Store data
- UK price
- £4.59
- US price
- $4.24
- Positive reviews
- 100%
- Total reviews
- 6
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -2 | -50.0% | 0 | -81.1% |
| October 2026 | 2 | -2 | -50.0% | 0 | -81.4% |
| September 2026 | 4 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £4.59 | £3.90 | 15% | £3.90 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.24 | 15% | $4.24 | No change recorded |
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| ChinaCNY · CN | CNY | CN¥22.00 | ¥ 18.70 | 15% | ¥ 18.70 | No change recorded |
| ColombiaCOP · CO | COP | COP 13,999.00 | COL$ 11.899 | 15% | COL$ 11.899 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 2,700.00 | ₡2.295 | 15% | ₡2.295 | No change recorded |
| Hong KongHKD · HK | HKD | HK$30.00 | HK$ 25.50 | 15% | HK$ 25.50 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 49,499.00 | Rp 42 074 | 15% | Rp 42 074 | No change recorded |
| IsraelILS · IL | ILS | ₪17.99 | ₪15.29 | 15% | ₪15.29 | No change recorded |
| IndiaINR · IN | INR | ₹259.00 | ₹ 220 | 15% | ₹ 220 | No change recorded |
| JapanJPY · JP | JPY | JP¥655 | ¥ 556 | 15% | ¥ 556 | No change recorded |
| South KoreaKRW · KR | KRW | ₩5,450 | ₩ 4,630 | 15% | ₩ 4,630 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.250 | 1.06 KD | 15% | 1.06 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,650.00 | 1 402₸ | 15% | 1 402₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$73.99 | Mex$ 62.89 | 15% | Mex$ 62.89 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 13.49 | RM11.46 | 15% | RM11.46 | No change recorded |
| NorwayNOK · NO | NOK | 59,50 kr | 59,50 kr | 0% | 59,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 7.89 | NZ$ 7.89 | 0% | NZ$ 7.89 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
SPACE CARRIER ZERO is a retro space action game going from the scale of a frigate to a full planetary scale killer with a incremental twist.
You command a carrier holding station while the sector empties its fleet at you from every bearing. As you fight to survive with a set of different carrier types, card packs drops that permanently increase your power across runs. Build your ship, pick weapon evolutions, and build power across runs through card drops.
CHOOSE YOUR PATH THROUGH THE SYSTEM
Every node pays: wrecks, weapon drops, card packs, salvage. And every second you stay, the alarm climbs: first fighters, then elites, then an intercept fleet of capital ships. The jump drive needs thirty seconds to charge before you can move on, but you need to stay if you want to get strong enough to beat the gates and nuke the final planet.
FIVE ACTS, AND THE LAST ONE IS THE PLANET
Five acts of route choices: garrisons, caches, drydocks, and more to choose from as you fly through the system. Act gates end at the fleet's own infrastructure: an orbital shipyard that keeps launching hulls while you break its cradles, a War Moon, and end the threat at the Capital World.
THE BUILD IS THE RUN
Twelve carrier types to play. Lots of weapons, from railguns to a launcher that drags a formation into one point and implodes it. And a relic catalog that changes the way your weapons and ship plays.
One carrier. Five acts.
Many weapons across ballistic, ordnance, and energy families.
A relic catalog that changes your run
Capital ships with destructible gun decks and prizes inside
An alarm system to challenge and reward tenacity
Permanent card collection with infinite levels
A generative darksynth score that escalates with the fight.
A robot voice with a hundred-word vocabulary and a firm grasp of priorities.
| # | ||
|---|---|---|
| 01 | Ach One Broadside | 84.0% |
| 02 | Ach Flashpoint | 63.7% |
| 03 | Ach Gatecrasher | 60.8% |
| 04 | Ach Body Count | 57.9% |
| 05 | Ach Salvage Master | 57.9% |
| 06 | Ach Deep Run | 55.0% |
| 07 | Ach Take The Hit | 52.1% |
| 08 | Ach Capital Offence | 49.2% |
| 09 | Ach Hull To Hull | 49.2% |
| 10 | Ach Open Manifest | 47.8% |
| 11 | Ach Hold The Line | 44.9% |
| 12 | Ach Powder Train | 44.9% |
| 13 | Ach Empty Magazine | 43.4% |
| 14 | Ach Hard Currency | 37.6% |
| 15 | Ach Long Watch | 37.6% |
| 16 | Ach Ghost Hunter | 36.2% |
| 17 | Ach Exterminator | 34.7% |
| 18 | Ach Dreadnought Hunter | 33.3% |
| 19 | Ach Immaculate | 33.3% |
| 20 | Ach Salvage Master Ii | 33.3% |
| 21 | Ach Linebreaker | 30.4% |
| 22 | Ach Full Circle | 28.9% |
| 23 | Ach Pileup | 21.7% |
| 24 | Ach Blood Debt | 11.5% |
| 25 | Ach Ghost Fleet | 0.0% |
| 26 | Ach Wrecking Crew | 0.0% |
New: Custom difficulty card rules - CARD POWER: choose how much of your card collection's bonus you bring into a run (100%, 50%, 25%, 10% or none). - CARD DECK: lock your collection when the run launches. Packs opened mid-run still level your cards, but their power only kicks in on your next run. - Both raise the run's payout and rating like the other custom rules. Endless Expeditions: more variety - Each seed and depth now makes its own voyage, and replaying the same seed and depth gives the same one. - Mission pairings change from voyage to voyage. - The three checkpoint bosses are drawn from nine capital ships. - Each route now flies through its own sector: asteroid belt, nebula, salvage field, ion storm, solar flare or pulsar field. - The setup screen shows the checkpoint bosses before launch. Each leg's choice shows its boss and where each route goes. Run report: Damage Dealt - D...
