Store data
- UK price
- £4.59
- US price
- $4.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £4.59 | £4.59 | 0% | £4.59 | No change recorded |
| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
HUMAN INTELLIGENCE is a text adventure and psychological horror game set inside the work app of AFTERTYPE SYSTEMS. You have a ten-day contract, five customer assignments a day, and a selection of ready-written replies. Read the request, decide what you are willing to say, and send it under the name SABLE.
At first, the work is ordinary: a birthday card, washed earbuds, a small lie. Then the requests become intrusive. Records contradict their owners. Familiar voices say things they could not know. The next customer still expects an answer.
Pick between two or four authored replies. Customers respond to the words you send, and later conversations can remember your decisions. There are no relationship scores or visible performance gauges. Responsibility is carried by your replies and the events that follow them.
A detail you dismissed at work takes on a different meaning in the local news after your shift. Reread a customer’s account alongside the attached records, and the discrepancies become harder to explain away. You may not know what is happening. The next customer still needs an answer.
Offer reassurance or tell an uncomfortable truth? Decide what to reveal and what to leave unsaid. Revisit the conversation and its documents before choosing your reply. There is no response timer. Adjust the typing effects and text speed to suit how you read.
Complete fifty assignments across ten days and reach one of three contract outcomes. Reopen the completed conversation history before starting a new contract.
Single-player text adventure and psychological horror
Two or four complete replies with distinct consequences
Ten days, fifty customer assignments, three endings
Korean and English text
No live AI service or subscription required
| # | ||
|---|---|---|
| 01 | Detailed ExaminationExamined shared customer materials. | 100.0% |
| 02 | First ShiftCompleted Day 1 shift. | 100.0% |
| 03 | Probation PassedCompleted Day 3 shift. | 100.0% |
| 04 | The InvestigatorCompleted your first investigation inquiry. | 100.0% |
| 05 | The MidpointCompleted Day 5 shift. | 66.6% |
| 06 | Contract Extended | 33.3% |
| 07 | Criminal Liability | 33.3% |
| 08 | Deep WaterCompleted Day 8 shift. | 33.3% |
| 09 | End of ContractCompleted all 10 days of customer assignments. | 33.3% |
| 10 | Immediate Dismissal | 33.3% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.