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Steam player data · App 5034830

BeBalance

View on Steam ↗Updated 29 Oct · 07:21 UTC
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Steam

Store data

UK price
£3.77
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
28 October 2026
Concurrent players0Most recent successful sample
Today's peak09/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5034830
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual
Release date
28 October 2026
Last player update
29 Oct · 07:21 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
2.0 GHz Dual Core
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or OpenGL 3.3 compatible
Storage
500 MB available space
Additional Notes
Requires a 64-bit operating system
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11
Processor
2.5 GHz Dual Core or better
Memory
4 GB RAM
Graphics
Intel UHD Graphics 620 or any dedicated GPU
Storage
500 MB available space
Additional Notes
Requires a 64-bit operating system

Launch window

Released 28 October 2026 · Tracking from 29 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.77
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.77
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

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Player history

Concurrent players

Peak 0Average 0Latest 0
0011129 Oct 2026, 05:00 UTC29 Oct 2026, 07:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Why is a broom standing on your finger?

It does not know.

You do not need to know either.

You only need to move before it falls.

In BeBalance , you control one extended fingertip with the mouse and support an object governed by gravity, weight, air resistance, impacts, and crosswinds.

It may be a broom.

It may be a reed.

It may be a feather duster that considers every gust of wind a personal invitation.

It may even be a crowbar with considerable mass and very little respect for the concept of sweeping.

When it leans left, follow it left.

When it leans right, chase it right.

When it suddenly flies into the air—well, perhaps you moved a little too enthusiastically.

Losing contact is not the end. Move beneath the object quickly enough and you can support it again by its base, middle, or another reachable point.

True balance is not the absence of movement.

It is having enough time to make one more correction.

One Finger, Actual Physics

Objects do not politely attach themselves to your fingertip.

Contact from below creates support. A sideways collision transfers force and rotation. Different contact points produce different amounts of torque, meaning that a heroic catch may restore balance—or send the object toward an entirely new problem.

After unlocking the Charged Flick, hold the left mouse button to launch the object deliberately.

This may not sound like balance.

Sometimes letting go is simply the first half of catching something again.

Everything Belongs on a Fingertip

Unlock a collection of brooms and several objects that refuse to identify as brooms:

A light and nervous Apprentice Twig A broad, soft-tempered Hearth Broom A Feather Duster that treats air resistance as a lifestyle A long and grounded Copper-Ring Broom A Cloudfeather Broom for which gravity seems unusually patient A Reed Stalk that sings to the wind and occasionally attracts parrots A Moonphase Broom committed to its own rhythm A Dragon-Whisker Broom that is difficult to move and harder to impress

A Scarlet Crowbar that fears no wind, sweeps no floor, and regrets nothing

Each object has its own weight, air resistance, center of mass, stability, and reward multiplier. They tilt, spin, fall, and launch in different ways.

Many also have a unique right-click ability.

These abilities will usually help you.

“Usually” is a flexible word.

Buy Objects. Learn Techniques.

The longer you remain balanced, the more coins and points you earn.

Spend coins on permanent products and new balance objects Spend points to unlock and upgrade techniques Improve catching, wind resistance, recovery, and coin rewards Unlock tilt indicators, force gauges, and the Charged Flick Adjust the active level of techniques you have already mastered Enter challenge modes with different hazards and rewards

Focus rises while the object rotates slowly. When movement becomes too violent, Focus gradually returns toward its foundation.

Focus does not ask the world to stop shaking.

It merely continues watching while it does.

Sometimes the World Pokes Back

Crosswinds arrive from changing directions. The wind indicator will warn you before they strike.

Parrots will not.

They fly through the scene, collide with your balance object, leave behind a few feathers, and depart with the unmistakable confidence of something that believes this was entirely your fault.

Choose a calmer practice session, step into a storm, or attend a parrot party with no respect for personal balance.

Every run also presents one bilingual reflective line that remains until the run ends.

It will not give you the answer.

Neither will the broom.

Perhaps the two of you can remain upright long enough to think about it.

Features

Two-dimensional physics driven by weight, center of mass, air resistance, and contact torque Support objects at any point, strike them sideways, launch them, and catch them again Distinct objects with unique visuals, attributes, passives, and active abilities Coin products, point-based skills, and long-term progression Crosswinds, parrots, and multiple challenge modes Finger health, heavy-impact damage, and recovery A toon-styled visual presentation Full Simplified Chinese and English support

Everything falls eventually.

The good news is that, until then, you still have one finger.

Steam gallery

Screenshots

6 available
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