Store data
- UK price
- £13.75
- US price
- $14.99
- Positive reviews
- 0%
- Total reviews
- 1
- Release date
- 28 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
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| Last 30 days | 3 | +1 | +50.0% | 0 | -22.8% |
| November 2026 | 3 | +2 | +200.0% | 0 | +878.6% |
| October 2026 | 1 | -1 | -50.0% | 0 | -92.3% |
| September 2026 | 2 | — | — | 0 | — |
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| United StatesUSD · US | USD | $14.99 | $14.99 | 0% | $14.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Pro Wrestling Tycoon has left Early Access. Thank you to everyone who booked a card, built a company, or shared feedback along the way. Whether this is your first day in the chair or the start of another run, welcome to the full release.
The turn is yours until you end it. Book the television. Put a house show in a town that still cares. Decide who goes home looking like the star of the night. Then the day moves. Other companies book their own cards. A contract comes due. Someone in the locker room wants a word, and the newspaper already has a version of last night.
Pro Wrestling Tycoon is a day-by-day wrestling promotion sim. The card, the roster, the money, the network deal, and the stories people are still arguing about at the end of the year all sit on your desk. You play the promoter. The rest of the industry keeps moving while you do.
Run the night and watch it back: the gate, the segment grades, who got over, who got hurt, and what it did to the bank account.
You play in turns. While you are in, you book, negotiate, and deal with whoever is waiting outside the office. End the turn when the day is finished. In a save with one promoter, the calendar advances. Add more users and each of them takes a turn in the same world before the date moves. Pass the chair. The game writes the save as you go.
The morning opens on a dashboard you can arrange. Today's cards, the weeks ahead, messages, offers, promises, and the stories with the most heat. A show that is not booked, and a decision you have not answered, stay in front of you until you handle them. Finish the card, hand it to quick book, or call that date off and live with what it costs.
When the day advances, the cards run. Attendance, ratings, injuries, morale, money, and viewership come out of what was actually booked. Popularity settles. Debuts happen. Injuries heal or get worse. Offers resolve. Then it is morning again.
A show is a series. Premium, standard, or developmental. Weekly, monthly, or once a year. Open a date, pick a building, and lay out the night. Dark time sits before and after the broadcast. The televised window has to fit the show.
Matches. Participants, a gimmick, a finish, a referee, a road agent, and any title on the line. Order the card yourself. Auto-book puts the bout most likely to rate well in the main event, and keeps two matches of the same strength from sitting back to back.
Angles. Promos, attacks, and the beats between matches. This is how a feud moves on a week when nobody needs to wrestle.
Road agent notes. Pace, effort, risk, who looks strong, who takes the bump. The simulation reads them. A worker with creative control can refuse to look weak.
Auto-book. Fill a card from scratch, or keep the segments you already wrote and let the rest of the night be filled and reordered. Television can also book itself when the day advances.
House shows. Open dates between television. Tickets, merchandise, and chemistry. Ask two wrestlers to face each other, to team, or name the whole match, and keep running it until they click. Pin a request to one town on one night. The era you are in decides how often the road is worth running. A Golden Age company lives on house shows. In a television era they thin out, and the weekly show carries the business.
Tape ahead. Record the next few episodes in one building on one night, up to four. You pay the building once. Later episodes in the sitting come in colder, and anyone who works more than one of them feels it. Title changes happen when you tape. The newspaper waits until the episode airs.
Touring. Stay home all year, or take the company on the road and go dark when the tour window closes.
Once in a long while the night gets away from the plan. A preliminary wrestler goes to war with a name and walks out a star. The right voice, on the right show, cuts a promo that the whole territory feels. Those moments show up when the pieces are in place. You watch the building turn.
Push is a board, from the main event down to enhancement. Drag someone up a column and the crowd, the worker, and the rest of the card all read it. Staff sit beside them: announcers, commentators, managers, referees, road agents, and trainers.
