Store data
- UK price
- £13.75
- US price
- Awaiting regional check
- Positive reviews
- 88%
- Total reviews
- 250
- Release date
- 3 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 63 | -160 | -71.7% | 19 | -61.3% |
| October 2026 | 63 | -160 | -71.7% | 17 | -57.2% |
| September 2026 | 223 | — | — | 40 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €15.49 | 13,94€ | 10% | 13,94€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 47.49 | 42.74 AED | 10% | 42.74 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$20.95 | A$ 18.85 | 10% | A$ 18.85 | No change recorded |
| BrazilBRL · BR | BRL | R$53.49 | R$ 48,14 | 10% | R$ 48,14 | No change recorded |
| CanadaCAD · CA | CAD | CA$17.99 | CDN$ 16.19 | 10% | CDN$ 16.19 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 13.49 | CHF 12.14 | 10% | CHF 12.14 | No change recorded |
| ChileCLP · CL | CLP | CLP 9,549 | CLP$ 8.594 | 10% | CLP$ 8.594 | No change recorded |
| ChinaCNY · CN | CNY | CN¥59.00 | ¥ 53.10 | 10% | ¥ 53.10 | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 7,350.00 | ₡6.615 | 10% | ₡6.615 | No change recorded |
| Hong KongHKD · HK | HKD | HK$87.00 | HK$ 78.30 | 10% | HK$ 78.30 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 134,999.00 | Rp 121 499 | 10% | Rp 121 499 | No change recorded |
| IsraelILS · IL | ILS | ₪54.49 | ₪54.49 | 0% | ₪54.49 | No change recorded |
| IndiaINR · IN | INR | ₹ 719 | ₹ 719 | 0% | ₹ 719 | No change recorded |
| JapanJPY · JP | JPY | ¥ 1,900 | ¥ 1,900 | 0% | ¥ 1,900 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 16,000 | ₩ 16,000 | 0% | ₩ 16,000 | No change recorded |
| KuwaitKWD · KW | KWD | 3.20 KD | 3.20 KD | 0% | 3.20 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 4 510₸ | 4 510₸ | 0% | 4 510₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 204.99 | Mex$ 204.99 | 0% | Mex$ 204.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM36.75 | RM36.75 | 0% | RM36.75 | No change recorded |
| NorwayNOK · NO | NOK | 175,00 kr | 175,00 kr | 0% | 175,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 23.49 | NZ$ 23.49 | 0% | NZ$ 23.49 | No change recorded |
| PeruPEN · PE | PEN | S/.37.75 | S/.37.75 | 0% | S/.37.75 | No change recorded |
| PhilippinesPHP · PH | PHP | P475.00 | P475.00 | 0% | P475.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
President Syngman Rhee has entered the final winter of his rule. After the Rhee government secured victory through the rigged March 15 election, students enraged by its actions poured into the streets, crying out for democracy. With prices rising and American aid declining, the political upheaval gripping the nation could hardly fail to draw the attention of an Army major general stationed at the Busan Logistics Base Command.
That man is you.
You had originally planned to overthrow the Rhee government and launch a military revolution on May 8, 1960. But with only a few weeks remaining before the operation, the democratic uprising of April 19 forced you to abandon the plan. Yet the corrupt old-guard politicians who came to power afterward proved even more inept than the Rhee government before them. Before long, the flame of national renewal burned once again in the major general's heart. From then until the early hours of May 16, 1961, you must win military units to your side, secure the funds you need, evade the eyes of counterintelligence, and ultimately make your way to the Han-river Bridge at three in the morning to bring the operation to success.
Supreme Council for National Reconstruction · If the uprising of 16 May ends in success, you will have to deliver the thing you kept calling for: a settling of accounts with the old order. Then again, you may turn out to be exactly the sort of ruler they were.
Economic Planning Board · Plan against performance, drawn on graph paper. For the Korea of 1960, one of the poorest countries on earth, the first thing is the economy and the second thing is the economy.
