Store data
- UK price
- £3.49
- US price
- $3.99
- Positive reviews
- 0%
- Total reviews
- 1
- Release date
- 27 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | -98.4% |
| October 2026 | 1 | 0 | 0.0% | 0 | -88.8% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £3.49 | £3.49 | 0% | £3.49 | No change recorded |
| United StatesUSD · US | USD | $3.99 | $3.99 | 0% | $3.99 | No change recorded |
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| PhilippinesPHP · PH | PHP | P139.00 | P139.00 | 0% | P139.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The primary objective in World of Stars is to conquer all stars on the map. Strategically manage your fleet, capture neutral and enemy stars, manage ship production, reinforce your defenses, and expand your territory to achieve victory.
Every map offers a different strategic challenge. Control key stars, establish reinforcement routes, surround enemy positions, and adapt your strategy to the movements of your opponents.
Basic Rules
Stars: The game board consists of various interconnected stars, each producing ships over time. Stars can be neutral, controlled by the player, or controlled by enemies.
Fleet Movement: Send fleets of ships from one star to another to reinforce friendly stars or attack enemy stars.
Fleet Size: When sending a fleet, choose how many ships to send.
Combat: When a fleet reaches an enemy star, combat begins. The attacking and defending ships fight, and if the attacking fleet defeats the defenders, the star is captured.
Production Rate: Each star produces ships over time. Higher-level stars can produce ships at a faster rate.
Star Modes: Stars can be developed into different modes, allowing you to specialize them for different strategic purposes. Choose how each star contributes to your empire and adapt your production to the situation on the map.
Map Layout: Each level features a different map layout, with varying distances and connections between stars that affect your strategy.
Strategies for Victory
Early Expansion: Quickly capture nearby neutral stars to increase your ship production. Avoid expanding too far and leaving your stars undefended.
Balanced Fleet Distribution: Keep enough ships at your stars to defend them. Sending 100% of your ships may secure an important target, but it can leave the star you launched from vulnerable.
Choke Points and Key Stars: Identify and control strategically important stars or positions that can limit enemy movement or provide strong ship production.
Continuous Pressure: Keep pressure on your opponents. Attack when their forces are weak or spread across multiple positions, preventing them from safely consolidating their forces.
Resource Management: Use your ships efficiently. Overcommitting to an attack can leave your territory exposed, while undercommitting may fail to capture an important star.
Adaptation and Flexibility: React to your opponent's actions and be ready to switch between offense and defense as the situation changes.
Timing and Coordination: Time your attacks to reach multiple stars in quick succession. Coordinated attacks can overwhelm an opponent and make it harder for them to respond.
Reinforcement Lines: Establish reinforcement routes that allow ships to move quickly between your stars. This helps reinforce frontline positions when they come under attack.
Master the map, manage your fleets, and adapt to your opponents. Every level presents a different strategic challenge, requiring you to balance expansion, defense, and aggression to conquer the stars.
Hey everyone! The game is out now, but development is continuing rapidly. Here’s what I’m currently working on and what you can expect in future updates:🌐 Multiplayer — The Big OneMultiplayer is a major feature I’m working towards.For now, if you want to share your custom-created levels, you can upload the map’s JSON file to the Community Hub and other players can download it.With the multiplayer update, sharing and playing custom levels will be much more convenient, directly from within the game.The first version of multiplayer will support local network play. You’ll also be able to use tools such as Hamachi or similar software to emulate a local network and play with friends over the internet.Later, I plan to set up a dedicated server, allowing you to connect and play directly over the internet without needing any additional software.There’s a lot more planned, and development isn’...
Read full update on Steam ↗0 positive · 1 negative.
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hey everyone! The game is out now, but development is continuing rapidly. Here’s what I’m currently working on and what you can expect in future updates:🌐 Multiplayer — The Big OneMultiplayer is a major feature I’m w…