Contracts. Verbal, written, and lifetime deals. Wages, bonuses, brand, alignment, and a manager. Give a raise, grant a perk, send someone to developmental, or release them after you have seen the cost. Pending offers resolve overnight. When a rival puts a written deal in front of your talent, you can match it, counter it, or let it sit.
Gimmicks. Schedule a change when a character has gone stale. Fresh plays. Stale shows up on the creative board, next to who is on fire and who is ice cold.
Masks. A mask is its own name, with prestige that climbs when it is worn in matches that matter and fades on the shelf after it is retired. A known mask pops the crowd, gets the wearer over, and sells. In Mexico, and anywhere that wearer is already over, it means more. The mask can become more famous than the company.
Catchphrases. A good talker can get a line over. Microphone skill, charisma, momentum, and the size of the show decide if it sticks. Say it about once a week on television and it stays hot. Say it in every town and it dies. While it is hot, wins hit harder and the shirts move. The game tracks the heat. It leaves the line to you.
Talk to them. Attitude, teamwork, the weight, the habits, rehab, a break, retirement, or a move into a staff role. Every yes has a tradeoff. The answer depends on their personality and how they feel about you. A retired worker can be talked back into the ring, if they still have anything left and they still like you.
Promises. They will ask. A title shot. A better spot. A promise not to job. Creative control. A feud, a tag team, a friend hired, a rival fired. Accept, and you are on a clock that fits their personality. Keep it and the relationship rises. Miss it and it drops further than a simple no.
Discipline and crises. Failed drug tests, broken house rules, a story that got out. Fine them, suspend them, send them to rehab, or fire them. When it goes public, issue a statement, stay quiet, try to bury it, or hang the talent out. Networks notice.
Injuries. Who is out, for how long, and whether you can still book them. Hiatus, rehab, and suspension show on the roster.
Developmental. Child promotions and dojos are where the next card is built. Call someone up when they are ready, or send a veteran down.
Backstage. Friends, rivals, mentors, the people the room listens to, and who is miserable. Look before you put two of them in the same segment.
Figurehead. One active wrestler represents the company. A popular face whose personality reflects well on you sells more, fills more seats, and holds more viewers, and the effect grows the longer they hold the role. A poor choice sits under normal. Changing it locks the decision for 90 days.
Matches land harder when people are in programs.
Feuds. Two sides and a heat grade. Plan the next 90 days of television: an angle here, a match there, a blowoff on the premium. A hot feud sometimes runs through that show and pays off at the next one. Auto-plan lays the program out and leaves any segment you wrote yourself alone.
Tag teams and stables. Pairs and factions. Chemistry changes how a match plays, and it grows faster on house shows than on television. Hot stables get booked together. A manager in the corner matters.
Titles. Championships by brand and division. Limit a belt to a match type, a number of people, or one specific show, and auto-book will defend it there, champion included. Track the reign. Vacate it when the story asks.
Brands. Split the roster and the television, then book each side on its own cards.
Creative. A scouting board. Top faces, top heels, future stars, ring generals, who is on fire, who is ice cold, who is fresh, and who has gone stale.
The card is half the job. The other half is keeping the lights on.
Product. Comedy, danger, drama, realism, how far the show will go, storytelling, and violence. Lighting, music, sets, broadcast quality, and pyro. The crowd in front of you has tastes of its own, and the era you are in decides which of those tastes pay. A big show is graded on the styles and gimmick matches that era came to see.
The building and the booth. Venues by region, capacity, and rent. Default announcers and commentators. A televised show with an empty booth is handed your best available team. Leave the referee or the road agent off a match and the grade shows it.
House rules and backstage. Call times, media duties, a dry locker room. Catering, a trainer, a masseuse, hotels, a wellness program, drug testing. Each one costs money and changes what the roster will put up with. Break the rules and it can become discipline, or a story.
Tickets. Set the average for house shows, developmental, standard television, and premiums. Price past what the market will bear and the building looks empty. A single show can override the company price.
Merchandise and sponsors. Sales follow the shows, who is over, who is hot, and who is wearing a mask people already know. A good figurehead moves the pile. Sponsors pay the televised cards, and a smaller fee on the house shows.