Ministry of Finance · The keepers of the national granary. Through them you can pour money into the plan and take the public's resentment as the price, or cut taxes year after year and change the way people live.
National Assembly · A bill does not end with one click. Introduction, standing committee, legislation committee and plenary vote take five to seven months, and the vote is decided by the seats your party won at the general election.
Judiciary · The articles of the constitution are generated from your own choices. Amend it and the wording changes, and the people will not forget which article you rewrote.
The Bank of Korea, the conglomerates, the New Village Movement, Health and Social Affairs, the oil crisis office and the nuclear programme, each with a screen of its own
The Seoul Operation, 16 May
Presidential elections
The claims negotiation with Japan
The restoration council
Dinner at Gungjeong-dong
Every decision that matters has more than one branch, and on your judgement Korea's history either follows the course we know or turns down one of the hundreds, the thousands of paths it never took. Whatever you choose, at the end a chronicler's record of every turning point will set it down and show it to you.
The coup can fail before dawn. You can reach the 1963 election with no organisation behind you. You can lose control of prices, or decide that twice was enough and walk out in 1971, or accept the opposition's victory and do something this country had never done.
Proclaim Yushin and the night of the twenty-sixth of October is waiting. Remember one thing, though. Choices that cost people their lives come with a price to match.
Glorification, or denunciation · There is hardly a thing in the world that casts no shadow. This game takes as its subject a figure who remains fiercely contested, and we are fully aware of what that means. Whether Park Chung-hee's course makes him the true father of the Republic of Korea, or closes as nothing more than that of a military dictator, rests entirely on the choices you make inside the game.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach.Third Republic | 51.2% |
| 02 | Ach.Supermajority | 48.3% |
| 03 | Ach.Bills 10 | 39.7% |
| 04 | Ach.Fx 30 | 39.5% |
| 05 | Ach.Industry 90 | 36.8% |
| 06 | Ach.Saemaul | 35.7% |
| 07 | Ach.Junta Full | 34.0% |
| 08 | Ach.Clean Ledger | 23.0% |
| 09 | Ach.End.Coup Failed | 21.0% |
| 10 | Ach.End.Nuclear State | 16.0% |
| 11 | Ach.Nuclear | 16.0% |
| 12 | Ach.End.Term End 1979 | 15.9% |
| 13 | Ach.Eastern | 14.8% |
| 14 | Ach.Gdp 150 | 14.8% |
| 15 | Ach.End.Jp Succession | 9.7% |
| 16 | Ach.Low Repression | 9.2% |
| 17 | Ach.End.Unification | 9.1% |
| 18 | Ach.Per Capita 500 | 9.0% |
| 19 | Ach.War Clean North | 8.0% |
| 20 | Ach.End.Retired 1971 | 7.5% |
| 21 | Ach.Yushin | 6.7% |
| 22 | Ach.Manchuria | 5.7% |
| 23 | Ach.Clear Hard | 4.5% |
| 24 | Ach.End.Tanks 1980 | 3.6% |
| 25 | Ach.End.Parliamentary Handover | 3.5% |
| 26 | Ach.End.Spring 1980 | 3.4% |
| 27 | Ach.End.Economic Collapse | 2.7% |
| 28 | Ach.Plot Broken | 2.0% |
| 29 | Ach.End.Nuclear Isolation | 1.8% |
| 30 | Ach.End.Debt Default | 1.4% |
| 31 | Ach.Thirdworld | 1.4% |
| 32 | Ach.End.Election Lost 1963 | 1.2% |
| 33 | Ach.End.Election Lost 1967 | 0.9% |
| 34 | Ach.End.Election Lost 1971 | 0.8% |
| 35 | Ach.Survived 1026 | 0.8% |
| 36 | Ach.End.Otl | 0.7% |
| 37 | Ach.End.Counter Coup | 0.6% |
| 38 | Ach.End.Coup Exposed | 0.6% |
| 39 | Ach.End.Election Lost 1975 | 0.2% |
| 40 | Ach.All Happy | 0.1% |
| 41 | Ach.End.Coup Missed | 0.1% |
| 42 | Ach.All Endings | 0.0% |
Added a feature to make it easier to select conglomerates in the Construction tabFixed a bug where the economic growth rate was not displayed
Read full update on Steam ↗Hello, dear players!This update was essentially groundwork for the upcoming 1980s–90s update.We’ve overhauled the military system on a large scale—from the underlying mechanics to the UI. While it might be a stretch to call it a “complete” improvement… we’ve conducted multiple rounds of in-house QA to refine the UI to the point where it’s at least more user-friendly than the previous gameplay experience. Of course, this isn’t a complete overhaul—it’s more of an enhancement of the existing UI. In addition, we’ve addressed issues where unnecessary information made it difficult to easily access features essential for actual gameplay. And, of course, the most important aspect is the expansion into the 1990s.However, while the 80s–90s content was originally planned for this update—and I spent about 14 to 15 hours a day working on it—it’s a massive undertaking that expands the main game by...
