Store data
- UK price
- £3.59
- US price
- $3.59
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | -81.4% |
| October 2026 | 1 | 0 | 0.0% | 0 | -84.3% |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £3.59 | £3.23 | 10% | £3.23 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $3.59 | 10% | $3.59 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | CNY | CN¥18.00 | ¥ 16.20 | 10% | ¥ 16.20 | No change recorded |
| ColombiaCOP · CO | COP | COP 11,499.00 | COL$ 10.349 | 10% | COL$ 10.349 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 2,150.00 | ₡1.935 | 10% | ₡1.935 | No change recorded |
| Hong KongHKD · HK | HKD | HK$25.00 | HK$ 22.50 | 10% | HK$ 22.50 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 39,499.00 | Rp 35 549 | 10% | Rp 35 549 | No change recorded |
| IsraelILS · IL | ILS | ₪14.25 | ₪12.82 | 10% | ₪12.82 | No change recorded |
| IndiaINR · IN | INR | ₹209.00 | ₹ 188 | 10% | ₹ 188 | No change recorded |
| JapanJPY · JP | JPY | JP¥530 | ¥ 477 | 10% | ¥ 477 | No change recorded |
| South KoreaKRW · KR | KRW | ₩4,400 | ₩ 3,960 | 10% | ₩ 3,960 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 0.950 | 0.85 KD | 11% | 0.85 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,320.00 | 1 188₸ | 10% | 1 188₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$59.49 | Mex$ 53.54 | 10% | Mex$ 53.54 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 10.99 | RM9.89 | 10% | RM9.89 | No change recorded |
| NorwayNOK · NO | NOK | 47,50 kr | 47,50 kr | 0% | 47,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 6.39 | NZ$ 6.39 | 0% | NZ$ 6.39 | No change recorded |
| PeruPEN · PE | PEN | S/.11.25 | S/.11.25 | 0% | S/.11.25 | No change recorded |
| PhilippinesPHP · PH | PHP | P139.00 | P139.00 | 0% | P139.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
TOWERPULSE is a single-player tactical survival roguelite set within a hostile signal tower. Every ascent forces you to build under pressure: choose weapons, stack upgrades, exploit synergies, and keep moving as the tower closes in.
The signal never waits. Standing still empowers the horde, ignored pickups decay, and every floor introduces a new threat to read on the fly.
Assemble an evolving arsenal of weapons, modifiers, and relics.
Choose upgrades that reshape your attacks, movement, and battlefield control.
Turn system interactions into a build capable of surviving the next floor.
Escort a signal through multiple relay points.
Hold hostile zones, extract under pressure, and adapt as objectives change.
Use obstacles, destructible supplies, and enemy explosions to control the horde.
Face elite enemies and bosses as the climb intensifies.
Push for higher floors, more kills, and stronger run records.
Learn the tower’s rhythm, one failed ascent at a time.
| # | ||
|---|---|---|
| 01 | Ach First Run | 70.0% |
| 02 | Ach Boss Colossus | 40.0% |
| 03 | Ach First Boss | 40.0% |
| 04 | Ach Floor 5 | 40.0% |
| 05 | Ach Kills 1000 | 40.0% |
| 06 | Ach Boss Eye | 30.0% |
| 07 | Ach Floor 10 | 30.0% |
| 08 | Ach Boss Hive | 20.0% |
| 09 | Ach Kills 10000 | 20.0% |
| 10 | Ach Boss Mitosis | 10.0% |
| 11 | Ach Floor 20 | 10.0% |
| 12 | Ach Archivist | 0.0% |
| 13 | Ach Boss Anchor | 0.0% |
| 14 | Ach Boss Citadel | 0.0% |
| 15 | Ach Boss Prism | 0.0% |
| 16 | Ach Bosses 25 | 0.0% |
| 17 | Ach Elites 100 | 0.0% |
Thank you for playing TOWERPULSE. Every floor now opens with an animated card, the live ranking becomes a race, the Pulse can be followed without taking your eyes off Cubi and the shop buys your items back. The Tower also lets slip new clues about its story. Floor openings Every floor opens with an animated card: number, sector, objective and its icon. A boss is named before it arrives and a floor modifier is announced. The card then settles into the objective panel. A completed contract is stamped "ACCOMPLISHED" on its panel, where its reward is added. It no longer shows in the middle of the screen, on top of Cubi. Live ranking The rank panel becomes a race: you see the rival just above you and the gap to close, and every overtake is celebrated. The floor timer is compared with the floor record, ahead or behind, speedrun style. A new record is flagged as soon as it falls. The Pulse T...
