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Steam player data · App 5046240

Helion Conflict

View on Steam ↗Updated 12 Nov · 13:51 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Co-op
  • Online Co-op
  • LAN Co-op
Steam

Store data

UK price
£7.15
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
11 November 2026
Concurrent players0Most recent successful sample
Today's peak080/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5046240
App type
Game
Developer
Publisher
Supported systems
Windows · macOS
Genres
Casual, Indie, Strategy
Release date
11 November 2026
Last player update
12 Nov · 13:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
DirectX 11 capable GPU with 2 GB (GeForce GTX 750 Ti / Radeon R7 260X)
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Sound Card
DirectX compatible
Additional Notes
A microphone is recommended for voice chat. Online play requires an Internet connection.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-9400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
GeForce GTX 1060 / Radeon RX 580, 4 GB
DirectX
Version 12
Network
Broadband Internet connection
Storage
4 GB available space
Sound Card
DirectX compatible
Additional Notes
Recommended for large maps with eight players.

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 14 Sonoma
Processor
Apple M1
Memory
8 GB RAM
Graphics
Apple M1
Storage
2 GB available space
Additional Notes
Only Apple Silicon - No Intel Macs
Recommended
Requirement
Requires an Apple processor
OS
macOS 15 Sequoia
Processor
Apple M2 Pro
Memory
16 GB RAM
Graphics
Apple M2 Pro
Storage
2 GB available space
Additional Notes
Only Apple Silicon - No Intel Macs

Launch window

Released 11 November 2026 · Tracking from 11 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.15
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.15
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011111 Nov 2026, 19:00 UTC12 Nov 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
November 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The factories never stop. They build for whoever holds them.

Helion Conflict is a real-time strategy game that removes everything that is not a decision. No base building, no resource management, no tech trees. Across the system stand factories, and every one of them builds without pause for whoever currently holds it. You do not gather resources - you take the enemy's production and point it back at them.

The share is the decision

You do not send "a fleet", you send a percentage. Fifty per cent takes the neighbouring factory and leaves your own defended. Ninety takes two - and your own with them, if your opponent notices. Every attack is also an opening, and because every factory on the map is building the whole time, the question is never whether, only now or in ten seconds.

A factory lost is a factory that builds against you

That is the swing that decides matches. Take one and your production rises while theirs falls, in the same instant. A front does not creep - it tips.

Turn a fleet in mid-flight

Nothing launched is committed. Select a fleet that is already under way and point it at a new target - it swings onto the new course in a wide arc, and the arc costs time. Feint at one factory, take the other, and watch the enemy's relief fleet realize too late.

Dig in

Any factory you hold can switch to defence: it keeps building at a third of its rate while its walls climb to double strength. Every friendly neighbour makes the shield stronger - a compact empire is tough everywhere, an overextended one is brittle.

Distance has a price

Every fleet brakes the longer it has been under way. A strike straight across the system takes almost twice as long as covering the same distance in short hops - so the ground you take also shortens your supply lines.

COMMANDER: the war gets an economy

Commander mode lays a second layer over the map: the war economy. Ironworks mine iron while they are linked to your factories - and every linked ironworks pushes production in its range higher still. Gold factories mine gold anywhere, and linked ones mine more of it. Upgrade your mines through three stages before their deposits run dry - and when the enemy cuts a link, you feel it at once.

Your main base is your life

While it holds a single link to your supply network, it is untouchable - lose the last link and it turns vulnerable, lose your last main base and you are out. So you build turrets on your factories that fire on every enemy fleet in range, and you convert a fortress into a second main base before you need one.

The general's toolbox

A satellite reveals the whole map for ten seconds - garrisons, rates, enemy stockpiles. An orbital strike removes a quarter of everything in its radius after six seconds of warning, friend and foe alike: the axe for every wall. Your war plan sets your empire's stance to attack, defence or economy - each a trade, none of them free.

Gold buys seconds

When the wave is already inbound, every second counts: reinforcement drops ten ships into your main base's garrison at once, instant ships five into every ready factory - expensive, but now. And on a team, you ship iron and gold to wherever the front is tipping.

Three ways to play

CLASSIC is the game distilled: the map, the factories, the decisions - nothing else. The E-SPORT setting bolts the tournament frame on top: point-mirrored fixed maps, pinned rules, fixed start positions, spectator seats - equal chances down to the last ship. COMMANDER adds resources, a main base and the long game - and turns the skirmish into a war.

Minutes, not hours

A small system is over in minutes; a commander match is a full war the same evening. You pick the mode, the size, the opposition and the rules before it starts - and after that there is nothing left to manage, only to play.

Together or against each other

Up to eight players on one map, in free-form teams or every player for themselves. Voice and text chat, split between your team and everyone, so a plan stays a plan. Short of players? Fill the seats with AI at three levels.

Every match can be watched again

Helion Conflict records every match - not as video, but as a recipe. A recording is a few kilobytes and replays the match exactly as it happened. Skip ahead, pause, and find the moment the front gave way.

Features

Capture enemy factories - their production is instantly yours

Real-time strategy with no base building - hold, divide, attack

Percentage-exact fleet splitting as the central decision

Redirect fleets in mid-flight - the turn costs time, the feint is real

Shield mode: dig in, build at a third, withstand up to double

Fleets brake over distance - deep strikes are slow, supply lines matter

Commander mode: iron and gold networks, a main base to defend, war plans

Turrets, a spy satellite, orbital strikes, crisis reinforcement, instant ships

Upgrade mines through three stages - but deposits run dry

E-SPORT setting with mirrored tournament maps and spectator seats

Online multiplayer for up to eight, with teams, voice chat and password lobbies

AI opponents at three levels, set per seat

Maps from a handful to 240 factories, plus a map editor and Steam Workshop

A replay of every match, instant rematch, spectator mode

Available in 15 languages

Steam gallery

Screenshots

6 available
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