Read full update on Steam ↗Another update is planned for today! Along with fixes for additional bugs that have been reported, this update will also include some small UI improvements. I've spent several hours playing through the game myself and have been applying the UI/UX improvements I noticed along the way, with the goal of making the overall gameplay experience more convenient. (This won't be another complete UI overhaul like some of the previous updates! The current UI will remain largely the same. I'm simply making it easier to understand information at a glance and to carry out decisions more conveniently.) I'm also preparing a future update that will give AI to non-playable countries, allowing them to develop more naturally on their own. I've also added state-like administrative divisions to each region, and I'm continuing to work on further performance optimizations. The latest improvements to the game...
Read full update on Steam ↗Hello, dear players!Here are the changes included in this hotfix update:Added various diplomatic events and related content.Fixed a bug that caused front lines to become obscured, improved the notification window for better usability, and optimized the code.Implemented various improvements suggested by players across multiple channels. (Added content available after occupying North Korea, fixed bugs in the national defense system—though there is still a long way to go..., fixed an issue where only the Gyeongbu Expressway was displayed on the map, fixed a bug where year-end debt was incorrectly included in the January settlement, improved UX related to regional development, and more.)Improved the National Assembly / Supreme Council UI.Added the ability to change the country's name.Fixed a bug that allowed related decisions to be taken before the establishment of the Korean Central Inte...
Read full update on Steam ↗Hello, dear players!After going through a period of beta testing, Version 1.05 brings far more changes than the previous 1.04 update.Please also refer to the previous beta test announcements for the full list of changes! For now, here is a brief summary:UI improvementsFixes for reported bugsMap expansion into Southeast Asia and the addition of Vietnam War contentDedicated minigames added to major historical events, including the March 15 Election Fraud and the Kim Shin-jo IncidentOngoing improvements to the writing style of eventsQuality-of-life improvements to the defense system, which became rather complicated in Version 1.04Various chaebol corporations have been added, and the construction system has been divided into private and state-led construction. Companies will now reinvest profits earned from their various businesses into private construction projects.Added the ability to c...
Read full update on Steam ↗Hello, dear players!As promised in the previous announcement, the 1.05 update will first be made available through the beta branch. (You can access it by right-clicking the game → Properties → Game Versions & Betas.)After we finish adding the features that could not yet be included and fix the remaining issues, the update will be incorporated into the main version.The changes currently included in the beta version of 1.05 are as follows.1. Overhaul of State Affairs and Ministry ScreensThe Economy, State Affairs, and major ministry screens have been redesigned with a ledger-style UI.When selecting a task target or policy, you can now review its current status, cost, effects, and execution requirements and handle it directly from the same screen.Policy previews have been improved so you can compare the current value, post-implementation value, and the amount of change.The State Affairs...