Read full update on Steam ↗Thank you for playing TOWERPULSE. This small update fixes a display glitch of the Pulse in the 3D view. Fixes At the start of a floor in the 3D view, the Pulse ring around Cubi could show in the wrong place for one frame.
Read full update on Steam ↗Thank you for playing TOWERPULSE. The bosses gain size and presence: they are bigger, you feel their steps underfoot, and their movements finally carry weight. Bosses All eleven bosses are 25% bigger, body and contact area included. Their attacks keep their reach. They walk with weight: each foot stays planted while the body moves over it, then lifts to swing forward; the body dips on every step, sways, leans when it speeds up and turns with inertia. You feel their steps: dust on the floor, a light shake when they are close, a heavy thud from the biggest ones. The Mitosis and the Prism float and glide on uneven waves, banking into their turns; the Citadel rumbles on its treads and stirs up dust; the Anchor leans on its rolling spheres. At rest, bosses breathe instead of standing frozen, and the Hammer absorbs its landings with a real rebound. Bosses no longer swell to the music: their...
Read full update on Steam ↗Thank you for playing TOWERPULSE. This update follows your feedback: you can fall into the pit, obstacles no longer bounce you back, the inventory has a limit, and several effects gain volume with the 3D decor. Arena and Movement Only the arena's walls still bounce you back. Obstacles, crates and the Barricade's walls block you without a bounce, and a dash slides along them. In the central-pit arena, you can now fall into the pit. A fall is never lethal: you lose half of your current HP and come back at the edge you fell from, invincible for 1.5 s. A dash can cross the pit. A broken crate (freight fallen from the ceiling, medical drop) disappears instead of leaving a wreck. Workshop The Workshop becomes a workbench: your robot in the centre, the upgrades as modules around it, in four branches (Chassis, Arsenal, Economy, Mobility) wired by circuits that light up. Eight new upgrades: Ar...
Read full update on Steam ↗This update brings new encounters, a discoverable codex, and clearer combat and progression feedback. New: Tower Codex - 26 entries covering enemies, elites, and bosses. - Discover their behaviors, characteristics, and tips for fighting them. - Encountering an enemy reveals its entry; defeating it unlocks a lore fragment. - Inspect enemy models and voxel artwork directly in the codex. - Available from the main menu, pause menu, and archives, in English and French. New Encounter: The Arbiter - A rare new elite can appear in Ascension from floor 11 onward. - Accept a D20 duel: attempt a Parry or an Assault, each with different risks and rewards. - An animated die launches, bounces, and settles to reveal your result. - Features a new voxel model, dedicated sound effects, and a voice announcement. - Duels are optional: you can keep fighting normally. Grapple and Equipment - The grapple is...
Read full update on Steam ↗End-of-Floor Bonuses Your performance now earns bonus XP: taking no damage, finishing at full health, reaching a kill target, saving your abilities, or completing a floor without dashing, manually grappling, or hitting bumpers. Rewards are revealed one by one, followed by a breakdown and final total. The report stays on screen until you confirm. Bonus caps scale with your progression to keep rewards balanced. Enemies & Progression - Introducing the Children of the Hive, featuring the Carrier and Repairer with voxel models and animations. - Improved Carrier movement to reduce corner trapping. - A larger, tougher Repairer. - Adjusted enemy compositions and early-floor Tower pressure. - Collision fixes and improvements to Colossus behavior. Weapons & Combat - Improved implementation of weapon evolution effects. - Mouse-controlled manual grappling, with an animated cable and sound effects...
