Store data
- UK price
- £4.59
- US price
- Awaiting regional check
- Positive reviews
- 67%
- Total reviews
- 3
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -4 | -80.0% | 0 | -96.5% |
| October 2026 | 1 | -4 | -80.0% | 0 | -95.5% |
| September 2026 | 5 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €7.19 | 6,47€ | 10% | 6,47€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 23.75 | 21.37 AED | 10% | 21.37 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$9.75 | A$ 8.77 | 10% | A$ 8.77 | No change recorded |
| BrazilBRL · BR | BRL | R$26.75 | R$ 24,07 | 10% | R$ 24,07 | No change recorded |
| CanadaCAD · CA | CAD | CA$8.29 | CDN$ 7.46 | 10% | CDN$ 7.46 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 6.19 | CHF 5.57 | 10% | CHF 5.57 | No change recorded |
| ChileCLP · CL | CLP | CLP 4,849 | CLP$ 4.364 | 10% | CLP$ 4.364 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 29.00 | ¥ 29.00 | 0% | ¥ 29.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 18.999 | COL$ 18.999 | 0% | COL$ 18.999 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡3.750 | ₡3.750 | 0% | ₡3.750 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 42.00 | HK$ 42.00 | 0% | HK$ 42.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 67 499 | Rp 67 499 | 0% | Rp 67 499 | No change recorded |
| IsraelILS · IL | ILS | ₪25.25 | ₪25.25 | 0% | ₪25.25 | No change recorded |
| IndiaINR · IN | INR | ₹ 359 | ₹ 359 | 0% | ₹ 359 | No change recorded |
| JapanJPY · JP | JPY | ¥ 905 | ¥ 905 | 0% | ¥ 905 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 7,600 | ₩ 7,600 | 0% | ₩ 7,600 | No change recorded |
| KuwaitKWD · KW | KWD | 1.65 KD | 1.65 KD | 0% | 1.65 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 2 310₸ | 2 310₸ | 0% | 2 310₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 99.99 | Mex$ 99.99 | 0% | Mex$ 99.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM18.75 | RM18.75 | 0% | RM18.75 | No change recorded |
| NorwayNOK · NO | NOK | 84,00 kr | 84,00 kr | 0% | 84,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 11.25 | NZ$ 11.25 | 0% | NZ$ 11.25 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Sollervir throws you straight into battle with randomly summoned basic units. Even the same chapter unfolds differently every run, so there is no single fixed solution.
Combine nine basic unit types—Warrior, Archer, Mage, Priest, Rogue, Spirit Caller, Soldier, Shaman, and Warrior Monk—directly on the field to level them up and evolve them into entirely different units. Build them all the way to level 10 and collect 80 characters in total, including elite units, Legend Mechas, and awakened Ascended Forms.
Every unit uses one of three damage types: Physical, Magic, or Piercing. Each follows a different growth curve—Physical dominates early, Magic surges late, and Piercing provides a steady baseline. Monsters have defensive attributes of their own, so exploiting weaknesses and overcoming resistances is essential to surviving each wave.
Clear all 20 regular chapters—10 in Part 1 and 10 in Part 2, each with its own theme and difficulty—to unlock Endless Mode, the ultimate test of your strategy.
Blessing (Perk): Choose one of three upgrade cards whenever you defeat a boss.
Devil's Bargain (Curse): Take a risk for a chance at a powerful reward.
Voluntary Hell (Contract): Accept a handicap before entering a chapter for a greater payoff.
Dimensional Broadcast (Roulette): Wild random events can overturn an entire run.
Discover 171 achievements, fill a codex containing all 80 characters, enjoy side activities such as Gold Roulette and Character Pull, and open the combination chart at any time to check recipes. You can even pause during battle to plan your next move.
When a character uses an active skill, they shout its name with their own distinct Korean battle voice. Success and failure sounds for Gold Chests and Character Pulls, plus dedicated unit summoning audio, add extra impact to every battle and collection moment.
