Store data
- Store status
- Coming soon
- Scheduled release
- 2 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 2 November 2026
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Alone in the void. One ship. One war.
Iron Void: Silent Space is a third-person space-combat game built around precise flight and reading the battlefield. Pilot a lone starfighter through the cold silence of deep space, weave between bullet-hell barrages, manage your weapon heat, lock on with missiles, and pick your moment to strike.
Bullet-hell enemies that weave, strafe, swarm, and pin you down — read each archetype and break their pattern.
Six-degree flight — throttle, steer, roll, boost, and a drift that freezes your momentum so you can spin and fire while sliding past danger.
Heat-managed primary cannon (no ammo, but overheat locks you out) plus limited lock-on homing missiles for the big targets.
Earn money to unlock and buy distinct starfighters, each with its own handling, firepower, and feel.
120 hand-built missions across distinct deep-space sectors — asteroid belts, ember nebulae, ghost-fleet graveyards, the dark frontier, and a corrupted void core.
Varied objectives — clear every hostile, survive a charging wave, destroy a defended station, or hold the line under a timer.
Ten distinct boss battles, each a multi-phase fight with its own pattern to dismantle.
Four difficulty tiers, from a forgiving run to a brutal expert challenge.
Every mission is scored 1 to 3 stars. Replay to perfect your runs and fully clear the campaign.
The campaign is split into 10 acts, and Endless and Daily modes are included for extra challenge.
Spend XP on fighter upgrades — steadier weapons, faster handling, richer salvage, and more.
28 Steam Achievements to hunt down.
Genre: third-person space combat / arcade bullet-hell
Single-player
Playable with a controller or mouse and keyboard
No co-op, no online — just you, your ship, and the silent void.
Just you, your ship, and the silent void.
Join the community: news, patch notes and a direct line to the developer on our Discord server. Find the link in the sidebar.
The Iron Void demo now has the brand-new interface from the full game.Every menu and screen was redesigned from top to bottom.Smoother keyboard, mouse and gamepad controls.Fixes based on your feedback.The full game launches on November 2. Thanks for playing!
Read full update on Steam ↗The Iron Void demo has been updated with improvements from the full game.New: the story beginsECHO now guides you over the radio through all 12 demo levels, with illustrated story panels for Act I.Celebration banners, a scan progress ring and objective rows that light up.Visible boss shields, and your first huge enemy station in level 3.Airflow streaks show your real direction of travel, even while drifting.Drift fully cuts the engines, and they re-ignite when you let go.Reworked shockwave and beam effects, and damage smoke that wraps the whole ship.Enemies steer around asteroids, and nothing spawns inside rocks or right next to you.Smoother big fights and a much smaller download.The full game, with 120 levels, launches on November 2. Thanks for playing the demo!
Read full update on Steam ↗Hi pilots! Thank you for every comment and every run. I read all of it, and this update is built on your feedback.A new combat HUDYour weapon heat is now the aiming ring itself: it fills from the bottom and turns red when you overheat.Missiles sit as notches around the ring, so you never look away from the fight.Hull and shield share one clear icon under your right wing; med kit, missile crate and ability live on the wings.Off-screen markers now circle the crosshair with distinct colors for enemies, bosses, missiles, stations and pickups.Flying feels betterFlares are automatic. Your ship fires a full flare salvo when a missile locks in. Refill them from flare crates.Roll to dodge: hold A or D for a full barrel roll and you briefly avoid all damage. No extra button.A subtle aim assist helps fast shots land when the lead marker is inside the ring.Damage smoke, engine exhaust trails, str...
Read full update on Steam ↗Thank you for playing the Iron Void demo during Steam Next Fest! Your feedback shaped this update. Here is what's new:Flares and smarter missilesPress F (or D-pad Down) to drop flares. You carry 3 and they slowly recharge.Flares destroy the closest missiles locked on you and pull the rest away.A clear MISSILE INBOUND warning tells you when to use them.Enemy missiles now turn more realistically: out-fly them and they miss.Combat feedbackMulti-kill banners: DOUBLE, TRIPLE, QUAD and RAMPAGE.A combo multiplier and a live score.Hit, critical and kill markers, plus shield and armor break flashes.Off-screen arrows for enemies, bosses and incoming missiles.Every part can be turned on or off in the settings.New look and feelA rebuilt worn-metal military interface with new fonts and icons.A new cockpit console at the bottom of the screen.Brighter, longer laser and missile trails.A wider camera...
Read full update on Steam ↗Thank you again for all the feedback from Steam Next Fest! Here is what's new in the Iron Void demo:Combat feelMuzzle flashes on every gun – yours and your enemies' – so you always see who is firing.Missile smoke trails and launch puffs.Stronger screen shake when you fire, launch missiles, boost and when ships explode near you.Camera & settingsThe camera now sits further back so you can read the fight, with a wider default field of view.New Screen Shake and Camera Distance sliders in the settings.Controller and keyboard navigation in the settings menu is much smoother.HUDHeat warning – your crosshair turns from green to red with a ticking alarm before your guns overheat.Missiles are now shown as icons; the next one fills up as it reloads.Your ability shows a countdown until it is ready and glows when it is.The level number is now shown when a mission starts and on the results screen.L...
Read full update on Steam ↗Thank you for all the feedback during Steam Next Fest! Here's what's new in the demo:More to playThe demo now includes 12 missions – all the way to the first boss, Ironclad.New: Evasive RollHold L2 (or E on keyboard) to barrel-roll out of danger. While you spin, incoming fire can't touch you – but it drains your energy just like boost.Controller layoutDrift moved to R1 so you can drift without letting go of the aim stick.Ability is now on Triangle / Y, missiles on D-pad Up.FixesThe game now starts in your monitor's native resolution, and changing settings no longer shrinks the screen.Window / fullscreen modes switch cleanly.Controller focus no longer gets lost in menus, pop-ups and the pause screen.Confirmation pop-ups can no longer stack on top of each other.The end-of-demo screen no longer hides behind the mission results.The release date is now shown in your game's language.Keep th...
Read full update on Steam ↗Steam currently lists 2 Nov 2026 as the release date.
The Iron Void demo now has the brand-new interface from the full game.Every menu and screen was redesigned from top to bottom.Smoother keyboard, mouse and gamepad controls.Fixes based on your feedback.The full game la…
The Iron Void demo has been updated with improvements from the full game.New: the story beginsECHO now guides you over the radio through all 12 demo levels, with illustrated story panels for Act I.Celebration banners,…
Hi pilots! Thank you for every comment and every run. I read all of it, and this update is built on your feedback.A new combat HUDYour weapon heat is now the aiming ring itself: it fills from the bottom and turns red…
Thank you for playing the Iron Void demo during Steam Next Fest! Your feedback shaped this update. Here is what's new:Flares and smarter missilesPress F (or D-pad Down) to drop flares. You carry 3 and they slowly rech…
Thank you again for all the feedback from Steam Next Fest! Here is what's new in the Iron Void demo:Combat feelMuzzle flashes on every gun – yours and your enemies' – so you always see who is firing.Missile smoke trai…