Steam release scheduled · App 5053940

Amusement Factory

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Adjustable Text Size
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • DualShock Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
10 November 2026
Positive reviews
—
Total reviews
—
Release date
10 November 2026
Player tracking—Begins when the game launches
Release date10 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5053940
App type
Game
Supported systems
Windows · macOS
Genres
Simulation
Release date
10 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit (version 21H1 or newer)
Processor
Intel Core i3-8100 or AMD Ryzen 3 1200
Memory
4 GB RAM
Graphics
Intel UHD Graphics 630, NVIDIA GeForce GT 1030 or AMD Radeon RX 550 - 2 GB VRAM
DirectX
Version 11
Storage
2 GB available space
Additional Notes
1280x720 minimum, mouse required, 30 fps at 1080p
Recommended
OS
Windows 11 64-bit
Processor
Intel Core i5-10400 or AMD Ryzen 5 3600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400 - 4 GB VRAM
DirectX
Version 12
Storage
2 GB available space
Additional Notes
1920x1080 at 60 fps with a full park

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 12.0 Monterey
Processor
Apple M1
Memory
8 GB RAM
Graphics
Apple M1 integrated GPU or Intel Iris Plus 640 - any Metal-capable GPU
Storage
2 GB available space
Additional Notes
1280x800 minimum, mouse or trackpad required
Recommended
Requirement
Requires an Apple processor
OS
macOS 14.0 Sonoma or newer
Processor
Apple M2 or better
Memory
16 GB RAM
Graphics
Apple M2 integrated GPU
Storage
2 GB available space
Additional Notes
Retina at 60 fps, native Apple silicon
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Your park starts as an empty field

There is a bus stop outside, a gate that does not open yet, and money in the bank. Everything else is yours to put there. Amusement Factory is a cozy theme park builder with a bright, stylized look, where you draw every path, choose every ride and then watch a few hundred people make their own plans in the place you built.

Build it your way

Lay roads tile by tile and set one-way streets where the crowds pile up. Place rides, shops, scenery and props from a catalog of tens of pieces, turning each one until it sits exactly right. Every ride comes with a plot and a queue you lay out yourself, so where a line runs and how far it stretches is your decision and nobody else's.

Rides that really run

Roller coasters, ferris wheels, drop towers, pirate ships, teacups, carousels, sky rides, bumper cars, swings and more. Each one loads its riders, runs its cycle and empties again, wears out and breaks down, and stands there costing you money until a mechanic gets to it. Set the ticket price, set how full it has to be before it will go, and then press "Ride it" and take the front seat yourself for a full lap, looking around you while the ride does the rest.

Guests with a day of their own

Buses pull up outside and drop off visitors who queue at your gates, walk in and decide what to do with their afternoon. They get tired, hungry, thirsty and eventually desperate need a toilet. Their mood is blended from everything the park does to them, so nobody grins in a park with litter (or worse!) on the paths and a broken ride in the middle of it. Feed them, sit them down, keep it clean, and keep an eye out for the pickpocket working the crowd until one of your cops spots them and escorts them out.

Shops, stalls and arcades

Ice cream, coffee, noodles, burgers, hot dogs, popcorn, candy floss, balloons and souvenirs, a sit-down cafe, and vending machines for the corners where a stall or shop will not fit. Every item is priced by you, and guests will tell you exactly what they think of it. Lay a carpeted arcade floor and fill it with coin-op machines, including claw machines where you set both the odds and the quality of the teddy bears inside.

Dig a lake and run boats on it

The water tool digs a pond with a real shore and bed. Paint a lane out across the water into a closed circuit, and your fleet of boats runs laps of whatever route you drew, past the mountains and under the bridges your guests walk over the top of.

A campaign, and a park with no rules

The campaign is a guided first park followed by ten locations, bought in order, each with its own plot size, terrain, land price, starting grant, wage bill, difficulties and goals. One hands you a flat meadow and a generous budget. Others hand you a lake to design around, rocks to pay to shift, and a deadline. Or skip all of it and take free play: a random world, an absurd bank balance, and nothing to prove. Become the next theme park tycoon or roller coaster rockstar!

And the rest of it

Day and night, with ride bulbs, lanterns and string lights coming on after dark

Seasons and weather, and rain that sells a surprising number of umbrellas

Staff to hire: cleaners, mechanics, medics, cops and firemen, all paid every day

Research across four tracks, funded at whatever rate you can afford

Mouse and keyboard, controller, or touch: one finger builds, two fingers pan and pinch to zoom

Steam gallery

Screenshots

8 available
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