| # | ||
|---|---|---|
| 01 | Ach First Summon | 18.1% |
| 02 | Ach Codex 10 | 16.6% |
| 03 | Ach First Combine | 16.6% |
| 04 | Ach Chapter 1 | 15.1% |
| 05 | Ach First Chest | 15.1% |
| 06 | Ach Wave 50 | 15.1% |
| 07 | Ach Legend Mecha 1 | 13.6% |
| 08 | Ach Boss 10 | 12.1% |
| 09 | Ach Wave 250 | 7.5% |
| 10 | Ach Boss 100 | 6.0% |
| 11 | Ach Chapter 10 | 6.0% |
| 12 | Ach Wave 1000 | 6.0% |
| 13 | Ach Codex All | 4.5% |
| 14 | Ach Chapter 20 | 3.0% |
| 15 | Ach Boss 900 | 0.0% |
보스 우선 공격 모든 캐릭터가 공격 범위 안에서 보스 → 우주괴수 → 일반 몬스터 순서로 공격합니다. 적을 대상으로 하는 액티브 스킬에도 적용됩니다. 우주괴수 상태 이상 면역 모든 단계의 우주괴수에 기절·넉백 면역을 적용했습니다. 피해와 이동 속도 감소 효과는 계속 적용됩니다. 보스 크기와 발 위치 개선 보스의 크기를 조정하고 발과 그림자가 이동 경로에 맞도록 개선했습니다. 체력바·보호막·스킬 효과도 몸 위치에 맞게 조정했습니다. 관통 공격 오류 수정 앞쪽 몬스터가 이동하더라도 뒤에 있는 보스에 대한 관통 타격이 막히지 않도록 수정했습니다.
Read full update on Steam ↗Buff and Debuff Fixes Weaker effects no longer overwrite stronger attack, attack speed, slow, or damage amplification effects. The strongest unexpired effect now takes priority. Echidna Improvements Basic attacks now use the Poison attribute. Her active skill applies Poison for 6 seconds to surviving targets. Existing Poison stacks increase her execution threshold from 30% HP to a maximum of 40%. Cernunnos Improvements His roar now deals area damage within a 140px radius and reduces enemy movement speed by 35% for 2.5 seconds. Nine Awakened Ultimates Improved Added distinct effects suited to each character’s role, including bonus damage, ally buffs, damage amplification marks, knockback, Burn, and Frostbite. Persistent Area Effect Fixes Fixed an issue where some of Aion Sanctus Omega’s damage zones overwrote each other. Also fixed Transcendent Genesis’s zones failing to affect the Sea...
Read full update on Steam ↗Hello, this is the Sollervir dev team.Here's what changed in today's update.■ Bug Fixes• Fixed monsters teleporting across the whole screen when using Meteor Strike, especially at 2x speed.• Fixed crisis skill (Meteor Strike / Lightning Strike / Frost Strike) status effects and freeze not applying correctly at faster game speeds.■ Controls• Reassigned the Meteor Strike / Lightning Strike / Frost Strike hotkeys to 3 / 4 / 5.• Crisis skill cooldowns now reset whenever you start a new chapter.■ System Changes• Endless Mode now unlocks only after clearing all 20 chapters.• Shortened the Dimension Broadcast Station's rule-change cycle from 10 waves to 5 waves.• Designated 20 units (2 per grade) that deal double damage to the Sealed Gate. Check the "Sealed Gate Bane" tag on a unit's stat panel to see who qualifies.■ UI & Presentation• The combine preview now shows the next grade's raw base...
Read full update on Steam ↗Sollervir acbf01e — Merged the Grade Upgrade and Grade Awakening shops into one panel, in response to player feedback that the game is fun but feels complex. They used to be separate buttons and separate overlays even though both do the same thing (make a grade stronger) — now each grade's card shows its gold level-up (this run only) and its two Golden Carrot awakenings (attack/speed, permanent) together, with one description explaining the run-only vs. permanent distinction up front. No balance numbers changed. 219/219 tests, clean release-check.
Read full update on Steam ↗Sollervir 3c3926e — Fixed a real bug: units on the y=228 row of the build grid (slots 13-16) were 104px from the enemy path, 1px beyond a level-2 unit's old 103px range, so any level-2 unit placed there (e.g. Special Forces) could never attack; base range was raised from 90 to 110px so every level reaches every slot, with a new regression test guarding it. Summon Boss failure penalty changed again: instead of stealing a field unit, a failed capture now locks re-summoning for 500 seconds (success still locks for 120s). Treasure chest jackpot odds are back to per-tier values (50/45/40%, was a uniform 10%) with costs unchanged (25/125/250 gold) and payout caps rebalanced per tier to hold the ~0.9x expected-value-to-cost ratio. 219/219 tests, clean release-check.