Read full update on Steam ↗Three New Floor Types The Tower now features three new arena types, each bringing a different challenge: - Ring Arena: Fight around a central pit where positioning matters. Navigate the surrounding ring and watch your footing during crowded encounters. - Freight Elevator: Battle on an ascending industrial platform while freight crashes down from above. Watch the impact warnings and use the fallen crates as temporary cover. - Static Discharge Tiles: Electrified floor tiles charge up before releasing powerful discharges that can damage and briefly stun both you and your enemies. Time your movements and lure the horde into the danger zones. New environments, new hazards, and more ways to turn the Tower against its own defenders. New Cubi Model - New detailed model for all five classes, in gameplay, menus, and character customization. - More detailed armor, floating hands, and class-speci...
Read full update on Steam ↗VISIBLE IMPROVEMENTS Projected fists, wider axe swings, animated weapons, and colors that evolve with their upgrades bring every attack to life. In Survival and Carnage, you can also discover holograms in the arena and enjoy animated XP collection at the end of each wave or floor. A reorganized home screen, dedicated leaderboards, and an interface available in both French and English complete these new features.
Read full update on Steam ↗Compare your best daily run with other TOWERPULSE players! A Dedicated Daily Leaderboard A separate leaderboard for each day, starting at midnight UTC. Your best result is kept: the highest floor reached comes first, followed by your kill count. Three views are available: World, Friends, and Around Me. Reliability and Interface Fixed an issue that could make Steam appear unavailable in-game even when the client was connected. Improved handling of queued scores during connection interruptions. The challenge now updates in the menu when a new day begins. Runs started before midnight remain tied to their original day. Leaderboard entries and personal records reflect the selected daily challenge, with French and English labels. In the demo, daily results remain local and are now kept separate from regular runs. To view Steam leaderboards in the full game, enable Daily Ascension, then open...
Read full update on Steam ↗Thank you for playing TOWERPULSE. This update improves combat readability and fixes several interactions with arena obstacles and bosses. Interface and Readability Health is now easier to read in the HUD and below the character, with clearer danger thresholds. Damage now leaves a short delayed trail, healing displays the recovered amount, and visual warnings highlight critical health levels. Upgrade cards now display their progress with stars, the next rank, and the MAX state. Combat and Arena Player projectiles no longer pass through solid arena obstacles. Scrap mines now trigger correctly on bosses and deal damage to them. Vortex mines, fire zones, orbital weapons, and ricochet saws now recognize bosses correctly as targets. Vortex mine slow effects applied to bosses are now cleared correctly when the effect ends.
Read full update on Steam ↗Thank you for playing TOWERPULSE. Every floor now opens with an animated card, the live ranking becomes a race, the Pulse can be followed without taking your eyes off Cubi and the shop buys your items back. The Tower…
Thank you for playing TOWERPULSE. This small update fixes a display glitch of the Pulse in the 3D view. Fixes At the start of a floor in the 3D view, the Pulse ring around Cubi could show in the wrong place for one fr…
Thank you for playing TOWERPULSE. The bosses gain size and presence: they are bigger, you feel their steps underfoot, and their movements finally carry weight. Bosses All eleven bosses are 25% bigger, body and contact…
Thank you for playing TOWERPULSE. This update follows your feedback: you can fall into the pit, obstacles no longer bounce you back, the inventory has a limit, and several effects gain volume with the 3D decor. Arena…
This update brings new encounters, a discoverable codex, and clearer combat and progression feedback. New: Tower Codex - 26 entries covering enemies, elites, and bosses. - Discover their behaviors, characteristics, an…
End-of-Floor Bonuses Your performance now earns bonus XP: taking no damage, finishing at full health, reaching a kill target, saving your abilities, or completing a floor without dashing, manually grappling, or hittin…