a stealth game, a first-person shooter and an open-world sandbox before most of those words existed. The lineage of the modern open world runs straight through Singleton's work to DMA Design's Grand Theft Auto and everything after it.

If you play open-world games, this is the ancestor. And nothing since has done quite what it does — find, recruit and then play as any of 32 individuals, switching between them as the war moves across the island.

32 characters. 32 personalities.

Every survivor on this island is a real person, not a unit. They have their own skills, their own morale, their own friendships and grudges — and their own reasons to say yes or no when you come asking. Find them. Recruit them. Then command them directly, switching between them at will as the war spreads across the map. Who you recruit changes what you're capable of.

A whole island — hyper-realistic terrain. For 1989, anyway.

The original modelled an entire arctic mountainous landmass at a scale nothing else of its era attempted, and it's all still here: ridges, valleys, trees, frozen lakes and passes that matter. The terrain is the strategy. A ridge line is cover. A downhill run is speed (or danger). The open ground is where good people die.

Cross it your way — and there's always a ride.

Ski it. Drive it in a snow buggy. Launch off a peak in a hang glider and ride the air for miles. Take the cable cars up steep mountains. Vehicles are housed at Resistance garages scattered across the whole island in effectively unlimited supply — abandon one, take another, keep moving. Every method has its own speed, its own risk and its own cost in energy and time.

Advanced sniper mode — advanced for 1989, at least. Hold your breath.

Get to a bunker, get the rifle up, and take the shot properly. Range, zoom, a compass on the horizon, radar, rounds you can count — and a breath meter you hold steady before you squeeze. A patient sniper is worth more than a squad out here.

Sabotage over firefights.

You will not win this by shooting your way through. Pick your target — synthesis plant, factory, warehouse; this is what the enemy needs to move and conquer — wire the charges, set the timer, and be somewhere else when it goes. Dynamite is finite. Cut the supply lines and starve an army that outguns you, until the odds finally turn.

Play it in 1989 or in 2026 — your choice, any time.

One switch flips the entire game between the authentic original pixel art and a fully modern art pass. Same world, same systems, two eras. Pair it with the Authentic learning curve for the original's famously merciless "the game explains nothing" design — or turn tutorials on and let it teach you. Or, go full OG and read the manual!

Arctic Survival School — learn the mountain before it kills you.

A full training academy on its own slice of the island: skiing, defense, driving and dogfighting, hang gliding, navigation, resistance, survival, and a final graduation run. Twenty scored drills, each in a contained practice area where nothing you do touches your saved game, ranked bronze, silver or gold. Take it if you want to arrive competent. Skip it if you'd rather the island taught you the hard way. And when you need to look something up mid-campaign, the Frostopedia is right there.

Faithful, not frozen in amber.

Rebuilt in Unreal Engine 5 with modern controls, lighting and performance — while keeping the systems, the scale and the cold that made the 1989 classic unlike anything else.

Midwinter Fan Remaster is made with the blessing of the IP owner, on behalf of Mike Singleton's family.

Steam gallery

Screenshots

7 available
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