Read full update on Steam ↗Sollervir caf8e97 — Sealed Gate door HP now scales exactly +15% per chapter (was uneven due to ramp/mercy curve interaction); mob-overflow death-count is now a 10s grace timer that fully restores once enemy count drops back under the threshold, instead of permanently decrementing; treasure chest costs changed to 50/250/500 gold (was 100/500/2000) with odds Basic 45% / Intermediate 40% / Advanced 35%; treasure chest jackpot payouts were reworked twice and finally rebalanced so all three tiers share roughly the same expected-value-to-cost ratio (~0.9x) instead of Basic being disproportionately profitable (was ~2.6x EV). 218/218 tests, clean release-check.
Read full update on Steam ↗- Chapter 1's wave interval shortened from 60s to 40s, and Chapter 2's from 60s to 50s (Chapter 3 onward unchanged) - Auto-advance is now ON by default in Chapters 1-2: clear the field and the next wave starts right away instead of waiting out the timer. Hold the Next Wave button for 1s anytime to turn it off - Chapter 1's wave-10 boss now guarantees a grade-5 unit, and the wave-20 boss a grade-6 unit, dropped straight onto your field - Net effect: an average Chapter 1 run now takes about 30 minutes instead of over an hour, with the same clear rate Thank you to everyone playing - feedback is always welcome!
Read full update on Steam ↗- All 1,700 monster sprites across Chapters 1-20 now show an individual name on the in-battle monster card (previously only Chapter 1's 70 monsters had this — the rest showed a generic label) - Fixed 26 monster names that accidentally collided during that pass, so every name is now unique - The battle tutorial now explains why you lost a run and adds a step covering the sealed gate - The "Next Wave" button's countdown no longer disappears once all enemies on screen are cleared - Removed the screen shake on boss kills, improved the visibility of Chapter 1's death-soul effect, and removed a duplicate death-image overlay - Fixed the power badge overlapping the settings button at common laptop resolutions - Re-reviewed English, French, and 8 other language translations for naturalness Thank you to everyone playing - feedback is always welcome!
Read full update on Steam ↗Monster BalanceRemoved the enemy armor cap. Previously armor stopped rising after a certain wave, making late waves relatively easier — now armor keeps climbing every wave.Increased boss HP growth (Chapter 1 wave10→70 scaling: 6.6x → 8x).Shell-type monsters now take the same armor-based damage reduction on magic/pierce attacks as physical (previously they fully ignored armor for those).Type MatchupsLowered the weakness multiplier from 150% to 125% (resist stays at 75%).Chapter DifficultyUnified the difficulty curve across all 20 chapters to a clean +15% increase per chapter. Previously the increase varied unevenly (+6% to +39%) chapter to chapter.Difficulty Modes (Rookie/Expert/Master)Simplified monster HP/armor multipliers: Expert = 2x Rookie, Master = 3x Rookie.Boss skills are now used on Rookie difficulty too (previously Expert/Master only).The Dimensional Broadcast Station (random...
Read full update on Steam ↗Hello, this is the Sollervir dev team.Here's a summary of what's new in today's update.New Features / ImprovementsAdded an "Auto-Return" toggle to the Sealed Gate (side-dispatch mode). When enabled, all units currently dispatched are pulled back to the main field at once as soon as the gate is broken.Added a persistent elemental affinity chart to the battle screen (Physical/Magic/Pierce vs. Soft/Shell/Spirit), plus a matching explanation in the battle tutorial.Added a "Wave N starting" notification at the beginning of every wave.Added an explanation of the Next Wave shortcut (D) and AUTO mode to the battle tutorial.Unified combat notification colors into three tiers - positive (gold), negative (red), neutral (white) - for better readability.Redesigned Heimdall's ultimate from a chain-damage skill into an ally buff (Empower).Polished the art and poses for Heimdall, Susanoo, and other c...
Read full update on Steam ↗£4.13 → £4.59.
£4.59 → £4.13 · 10% off.
£6.29 → £4.59.
보스 우선 공격 모든 캐릭터가 공격 범위 안에서 보스 → 우주괴수 → 일반 몬스터 순서로 공격합니다. 적을 대상으로 하는 액티브 스킬에도 적용됩니다. 우주괴수 상태 이상 면역 모든 단계의 우주괴수에 기절·넉백 면역을 적용했습니다. 피해와 이동 속도 감소 효과는 계속 적용됩니다. 보스 크기와 발 위치 개선 보스의 크기를 조정하고 발과 그림자가 이동 경로에 맞도록 개선했습니다. 체력바·보호…
Buff and Debuff Fixes Weaker effects no longer overwrite stronger attack, attack speed, slow, or damage amplification effects. The strongest unexpired effect now takes priority. Echidna Improvements Basic attacks now…
£5.66 → £6.29.