Read full update on Steam ↗Hello, dear players!I am currently working on improvements to the UI and UX. Before making the new version available through Steam’s beta testing feature, I would really appreciate it if you could freely share your thoughts on the current draft—whether there are parts you would like to see improved or changed further, or if you still feel that the result is not satisfactory.If the general response is that this direction is more positive than the previous one, I will finish the design in this direction, make it available through the beta testing feature, gather feedback, and then include it in the main game update.The changes planned for version 1.05, which will first be available through beta testing, are as follows. (I will likely finalize and add these once I am confident that the response to the UI improvements is clearly positive.)I have removed the internal tab system from the ex...
Read full update on Steam ↗Due to the instability introduced in Patch 1.04, I have made the previous version available to play.To access it, right-click the game in your Steam Library, select Properties, and choose the previous version from the game version tab.
Read full update on Steam ↗Hello, dear players!Update 1.04 brings a large number of changes and improvements to the game. 1. Overhaul of the President’s Approval Box and Ministry ScreensGeneral policy decisions that were previously scattered across multiple ministries have now been consolidated into the President’s Approval Box.Added major and minor categories for each field, as well as a filter for currently executable decisions.Added dedicated briefing documents for 10 ministries, allowing you to review implementation records, policy effects, related projects, equipment fulfillment rates, diplomatic response deadlines, and more.2. Reorganization of Recurring Decisions and ReportsRemoved 37 decisions that largely consisted of duplicate investments or simple rewards, and rewrote 37 recurring decisions into one-time policies and agreements with historical conditions.The total number of decisions has been reduced...
Read full update on Steam ↗After changing the account email to a business email address, game updates have become restricted for up to 72 hours. It appears that submitting an inquiry is required to have the restriction lifted sooner, so the update may be delayed anywhere from at least a few hours to as much as two days. For now, I will at least share the work completed so far with everyone...!
Read full update on Steam ↗Hello, dear players!For Update 1.04, we are preparing a much larger overhaul than in previous updates.Of course, the ideal way to update the game would be to release everything at once without any bugs, but due to the limitations of my development environment, I kindly ask for your understanding...!The planned changes are as follows:Improvements to the UI and various visual assets (GFX, ART)Overhaul of the defense, combat, and war systemsAddition of content exclusive to the military government period, including legislation through the Supreme CouncilImprovements to map qualityCorrection of a historical inaccuracy where Okinawa was displayed as Japanese territory even before its return to Japan in 1972Improvements to the writing style and overall text quality (There is still an enormous amount of text remaining, so reviewing everything again will likely take quite some time.)Improvemen...
Read full update on Steam ↗Hello, dear players!For Patch 1.03, I focused as much as possible on improving quality of life, reviewing translations, and overhauling game content. The changes are as follows:1. Improved Guidance for Decisions and National ObjectivesDisabled buttons now display tooltips explaining why the corresponding action cannot be performedImproved the readability of descriptions for locked decisions, which were previously too faded to read comfortablyAdded a filter to display only currently available decisions, along with indicators for newly available decisionsDecision activation intervals and effects are now displayed separatelyExpanded guidance for 41 national objectives with specific actions, completion requirements, and timing informationClearly distinguished between actions that could easily be confused, such as establishing the Korean Central Intelligence Agency and appointing its direc...
Read full update on Steam ↗Hello, dear players!After carefully reviewing the various suggestions and requests for improvement that you have shared, Patch 1.03 is scheduled to be released by the evening of September 7 (KST, Korea Standard Time).The planned changes are as follows: 1. Improved Guidance for Decisions and National ObjectivesDisabled buttons will now display tooltips explaining why they cannot be usedImproved the readability of descriptions for locked decisions, which were previously too faded to read comfortablyAdded a filter to show only available decisions, as well as indicators for newly available decisionsDecision cooldowns/frequency and effects will now be displayed separatelyExpanded 41 national objectives with clearer guidance on required actions, completion conditions, and timingClearly distinguished actions that could easily be confused, such as establishing the Central Intelligence Agency...