Read full update on Steam ↗- Bounded rudder steering, quieter leveling, and clear run-exit controls. - Safer progression curves, economy scaling, and physical/defense limits. - Selectable expedition depths with boss checkpoints and extraction. - Seeded objectives, enemy doctrines, and support/risk route choices.
Read full update on Steam ↗- Fixed the Run Log numbering the first two runs of every save as "Run 1" and every later run one too low. - The Run Log now shows each run's difficulty and Weight (e.g. "VETERAN x2.36", "CUSTOM x3.1"), and the report card shows "CUSTOM // WEIGHT x3.14". Custom runs from before this update show "CUSTOM" only. - The mine cap has been raised from 32 to 256. - Off-screen mines are no longer drawn, which saves some performance on mine-heavy builds. - Fixed the NEMESIS line overlapping DEEPEST WAVE in the Run Log at larger text sizes. - Fixed the Codex and Ship screen titles running into their tabs at larger text sizes. - The Run Log only shows a nemesis once something has killed you at least twice. - The archived report card footer now reads "ENTRY 1 OF 6 ON RECORD" instead of a second, conflicting run number.
Read full update on Steam ↗Fixing gamepad support in Steam so it should work without manually updating buttons
Read full update on Steam ↗Learn at your own pace. Tutorials wait for Continue by default, with an optional automatic setting. Opening encounters use smaller, bounded squads. Node briefings can be reopened during a visit.See what your cards do. Card reveals include their prestige-adjusted contribution. The prestige preview explains exactly what you lose, what you keep, and how much stronger future cards become. Reset costs and rewards stay the same.Recover from a dangerous burst. Survival protection catches overlapping hits near critical hull. After the grace window, spending three uninterrupted seconds above half hull recharges it; a full repair still recharges it immediately.Keep your ship's character. Campaign cards still apply automatically. Bastion keeps its existing crowd armor and gains up to 15% additional hull damage reduction while surrounded. A better Classic Endless rhythm. Keep your full campaign p...
Read full update on Steam ↗The weapons codex now tells you where every undiscovered gun lives: each "???" row names the mount size it needs and the root career that forks into it, and the band above lists what is still missing by size. Career cards that would put a new gun in your codex are tagged NEW and dealt more often, and every first discovery pops a toast with your running count.
Read full update on Steam ↗Updated the tutorial to be less rushed, at your own pace and more comprehensive with all the game systems (weapons, relics, alarms/pressure, and cards)Updated the Corsair chassis to be more thematically fun for the broadside pirate ship fantasyImproved the ship screen and made it available during weapon selection to help develop your buildAdded unique Artifact cards which add new gameplay mechanics like endless mode, full roster chassis select, replay last ship, and a new palette.Shiny cards are shinier.
Read full update on Steam ↗Full performance pass, reducing if not eliminating most frame stuttersAdded rudder steering as a control option for keyboards (Forward with A/D for Steering)Full text content pass for weapon and relic clarityRelics can be shiny nowSome UX improvements during gameplay
Read full update on Steam ↗New: Custom difficulty card rules - CARD POWER: choose how much of your card collection's bonus you bring into a run (100%, 50%, 25%, 10% or none). - CARD DECK: lock your collection when the run launches. Packs opened…
- Bounded rudder steering, quieter leveling, and clear run-exit controls. - Safer progression curves, economy scaling, and physical/defense limits. - Selectable expedition depths with boss checkpoints and extraction.…
- Fixed the Run Log numbering the first two runs of every save as "Run 1" and every later run one too low. - The Run Log now shows each run's difficulty and Weight (e.g. "VETERAN x2.36", "CUSTOM x3.1"), and the report…
1 positive · 0 negative.
Fixing gamepad support in Steam so it should work without manually updating buttons
1 positive · 0 negative.