Finances. A monthly ledger. Broadcasting, tickets, merchandise, sponsorship, and trade money on one side. Wages, production, travel, buildings, amenities, and the loan on the other. Pay a loan off early when the month allows.
Banks. Borrow when the gate is thin. The interest comes due, and a promoter who lives at the bank gets noticed.
Television. Pitch one show, or a whole slate of yearly events in one conversation. Time slot, length, and the split. Two shows cannot share a slot on the same night. A lapsed deal takes the show off the air. A public crisis moves how the network feels about you.
Your name on the building. Change the company name, the short name, and the logo. The office is yours.
You are one office with a pencil.
Rival promotions. They hire, release, book, protect the people they believe in, and come after yours. Take over a company that already exists, or found one. A new company starts from what your name is worth in that territory.
Diplomacy. Ally, trade talent, set up a developmental deal, or go to war. Try to end it. Or try something dirty and hope it stays out of tomorrow's paper.
Alliances. Independent promotions under one working agreement. Shared titles, supershows, talent that crosses the territory, dues, a pot, and votes. Host a visiting champion and that town shows up. Run a show in a member's home region from the outside and the gate comes in lighter. The presidency belongs to a person. Take over their promotion and the office stays where the alliance left it. Rival promotions found alliances of their own.
Territories. Every region has an economy, a wrestling industry, and an audience: how much drama, comedy, realism, edge, storytelling, and violence they want. A strong market and a cold one are not the same place to run a show.
Eras. The business changes under you. An era sets which shows matter, which styles are in favor, how many gimmick matches the crowd wants, and whether house shows are the lifeblood or a rarity. The United States, Japan, Mexico, and the British Isles each keep their own history. The morning a new era begins, the newspaper says what just changed. The date in the header tells you which one you are standing in.
News. Recaps, signings, injuries, scandals, birthdays, and the weekly, monthly, and yearly look back. The day's loudest stories sit on top, with a face on each one.
Rankings, awards, and a Hall of Fame. Power rankings through the year. On New Year's Day, a ballot from the year you just ran: wrestler, face, heel, match, angle, feud, promotion, show, pay-per-view, tag team, rookie, most improved, and comeback. A Hall of Fame that remembers careers.
The directory. People, companies, networks, dojos, banks, and sponsors. Search jumps you to a name.
You build the promoter. Three hundred points to start, across creativity, diplomacy, leadership, marketing, motivating, negotiating, networking, and persuasion. The work pays experience. Spend it when you level up. Negotiating a contract and selling a network are different skills, and both of them are yours to raise.
Scratchpads and the notes on a person's page stay with your user. They are where the long-term plans live. The other promoters in a shared save keep notes of their own.
Every automation option starts off. Turn on the ones you want, and that part of the company runs when the day advances.
Roster. Hiring, releases, extensions, push, alignment, and managers.
Developmental. Call-ups and send-downs.
Stories. Tag teams, stables, titles, shows, and feuds, filled out to what a company of your size should be running.
Business. Operations, ticket prices, and network deals.
Cards. Premium, standard, and developmental television, plus house shows on the weekdays and weekly count you set.
Talent relations. The talks, the crises, and the people coming back, so those decisions stay off your desk.
A feud plan leaves any segment you already wrote. A card you opened and did not finish can still hold the turn until you close it.
Choose a mod, find a world on the Workshop, or generate a Random universe. A built-in default universe is still in progress and is not included in version 1.0.
Mods. A base mod is the industry. Companies, people, titles, shows, networks, venues, dojos, alliances, gimmicks, and the rules of that world. Create one, edit it, import it, or export it. Pictures live in folders beside the database, and you can bring a whole folder in at once.
Steam Workshop. Subscribe to worlds and picture packs, or publish your own. A mod and its pictures are separate Workshop items. Subscribe to both when a world needs its portraits.
Random universe. The game generates a world, companies and people included. It takes a few minutes. Portraits start blank until you assign them. A generated world arrives with a Hall of Fame already behind it.