Read full update on Steam ↗Hello, dear players!This time, based on the issues reported by players through reviews and the forums, I’ve fixed several bugs that affected game progression and made a number of other improvements.The changes are as follows:Fixed an issue where the tutorial window appeared after every Cabinet meetingFixed an issue where progress in the war against North Korea could become stuck at 92%Reduced excessive event pop-ups (Pop-up events that do not significantly affect gameplay can now be replaced with simplified notifications through the settings.)Added an event encouraging the player to form a political party during the first playthrough (In order to win the election, the player must establish the Democratic Republican Party. However, since this was not very intuitive, there were reports of players missing this requirement. This event has been added to make the requirement clearer.)Added...
Read full update on Steam ↗Hello, dear players!This patch includes the following changes:Around 50% of the existing English, Japanese, and Simplified Chinese translations have been thoroughly reviewed and significantly improved. I will work to fully revise the remaining half as soon as possible.Game optimization and reduced lag. (Based on performance testing, the game now runs approximately 30% faster.)Further improvements to the tutorial, which was still lacking in some areas after Patch 1.01Fixed the “Entering the Developed World” event and an issue where recurring aid and begging-related events would continue to appear even after reaching developed-country statusFixed existing bugs related to labor support/discontentFixed the flickering tooltip bug at the top of the screenAdded previously missing UI elements to the Defense tab, including equipment production, troop recovery targets, estimated completion date...
Read full update on Steam ↗Hello, dear players!Patch 1.02 is scheduled to go live at 8:00 PM KST (Korea Standard Time).This update will include the following changes:A full review of the existing English, Japanese, and Simplified Chinese translations to improve overall translation qualityGame optimization and reduced lagFurther improvements to the tutorial, which was still lacking in some areas even after Patch 1.01Fixes for the “Entering the Developed World” event, including an issue where aid and begging-related repeat events could still appear even after reaching developed-country status, as well as existing bugs related to labor support/discontentFixed the flickering tooltip bug at the top of the screenAdded missing UI elements to the Defense tab, including equipment production, troop recovery targets, estimated completion dates, and moreFixed GDP-related issuesThank you to everyone who has left reviews, fe...
Read full update on Steam ↗Hello, dear players!Although it hasn’t even been a full day since launch, there is still a mountain of things that need improvement, so I’ve released a fairly substantial update.The changes are as follows:Tutorial added | The previous tutorial, which was briefly displayed in a memo-style format, has been completely overhauled. A dedicated tutorial window has now been added.Various bug fixes and optimizations based on reports from players.Cheat features added | There are quite a lot of them, so I’ll add an in-game list window within the next few hours so you can check all available cheats directly in the game.Visual improvements.The top-right tab that shows how to enter each route now provides much clearer instructions on the requirements for accessing them.As this is a one-person development project, I handle development, publishing, and management on my own. Because of this, I may no...
Read full update on Steam ↗Hello, dear players! The main focus of this small patch is addressing issues with the Simplified Chinese font. For now, I’ve replaced it with a font that should be much easier to read. Improvements to UI readability and other related issues will also be addressed in an update within the next few days. Based on the feedback I’ve received, I also plan to add a tutorial system and various help features by tomorrow. Since I’ve been playing the game from a developer’s perspective for so long, I realize there were several things I overlooked. Thank you so much for supporting and enjoying my game. I’ll do my best to resolve all reported issues as quickly as possible!Thank you!
Read full update on Steam ↗2 positive · 1 negative.
1 positive · 0 negative.
Added a feature to make it easier to select conglomerates in the Construction tabFixed a bug where the economic growth rate was not displayed
3 positive · 0 negative.
Hello, dear players!This update was essentially groundwork for the upcoming 1980s–90s update.We’ve overhauled the military system on a large scale—from the underlying mechanics to the UI. While it might be a stretch t…
1 positive · 0 negative.