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Steam player data · App 5050710

Labhorror

View on Steam ↗Updated 21 Oct · 02:01 UTC
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

UK price
£9.09
US price
Awaiting regional check
Positive reviews
100%
Total reviews
10
Release date
2 September 2026
Concurrent players0Most recent successful sample
Today's peak013/144 samples
Tracked peak1Highest retained daily peak
Steam rating100%10 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5050710
App type
Game
Supported systems
Windows
Genres
Action, Casual, Indie
Release date
2 September 2026
Last player update
21 Oct · 02:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 x64
Processor
Intel Dual Core
Memory
2 GB RAM
DirectX
Version 11
Storage
200 MB available space
Recommended
OS
Windows 11 x64
Processor
Intel Dual Core
Memory
4 GB RAM
DirectX
Version 11
Storage
200 MB available space

Launch window

Released 2 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
10100% positive
Twitch peak
Not recorded
Price observed
£5.45
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 03:00 UTC21 Oct 2026, 02:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days100.0%00.0%
October 2026100.0%0-14.0%
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A first-person horror set in a locked mansion the size of a city block. Carry three scrolls out of a 200-metre labyrinth while a man with an axe walks its corridors. Your flashlight is the only thing he will not walk into.

You are not a hero. You are a contractor.

The paperwork calls it an extraction job: enter the mansion, recover three artifacts, walk back out, and the corporation wipes what is left of your sentence. The fine print mentions an outsider on the premises, armed. The briefing gives you exactly one useful fact about him — he cannot stand direct light in the eyes.

The mansion is a labyrinth of 200 by 200 metres: five-metre corridors under 4.6-metre ceilings, sixteen halls swallowed into the floor plan, and lamps that stand like islands in the dark. The building does not light itself for you. Between the lamps there is only the cone of your flashlight, and that  cone is also your weapon — a short protective burst that pushes him back and then leaves you in the dark for two full minutes while it recovers.

He hunts by sight and by sound. He hears you sprint. He hears a bottle drop. Sixty wardrobes stand along the corridors, and behind their doors you can wait him out while the floor creaks and you count the seconds. Get it wrong and the last thing you hear is not footsteps.

The labyrinth does not remember your path — so you leave one. Throw coloured glowsticks and the corridors slowly fill with your own breadcrumb trail, up to two dozen burning at once. Drop a noise trap and he walks toward the sound instead of toward you. Drink from a bottle and your legs hold out a little longer. Every one of those is a choice made in the dark with something moving two corridors away.

The scrolls are somewhere in the building. Ten seconds of the tracker will show you where — once a minute. Take all three and the tracker turns around and points you at the only door that opens outward.

Getting in was the easy part.

KEY FEATURES:

A 200 x 200 METRE MANSION-LABYRINTH. Five-metre corridors, 4.6-metre ceilings, sixteen halls, 145 lamps, seventy pieces of furniture. Built as a single continuous space with no loading screens.

ONE HUNTER, NO WEAPONS. A man with an axe walks the corridors, hunts by sight and sound, and never stops. You cannot fight him. You can blind him for a moment, hide from him, or outrun him — nothing else.

THE FLASHLIGHT IS A RESOURCE. Six seconds of protective light, then two minutes of darkness while the charge comes back. Spend it wrong and the next encounter is unarmed.

SIXTY PLACES TO HIDE. Step into a wardrobe, hold still, and listen to how close he passes.

LEAVE YOUR OWN LIGHT BEHIND. Infinite coloured glowsticks, up to 24 burning at once, turn an amnesiac labyrinth into a map you drew yourself.

NOISE IS A TOOL. 24 noise traps pull him away from where you need to be. 36 water bottles keep your stamina alive.

A TRACKER, NOT A MAP. Ten seconds of scroll vision, sixty seconds of cooldown — and after the third scroll it points to the exit.

SET UP YOUR OWN RUN. Three difficulty profiles, plus switches for hiding spots, noise lures, glowsticks and the ceiling lamps. Turn off the lights and the mansion becomes a different game.

A PROLOGUE THAT IS NOT A MENU. The job starts in a prison cell, with the terms read out loud.

NEW ARTIFACT POSITIONS EVERY RUN. Each new game rolls a fresh seed for the three scrolls.

5 STEAM ACHIEVEMENTS.

There is no safe route. There is only the one you can still walk back.

Steam gallery

Screenshots

5 available
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