Bring a world with you. Convert a Pro Wrestling Sim or Total Extreme Wrestling IX database into a mod and book that industry. Companies, workers, contracts, titles and their history, teams, stables, relationships, alliances, feuds, shows, broadcasters, and venues come across. Picture filenames come with them. Booked cards and the image files themselves stay behind. Pro Wrestling Tycoon is not affiliated with Pro Wrestling Sim, Grey Dog Software, or Total Extreme Wrestling IX. Convert a database only with its creators' consent, and credit them when you share the result.
Steam Cloud keeps your saves. Mods and pictures stay on your machine.
Start from a mod, the Workshop, or a Random universe. Found a promotion or take the chair at an existing company. What you book, who you sign, and how the territory answers will decide what your company becomes. Here's to the next great card.
| # | ||
|---|---|---|
| 01 | First Save | 85.0% |
| 02 | First Promoter | 75.0% |
| 03 | First Mod | 27.5% |
| 04 | First Show | 27.5% |
| 05 | Workshop Publish | 0.0% |
Version 1.3.0 Added Wrestler cards on the Roster page have a Change Push button. It opens a list of every push tier, from Main Event down, with how many wrestlers are in each and the current tier marked. Pick a tier with the mouse or the arrow keys, then confirm to move the wrestler. Their card is highlighted in its new tier. Dragging between tiers still works. Networks can debut during a game. A network with a debut date after the start of the game stays off the air, out of search, and closed to negotiation until that day. Then it goes on the air and a Network Launch story appears in the news. Trying to negotiate with it before then tells you when it launches. The Network Editor has a Debut Date. A date after the mod's start date locks Status to Inactive until the network debuts. Clear the date for a network that is already on the air when the mod starts. Converting a TEW IX database...
Read full update on Steam ↗Version 1.2.0 Added Sponsors decide whether to offer a renewal when a deal is within 60 days of ending. Their fit with your company and any performance warning affect the decision. Accept a renewal before the current deal ends and it starts the next day. The Sponsors page marks it as scheduled, and the dashboard and inbox identify renewal offers. Booking a show lists every step at the top of the page. Select a step to go straight to it instead of using Previous and Next. A red dot marks Venue when no venue is chosen, Segments when the card is too short or too long, and Notes when there is anything to resolve. Network coverage on the Shows page lists pending deals, including their terms and start dates. Expiring Network Deals on the dashboard has a shortcut to negotiate with the network, with the show already selected. Changed Post-show recap articles have more ways to describe the cro...
Read full update on Steam ↗Version 1.1.0 Added The Appearance settings let you turn grade animations on or off. They are on by default, and your choice applies across saves. Networks can expand their coverage over time, strengthening their reach or entering another region in an area they already cover. News announces each expansion. Changed Roster cards show pay and remaining contract time or appearances on separate lines. Face and Heel tags no longer show counts. Booking a show now takes you through show information, tape ahead when available, venue, segments, notes, and review one step at a time. Eras can start and end on a specific date. The bundled timelines use historical transition dates, and a new era is announced when its date arrives. Existing eras with only years keep their full-year boundaries. The Relationships tab on a person page shows pictures for relationships and chemistry, and relationship str...
Read full update on Steam ↗Version 1.0.1 Added The card page shows participant pictures under each segment, grouped by side. Show participant pictures turns them off or back on, and the choice stays on this computer. Changed Companies with unfilled sponsor slots are more likely to receive a sponsor pitch. The chance rises with the proportion of slots left open; a recent sponsor walkout still reduces it. The person quick-look shows skills, momentum, freshness, and regional popularity in colored grade badges. A personality that helps the backstage atmosphere uses the top grade color on the quick-look and person page. The message window keeps a consistent height while you move between messages. Long subjects can be scrolled, and message tags scroll with the message. Contract negotiations have separate Expected Verbal Offer and Expected Written Offer buttons. Each fills the terms for that kind of deal, so you can c...
