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Steam player data · App 5041470

Liminal Heist

View on Steam ↗Updated 21 Oct · 03:02 UTC
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

UK price
£9.09
US price
Awaiting regional check
Positive reviews
83%
Total reviews
12
Release date
2 September 2026
Concurrent players0Most recent successful sample
Today's peak019/144 samples
Tracked peak1Highest retained daily peak
Steam rating83%12 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5041470
App type
Game
Supported systems
Windows
Genres
Action, Indie
Release date
2 September 2026
Last player update
21 Oct · 03:02 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
any WebGL2-capable GPU
Storage
100 MB available space
Additional Notes
Edge WebView2 Runtime (bundled with Windows 10/11)
Recommended
OS
Windows 11 (64-bit)
Memory
8 GB RAM
Graphics
dedicated GPU

Launch window

Released 2 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
10100% positive
Twitch peak
Not recorded
Price observed
£5.45
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 04:00 UTC21 Oct 2026, 03:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days100.0%0-4.9%
October 2026100.0%0+19.4%
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A first-person horror game where the thing hunts by sound, not by sight. You broke into an abandoned mansion — and the door locked behind you. The hallway past the foyer was six meters long, and you have been walking it for twenty minutes. Something else is here. It cannot see you. It can hear you.

In LIMINAL HEIST every action has a price in decibels. A crouched step is almost nothing. A run is a scream through the whole house. A bumped chair, a jar knocked off a shelf, a shattered bottle — the thing hears it all, and every wall between you muffles sound by more than half. Making noise two rooms away is nearly safe. Sprinting down a straight corridor is suicide.

Your goal: find 3 blueprint sheets and 5 teleporter parts, carry them to the pad in the great hall, and power it up. During activation you must not step out of the circle — or the field collapses.

The house is generated anew every run and deliberately confuses you with repeating rooms. A spray can is the only way to know whether you have been here before: paint anything on the walls, freehand, exactly as your hand moves. Glow sticks mark dead ends with light. Sound traps, assembled from an alarm clock, a spring and a wire, go off after 18 seconds and drag the thing to the far end of the house. Closets can hide you — if you hold your breath.

And when hiding is no longer an option, there is the flashlight: blind the thing the moment it howls. Somewhere in the house lies a shotgun. Two shells. No more.

KEY FEATURES:

IT HUNTS BY SOUND. An honest sound model: per-action loudness, muffling through walls, and an AI that walks toward noise, not silhouettes;

SOUND IS YOUR CURRENCY. Sneak, walk, sprint, drop things — every rustle is part of your survival budget;

SURVIVAL TOOLS: a spray can with true freehand wall painting, glow-stick markers, craftable sound traps, closets with breath-holding;

FLASHLIGHT AND A SHOTGUN. Blind the thing mid-howl — or spend the only two shells you will ever get;

SILENCE IS A CHOICE. Pick up any object and either hurl it — loud enough for the whole house — or set it down quietly, for almost nothing;

DOORS THAT MATTER. A shut door muffles sound almost like a wall, so close them behind you. The creature does not open doors — it smashes them off their hinges, and the wreckage shows you where it has been;

A DIFFERENT HOUSE EVERY RUN. Deterministic seed-based generation: type a word, get the same mansion. One seed = one floor plan;

NO THIRD-PARTY ENGINE. Pure WebGL2: every texture, every piece of furniture and every frame is generated by code at launch;

5 STEAM ACHIEVEMENTS;

TWO LANGUAGES: Russian and English.

Steam gallery

Screenshots

11 available
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