Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 2 | — | — | 0 | — |
| November 2026 | 2 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Sneak into a castle guarded by a sleeping dragon with 3 other players, grab as much gold and treasure as you can, and flee before the dragon wakes up.
In Dragon's Heist, a mage teleports you and your crew of dwarven thieves to random locations inside the castle. Your goal: explore corridors and rooms, grab every piece of treasure you can find, and make it out alive with the loot... alive.
The castle isn't empty. Greedy goblins patrol the halls and attack anyone who crosses their path. Fight them off or avoid them using stealth and items that keep you hidden. Every fight costs time — and sometimes gold.
Eventually, the dragon wakes up. From that point on, exploration is off the table: find the return portal opened by the mage, dodge the dragon, and get out fast.
Key Features:
4-player co-op, infiltration and risk management
Randomized loot every run: treasure, coins, and artifacts scattered across the castle
Constant strategic choice: fight goblins or avoid them
Revival system: a fallen teammate can be revived once if you're nearby
Rising tension: the dragon's awakening turns exploration into a chase
Playable races: dwarves available now, halflings, elves, and humans coming soon
The bigger the risk, the bigger the haul. But a lost teammate isn't coming back twice.
NewIntro cinematic, which all players can vote to skip togetherNew loading screen and splash screenDragon egg: grab it, carry it, throw itDragon wake-up cinematic, followed by the portal openingGoblins: attacks, voices, random looks, group tacticsGoblin Mask itemRandom loot in chestsAttack combos for the Dwarf and the HumanSlide while sprintingDragon stomp knocks players flyingMatch timerFinal scene, end portal and Game Over screenNew town level, with fresh props and lightingCharacter selection in the lobbyEnglish translationImprovedDragon AI: real flight, aerial chases, longer-range fire, patrols around the eggThe dragon hunts whoever carries the egg and blocks the way back to the portalThe dragon's footsteps shake the screenHit feedback: red flash and camera shakeLots of new sounds: footsteps, swings, hits, landings, goblin voices, dragon snoring and wings, bridge collapseVoice chat...
Read full update on Steam ↗NewOpenable doorsA bigger, reworked main mapLockpicking chestsArrival cinematicLoading screen before a runSpawn padsSpectator mode after deathPlayer nameplatesVolume controlsFall damage, hit doors and chest soundsImprovedRedesigned main menuRefreshed settings menuFixedJumping against walls and onto gold pilesJump animation can now be cancelledCombos after jumping or runningSpawning and syncing in multiplayerSound position and sync in multiplayerChest lockingFall damagePlayer names overlapping in the lobbySound panning
Read full update on Steam ↗NewNew hest soundsA satisfying new sound when scooping up goldFixAttacks no longer get stuck mid-comboCutscene no longer incorrectly plays while in the lobbyPlayers can see themselves in the lobby
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
NewIntro cinematic, which all players can vote to skip togetherNew loading screen and splash screenDragon egg: grab it, carry it, throw itDragon wake-up cinematic, followed by the portal openingGoblins: attacks, voice…
NewOpenable doorsA bigger, reworked main mapLockpicking chestsArrival cinematicLoading screen before a runSpawn padsSpectator mode after deathPlayer nameplatesVolume controlsFall damage, hit doors and chest soundsImpr…
NewNew hest soundsA satisfying new sound when scooping up goldFixAttacks no longer get stuck mid-comboCutscene no longer incorrectly plays while in the lobbyPlayers can see themselves in the lobby
NewNew in-game arrival cinematic