Read full update on Steam ↗Version 1.0 is here! Pro Wrestling Tycoon has officially left Early Access. To everyone who has booked a card, reported a bug, shared a suggestion, or given the game a chance: thank you. As a solo developer, reaching this milestone means a great deal to me. Whether you're joining for the first time or returning to the promoter's chair, welcome to 1.0. There are shows to book, stars to build, and a whole industry competing for the same fans. Your company. Your booking. Your consequences. Pro Wrestling Tycoon puts you behind the desk of a wrestling promotion, one day at a time. Take over an existing company or found your own. Choose who gets the push, build the title picture, negotiate the television, and keep enough money in the bank to do it again next month. That prospect you believe in could become the face of your company. Your biggest star could demand creative control. A rival co...
Read full update on Steam ↗Version 0.16.0 Added A card that fills the building shows a Sellout badge next to the attendance. It appears while you run the card and on the card page afterward. The Game Manual has a search box under the title. It filters the contents and the chapters to topics whose name or text matches. Clearing the search, or pressing Escape while the box is focused, restores the full manual. When nothing matches, the manual says so. On a televised show's book screen, Tape ahead records the next few episodes of that show in one building on one night. Pick a contiguous run of up to four upcoming episodes, starting with the next one that has not already been recorded. House shows cannot be taped ahead. The building is chosen once, and episode tabs switch among the cards in that sitting. A taping night pays the building, travel, production, hotels, and drug tests once. Writer fees and catering are...
Read full update on Steam ↗Version 0.15.0 Fixed Converting a Pro Wrestling Sim or TEW IX database keeps that world's networks. The built-in network list is added only when the world has none of its own. Added House Shows, under Booking in the sidebar, schedules several open days in the next two weeks at once. Auto-book these cards is on by default and fills each new house show, including any requested matches. Scheduling one date with auto-book off still opens the book screen. Booking or auto-booking a single day from the calendar is unchanged. Auto-Book House Shows can follow weekdays you pick and a weekly target of one to four shows. Set them on Automation under that option. A house show already on the calendar that week counts toward the target, and a preferred day that already has a show is skipped rather than replaced. Leave the weekdays empty to keep the default cadence. If your target is higher than a co...
Read full update on Steam ↗Version 0.14.0 Added A promoter can change the name, short name, and logo of their company from the company profile. Edit sits next to the name. The name and the short name are required. Clearing the logo uses the default picture. Only the promoter of that company can make the change. Alliances, under Around the World and Directory, lists every alliance in the world, including ones that have been dissolved. Each row names the alliance, its status, its president, how many members it has, how many titles it has, and the day it was founded. Open one to see the charter, the members, and the active titles. The charter shows dues, the title split, the appearance fee, the member cap, how friendly a company must be to join, and the money in the pot. A title shows its champions, how long they have held it, how many times they have defended it, and any booking limits. The same page is in the Go...
Read full update on Steam ↗Version 0.13.0 Added A promoter can ask a retired worker to come out of retirement and get back in the ring, from Talk To Person. That includes someone who left the ring for a staff job and stayed on the roster, and someone with no contract. The answer depends on their morale with the company, their relationship with the promoter, how well they can still wrestle, their popularity, their momentum, how close they are to their prime, and their personality. A yes puts them back in the ring. If they already work for you, they wrestle under the current deal. If they are unsigned, you have 60 days to offer them before anyone else can. When a day finishes advancing and the game window is in the background, the computer shows a notification with the new date. Turn this off in Appearance settings. Changed Naming a wrestler as the figurehead sharply raises their morale with the company and their...
Read full update on Steam ↗Version 0.12.0 Added A promoter can name an active wrestler as the figurehead of the company, from the company profile. The list shows each wrestler's contract picture. Popularity is a colored letter grade, and how well their personality fits the role is colored too, from Poor fit through Excellent fit. Faces represent the company better than heels. A popular wrestler draws more than an unknown one. A personality that reflects well on the promotion, such as charming, professional, or principled, outperforms one that does not. Merchandise, attendance, and viewership rise when the choice is a good one, and the boost grows the longer that wrestler holds the role. A poor choice sits a little under normal. With nobody in the role, those numbers stay where they are. Changing or removing the figurehead asks you to confirm, then locks the choice for 90 days. Companies run by the computer choo...
