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Steam player data · App 5035630

City and War

View on Steam ↗Updated 27 Oct · 11:21 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£1.79
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
27 October 2026
Concurrent players0Most recent successful sample
Today's peak06/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5035630
App type
Game
Supported systems
Windows
Genres
Simulation
Release date
27 October 2026
Last player update
27 Oct · 11:21 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-4130 or equivalent
Memory
4 GB RAM
Graphics
Integrated graphics or better (Intel HD Graphics 4400 or equivalent)
Storage
5 GB available space
Sound Card
Windows-compatible audio device
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-4590 or equivalent
Memory
8 GB RAM
Graphics
Integrated graphics or better
Storage
5 GB available space
Sound Card
Windows-compatible audio device

Launch window

Released 27 October 2026 · Tracking from 27 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£1.79
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£1.79
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

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Player history

Concurrent players

Peak 0Average 0Latest 0
0011127 Oct 2026, 10:00 UTC27 Oct 2026, 11:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

City And War is a single-player strategy game that combines city building, economic management, and real-time warfare.

Your city is not merely a background for the battlefield. Every farm, factory, and resident affects the food, equipment, and supplies available to your army. At the same time, the outcome of each battle determines whether your city can continue to grow.

[Build and Manage Your City]

Begin with farms, homes, and basic workshops, then gradually develop a more complex urban system.

Plan how to use limited space, construct new facilities, expand the population, and balance agriculture, industry, commerce, and military production. A large collection of buildings does not automatically create a successful city. Long-term growth depends on maintaining a stable cycle of production and consumption.

[Manage Different Social Classes]

Your population includes farmers, workers, citizens, engineers, scientists, merchants, civil servants, and other specialized groups.

Each class has its own role, employment, and needs. Farms require labor, factories need workers, advanced facilities depend on engineers and scientists, while administration and trade require their own supporting population.

An unbalanced population can lead to idle factories, shortages, and financial pressure. Careful population management is essential to keeping the city functioning.

[Create Interconnected Production Chains]

Resources must be gathered, processed, and manufactured before they can become consumer goods, construction materials, vehicles, and military equipment.

Food, timber, minerals, and other raw materials move through different production facilities. Building more factories is not always the answer—you must also manage raw materials, labor, inventory, consumption, and income.

Warfare depends on the economy behind it. Even a powerful army cannot fight for long without a functioning industrial base.

[Command Real-Time Battles]

Deploy infantry, artillery, vehicles, tanks, and other units. Control their movement and attacks, then adjust your tactics according to enemy numbers, formations, and weapons.

Each type of unit serves a different purpose. Ranged firepower can suppress enemy forces, armored units can lead direct assaults, and even a large army may collapse when faced with an effective battlefield formation.

[Launch Expeditions]

Beyond the city lies an expedition map made up of interconnected locations.

Send expedition forces to new areas, compete for resources, encounter enemy armies, and expand your operational reach. Every expedition consumes supplies produced by the city, forcing you to decide when to advance, when to conserve your strength, and which objectives are worth the cost.

[Connect the City and the War]

The city provides population, industry, weapons, and supplies. Warfare secures resources and space for the city to survive.

Every economic decision may eventually be reflected on the battlefield, while every victory or defeat can change the future direction of your city.

Build your city, keep it running, and lead it through war.

Steam gallery

Screenshots

8 available
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