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Steam player data · App 5039370

SubSurvival: SSN-13 "Grendel"

View on Steam ↗Updated 27 Oct · 03:21 UTC
  • Single-player
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£3.90
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
26 October 2026
Concurrent players0Most recent successful sample
Today's peak07/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5039370
App type
Game
Supported systems
Windows · Linux
Genres
Simulation
Release date
26 October 2026
Last player update
27 Oct · 03:21 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Dual Core
Memory
4 GB RAM
Graphics
Integrated
Storage
250 MB available space
Additional Notes
1920×1080
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Quad Core
Memory
8 GB RAM
Graphics
Integrated
Storage
250 MB available space
Additional Notes
2560x1440

Linux

Minimum
OS
64- Bit
Processor
Dual Core
Memory
4 GB RAM
Graphics
Integrated
Additional Notes
1920×1080
Recommended
OS
64- Bit
Processor
Integrated
Memory
8 GB RAM
Graphics
Integrated
Additional Notes
2560x1440

Launch window

Released 26 October 2026 · Tracking from 27 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.90
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.90
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011127 Oct 2026, 02:00 UTC27 Oct 2026, 03:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You are the captain. The reactor, the crew, the sensors, the weapons - every system on the boat is yours to command, and every mistake is yours to survive.

ABOUT THIS GAME

SubSurvival is a deep, real-time nuclear submarine simulator with a phosphor-green command interface. There are no cutscenes and no quick-time events - just you, a 100-metre steel tube, twelve crewmen doing their jobs, and a cold, hostile ocean full of things trying to kill you.

The whole boat is simulated. Trim the reactor rods against coolant temperature or SCRAM it and wait out the cooldown on battery. Manage the electrical bus - every pump, radar, and sonar draws kilowatts, and a dead battery means a black, deaf boat. Watch O2 and CO2. Fight fires and flooding compartment by compartment. Seal a section to save the ship - and whoever's inside it.

HUNT OR BE HUNTED

Realistic detection warfare: build sonar tracks from faint bearings to fire-control solutions, exploit the thermocline, go deep, go quiet

Full weapons suite: homing torpedoes, cruise missiles, nuclear missiles, noisemaker decoys, and SEA TALON anti-air missiles

Enemies that hunt back: frigates with helicopters and sonobuoy fields, attack subs that evade below your torpedoes' depth envelope, patrol aircraft, minefields

Your noise is their map: cavitation, worn bearings, active sonar pings - everything you do radiates

LIVING BOAT, LIVING CAMPAIGN

12 autonomous crewmen who stand watch, eat, sleep, fight fires and flooding, and die - manning matters

Scripted campaign plus endless procedural tasking: intercepts, strikes, convoy escorts, reconnaissance, joint operations

Multiple scenarios from a forgiving first patrol to a shallow, mined channel transit with no deep escape

Day/night cycle, dynamic weather and sea state, ocean currents, coastal bathymetry

Career log tracks your patrols, kills, deaths, and meltdowns across games

SURVIVE

Breakdowns strike without warning: pump trips, leaks, fires, radiation. Wear grinds down machinery unless your crew maintains it. Auto-pause catches disasters at high time compression - or turn it off and live dangerously.

The sea doesn't care about your mission. Bring your crew home.

Steam gallery

Screenshots

7 available
More game data · Seller history