Read full update on Steam ↗Version 0.11.0 Changed The dashboard fills in sooner after you book a show, answer a decision, or open it again. A large roster no longer makes that wait as long. The same panels are still there, including today's cards and the next 90 days on your calendar. Added Converting a TEW IX database also imports events as shows. A yearly event keeps its month and the weekday it falls on. Monthly and weekly events keep that cadence. A set venue stays with the show. Converting a TEW IX database only marks a show active once it has debuted. A television show or event whose first date is after the world starts stays inactive until that day, then it joins the schedule. One that has already ended, or one marked dormant, stays inactive. A show with no debut date is already on the air. A skill TEW does not store is inferred from a related skill, such as technical ability for submission, and from the...
Read full update on Steam ↗Version 0.10.0 Added Modding has Convert TEW IX Mod. Choose a TEW IX database, enter its database password yourself, and it becomes a mod you can start a game from. The password is checked against the file and is not saved. CharmByte does not supply that password. Companies, workers, contracts, titles and their history, tag teams, stables, relationships, alliances, feuds, shows, broadcasters, and venues are copied. Picture filenames come with them. Booked cards, news, and the image files themselves stay behind. Pro Wrestling Tycoon is not affiliated with Grey Dog Software or Total Extreme Wrestling IX. Convert a database only with its creators' consent, and credit them when you share the result. You assume all risk of accessing, converting, or sharing that database. A converted worker keeps the personality stored in the database, and that personality sets their personality skills. A b...
Read full update on Steam ↗Version 0.9.0 Added A wrestler can come up with a catchphrase during a talking segment. Microphone skill, charisma, momentum, and the show decide whether it sticks. A green worker on a house show almost never does. A strong talker on weekly television is about as likely as before, and a hot talker on a premium show has a better chance. The game does not write the line. It tracks how over the phrase is. The day after it is born, a news story covers who got it over, the show, the segment, and who else was in it. A house show is a local note. A premium show is an industry story. Saying the phrase on the mic keeps it hot. A promo about once a week on television is the right amount. A second one the same night, or a line on every house show, wears it out. Leaving it unsaid cools it until it dies, and that wrestler can come up with another one later. While it is hot, wins and strong segment...
Read full update on Steam ↗Version 0.8.0 Added Pending Decisions has Quick Fill & Reorder beside Quick Book on a card that is not finished. Segments already on the card stay. The rest of the time is filled, then the card is reordered. Quick Book still replaces the whole card. Fixed Only wrestlers ask for in-ring booking demands: creative control, a better push, a protected spot, not jobbing, a title shot or title run, higher momentum, a gimmick change, a premium main event, a feud, or a tag team. Managers, referees, announcers, commentators, road agents, and trainers can still ask for a release, a pay raise, or to hire or fire someone. If none of those apply, they do not make a request.
Read full update on Steam ↗Version 0.7.0 Added Titles can be limited to certain matches, an exact number of participants, and specific shows. Leave those blank and the title can still be booked the way it is today. A battle royal stays off title matches unless the title lists that match. A Royal Rumble belt, for example, can require a 30-person battle royal on the Royal Rumble show. When a title is limited to a show, auto-book puts that match on the show and defends the title there, including the champion when the title is not vacant. Any limits you set are shown on the titles list, the title page, and a company's Titles tab. Each feud has a Plan screen for the next 90 days of televised shows. Book an angle or a match onto a show the same way you book a card, with the feud's wrestlers already in place. Saving puts that segment on the show immediately. Edit opens it again, and Remove takes it off a show that has...
Read full update on Steam ↗Version 0.6.0 Added A network negotiation can cover several shows in one pitch. The list is grouped by show type, and a group can be selected or cleared together, so every yearly event can go in at once. One time slot, length, and revenue share applies to the whole set. The network accepts or rejects all of them together. A rejection costs one hit to the relationship. A signed pitch still creates a separate deal for each show, so they expire and renew on their own. Two shows that air on the same day cannot share a time slot. Prime Time is unavailable when any selected show is developmental. Expected Deal fills terms the network would take for every selected show. Two or more shows produce one news story. One show still produces the usual story. AI companies shop their yearly events to a pay-per-view or subscription network as one package, and one news story covers that slate. Several...
