Store data
- UK price
- £9.09
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Running the store is your job. Listening to the customers is your punishment.
Rude Supermarket Simulator is a first-person supermarket management game for 1–4 players. Order products, carry boxes, stock shelves, set prices, run checkout, and clean up customer messes. Work alone or split the jobs with friends while customers fill the store with rude, strange, and completely unnecessary commentary.
Order products: Choose what the store needs and pay for delivery boxes using the store’s money.
Carry and stock: Move physical boxes through the store, assign products to compatible shelves, and keep the sales floor supplied.
Organize overstock: Move extra products into backroom storage so they are ready when shelves run low.
Set prices: Control each product’s store-wide selling price. Charge too much and customers may refuse to buy.
Run checkout: Scan and bag individual products, accept payments, and count out the correct cash change.
Clean the store: Deal with the messes customers leave behind before they affect the next shopper.
Customers enter the store, search for products, react to what they find, queue, pay, and leave.
Missing products, high prices, dirty floors, long waits, and checkout problems can damage an individual customer’s experience.
Customer outcomes feed into complaints, store reputation, and future customer traffic.
Customers also deliver a growing collection of voiced remarks that are rude, strange, personal, or simply unnecessary. There are no dialogue choices. You just have to hear them.
Unlock additional products and the fixtures required to sell them.
Purchase and place new shelves, refrigerators, freezers, registers, and other store equipment.
Hire physical cashiers, stockers, and cleaners who perform real store jobs.
Add backroom storage space as the operation grows.
Balance sales against product costs, wages, rent, utilities, equipment, and expansion purchases.
Play solo or share one online store with up to three other players.
Split up stocking, checkout, cleaning, ordering, pricing, and store organization however you want.
Money, inventory, customers, employees, progression, and the physical store are shared by the whole group.
The host’s store persists between sessions, including its fixtures, stock, unlocks, employees, reputation, and finances.
Prepare the store before opening and decide what needs attention first.
Keep checkout moving, shelves stocked, and messes under control while customers are inside.
Finish the remaining work after customer entry ends, then clock out when the team is ready.
Review sales, expenses, profit, customer outcomes, reputation changes, and stock problems in the end-of-day report.
You will not have enough time to do everything. Make meaningful progress, learn what went wrong, and come back with a better plan tomorrow.
Stock the shelves. Balance the books. Survive the customers.
| # | ||
|---|---|---|
| 01 | Ach Phone Inquiries 10 | 40.0% |
| 02 | Ach Clocked Out | 30.0% |
| 03 | Ach Dept Bakery | 30.0% |
| 04 | Ach Dept Beverages | 30.0% |
| 05 | Ach Dept Household | 30.0% |
| 06 | Ach Now Hiring | 30.0% |
| 07 | Ach Room To Grow | 30.0% |
| 08 | Ach Store Level 10 | 30.0% |
| 09 | Ach All Departments | 20.0% |
| 10 | Ach Candy Rack | 20.0% |
| 11 | Ach Customer Service | 20.0% |
| 12 | Ach Dept Chilled | 20.0% |
| 13 | Ach Dept Frozen | 20.0% |
| 14 | Ach Dept Produce | 20.0% |
| 15 | Ach Dept Seafood | 20.0% |
| 16 | Ach Phone Inquiries 100 | 20.0% |
| 17 | Ach Store Level 25 | 20.0% |
| 18 | Ach Store Level 50 | 20.0% |
| 19 | Ach Store Level 100 | 0.0% |
1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.