Steam release scheduled · App 5048340

EXCISA

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Camera Comfort
  • Custom Volume Controls
  • Stereo Sound
  • Steam Cloud
  • Stats
Steam

Store data

Store status
Coming soon
Scheduled release
29 October 2026
Positive reviews
—
Total reviews
0
Release date
29 October 2026
Player tracking—Begins when the game launches
Release date29 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5048340
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Adventure, Indie, Strategy
Release date
29 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 or AMD FX-6300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 with 2 GB VRAM
DirectX
Version 11
Storage
2 GB available space
Additional Notes
Requires a 64-bit processor and operating system.
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

EXCISA is a tense, first-person occult horror roguelite where your choices are the only thing separating you from the truth—or whatever is sitting across the table.

THE ANGEL NEVER LIES. THE DEAD HEAR YOU, TOO.

Buried deep within a forgotten internet forum lies an anonymous post. Its author details the steps of a ritual used to summon an Angel inside an abandoned house—an entity that answers a single question with the absolute truth. No half-truths. No lies.

Anna's brother vanished without a trace years ago. After the police declared it a cold case and moved on, Anna stumbled upon the post. In desperation, she performed the ritual to learn the answer to the one question that had haunted her for years:

“What happened to my brother?”

After Anna, it's your turn.

You have your own question—the one that keeps you awake at night. It already lies folded on the séance board. The tarot cards are ready. The dice are in your hand. Tonight, you cross the threshold of the House.

The Angel knows the answer.

You just have to summon it.

THE CARD IS THE CHOICE. THE DICE ARE THE RISK.

Every action consumes a turn. When you choose to summon, select one of three tarot cards drawn from the Major Arcana. Each card foretells two things: what it may grant if the roll favors you—and what may answer if it turns against you.

Then, you must decide: how many dice will you roll?

1 or 2 dice can bring money, healing, blessings, and ritual tools. They prepare you for what's coming—but you can never complete the ritual this way.

3 dice  are the only path to the Angel. Only the highest possible roll advances the ritual. Anything else means silence. Or something worse.

The dice are loud. The more you roll, the more the House notices you.

FIVE CHAIRS. ELEVEN UNINVITED GUESTS.

Every roll is a flare in the dark. Your call isn't just heard by the Angel; it's heard by eleven distinct nightmares starving for this world. Each comes with its own rules, behaviors, and weaknesses:

One bites every turn.

One copies itself.

One only moves when you reach for the Angel.

One calls another guest to the table.

Learn to recognize who has taken a seat across from you—and figure out how to banish them.

NO TRADITIONAL HUD. THE ROOM TELLS YOU EVERYTHING.

Blood on your hand and the color draining from the room warn you as your body weakens.

The burning candles are your clock. When they burn out, your time is up.

Your heartbeat warns you when fear is about to overwhelm you.

Order supplies through a disconnected phone.

Ask for holy water, salt, iron nails, or another ritual tool. No one answers. Moments later, a portal opens above the table, and what you asked for falls through.

Blessings bend fate in your favor. Cursed items poison every roll—but offer real power in return. Keep one and accept its bargain, or sacrifice a precious turn and surrender it to the bowl.

The bowl accepts more than objects.  When you need better odds, it will take blood instead—health offered in exchange for luck.

SIX DEPTHS DOWNWARD

Descend through six depths. Each depth introduces a new twist while keeping everything that came before it in play.

The flames burn lower. The near-misses leave their mark. Nothing stays quiet anymore.

STAND UP—OR STAY SEATED.

Between depths, you must decide:

Stand up: Bank your score and leave the table behind while you still can.

Stay seated: Continue with everything you've gained—and every curse still lying in front of you. If you die before standing up, the progress of your entire session is lost.

ASK, IF YOU DARE.

Survive the night. Reach the Angel.

What you claim in the House is yours forever.

The ritual awaits. Choose a card.

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Screenshots

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