Read full update on Steam ↗Version 0.5.0 Changed Converting a Pro Wrestling Sim world gives each region in an area its own popularity around the imported market score. The source stores one number per continent, and that number used to be copied onto every region in the area. The area still averages to that score. A region can land up to 12 points higher or lower, and the spread narrows near 0 and 100 so a value stays on the scale. Companies and workers are both varied this way. The same world converts the same way. Converting a Pro Wrestling Sim world opens the new mod in the editor and confirms the name. The convert screen used to stay open and list record counts, warnings, and source tables that were skipped. Edit Mods is wider. A long version or author is shortened in the list, and hovering that text shows the full value. The Dashboard keeps every panel on the board, including ones with nothing to report. H...
Read full update on Steam ↗Version 0.4.0 Added The first time you open the game after an update, What's New lists the additions, changes, and fixes. If you skipped a version, it includes every release since you last opened the game. Closing it remembers that you have seen them. Changed Workers ask for creative control only when they are a main eventer with a selfish personality: Egotistical, Ruthless, Mercenary, Opportunist, Backstabber, or Backstage Politician. Confident workers and anyone lower on the card no longer ask. A star names the same perk in contract talks only with one of those personalities. People who start dating usually have similar looks. A wide gap, such as an unattractive person with someone conventionally attractive, is uncommon. Couples who are already together stay as they are. New universes seed partners, spouses, and exes the same way. House shows use the company logo. They have no show...
Read full update on Steam ↗Version 0.3.0 Added Edit Mod has a Pictures screen. You pick a folder such as People or Companies, then copy one or more images from a folder on your device into it. File names stay the same, so they still match records that already use them. A name that is already there is skipped unless you choose to replace it. An active contract can gain a perk without a new deal. Grant Perk, on the contract dialog and on the person overview, adds Creative Control, a Private Locker Room, Paid Travel, Wage Matching, or Hiring Veto immediately. Perks already on the contract stay, and pay, term, and cuts are left alone. Granting Creative Control keeps that promise when you have one. Wage Matching only starts matching future higher signings of the same contract type. The person overview lists the perks already on each contract, and groups Give Raise and Grant Perk with the other contract actions. The...
Read full update on Steam ↗Made many improvements to the PWS importer/converter. Significantly improved the picture selection dialog.
Read full update on Steam ↗Added support for some older PWS mod database structures when importing and converting.
Read full update on Steam ↗Added a quick disclaimer when importing and converting PWS mods.
Read full update on Steam ↗Added a mod utility interface to import and convert mods from Pro Wrestling Sim to Pro Wrestling Tycoon. It converts as much as it feasibly can given how the two games have quite distinct database structures. This may need to be tweaked further in the future, but it's a good start for now.
Read full update on Steam ↗Version 1.3.0 Added Wrestler cards on the Roster page have a Change Push button. It opens a list of every push tier, from Main Event down, with how many wrestlers are in each and the current tier marked. Pick a tier w…
Version 1.2.0 Added Sponsors decide whether to offer a renewal when a deal is within 60 days of ending. Their fit with your company and any performance warning affect the decision. Accept a renewal before the current…
3 concurrent players — the highest daily peak recorded at that point.
Version 1.1.0 Added The Appearance settings let you turn grade animations on or off. They are on by default, and your choice applies across saves. Networks can expand their coverage over time, strengthening their reac…
Version 1.0.1 Added The card page shows participant pictures under each segment, grouped by side. Show participant pictures turns them off or back on, and the choice stays on this computer. Changed Companies with unfi…
Version 1.0 is here! Pro Wrestling Tycoon has officially left Early Access. To everyone who has booked a card, reported a bug, shared a suggestion, or given the game a chance: thank you. As a solo developer, reaching…