Store data
- UK price
- £3.77
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Why is a broom standing on your finger?
It does not know.
You do not need to know either.
You only need to move before it falls.
In BeBalance , you control one extended fingertip with the mouse and support an object governed by gravity, weight, air resistance, impacts, and crosswinds.
It may be a broom.
It may be a reed.
It may be a feather duster that considers every gust of wind a personal invitation.
It may even be a crowbar with considerable mass and very little respect for the concept of sweeping.
When it leans left, follow it left.
When it leans right, chase it right.
When it suddenly flies into the air—well, perhaps you moved a little too enthusiastically.
Losing contact is not the end. Move beneath the object quickly enough and you can support it again by its base, middle, or another reachable point.
True balance is not the absence of movement.
It is having enough time to make one more correction.
One Finger, Actual Physics
Objects do not politely attach themselves to your fingertip.
Contact from below creates support. A sideways collision transfers force and rotation. Different contact points produce different amounts of torque, meaning that a heroic catch may restore balance—or send the object toward an entirely new problem.
After unlocking the Charged Flick, hold the left mouse button to launch the object deliberately.
This may not sound like balance.
Sometimes letting go is simply the first half of catching something again.
Everything Belongs on a Fingertip
Unlock a collection of brooms and several objects that refuse to identify as brooms:
A light and nervous Apprentice Twig A broad, soft-tempered Hearth Broom A Feather Duster that treats air resistance as a lifestyle A long and grounded Copper-Ring Broom A Cloudfeather Broom for which gravity seems unusually patient A Reed Stalk that sings to the wind and occasionally attracts parrots A Moonphase Broom committed to its own rhythm A Dragon-Whisker Broom that is difficult to move and harder to impress
A Scarlet Crowbar that fears no wind, sweeps no floor, and regrets nothing
Each object has its own weight, air resistance, center of mass, stability, and reward multiplier. They tilt, spin, fall, and launch in different ways.
Many also have a unique right-click ability.
These abilities will usually help you.
“Usually” is a flexible word.
Buy Objects. Learn Techniques.
The longer you remain balanced, the more coins and points you earn.
Spend coins on permanent products and new balance objects Spend points to unlock and upgrade techniques Improve catching, wind resistance, recovery, and coin rewards Unlock tilt indicators, force gauges, and the Charged Flick Adjust the active level of techniques you have already mastered Enter challenge modes with different hazards and rewards
Focus rises while the object rotates slowly. When movement becomes too violent, Focus gradually returns toward its foundation.
Focus does not ask the world to stop shaking.
It merely continues watching while it does.
Sometimes the World Pokes Back
Crosswinds arrive from changing directions. The wind indicator will warn you before they strike.
Parrots will not.
They fly through the scene, collide with your balance object, leave behind a few feathers, and depart with the unmistakable confidence of something that believes this was entirely your fault.
Choose a calmer practice session, step into a storm, or attend a parrot party with no respect for personal balance.
Every run also presents one bilingual reflective line that remains until the run ends.
It will not give you the answer.
Neither will the broom.
Perhaps the two of you can remain upright long enough to think about it.
Features
Two-dimensional physics driven by weight, center of mass, air resistance, and contact torque Support objects at any point, strike them sideways, launch them, and catch them again Distinct objects with unique visuals, attributes, passives, and active abilities Coin products, point-based skills, and long-term progression Crosswinds, parrots, and multiple challenge modes Finger health, heavy-impact damage, and recovery A toon-styled visual presentation Full Simplified Chinese and English support
Everything falls eventually.
The good news is that, until then, you still have one finger.
| # | ||
|---|---|---|
| 01 | Ach First Five | 100.0% |
| 02 | Ach Aviary Ten Hits | 33.3% |
| 03 | Ach Broom 1 | 33.3% |
| 04 | Ach Broom 10 | 33.3% |
| 05 | Ach Broom 3 | 33.3% |
| 06 | Ach Broom 5 | 33.3% |
| 07 | Ach Century | 33.3% |
| 08 | Ach Clutch Catch | 33.3% |
| 09 | Ach Collector All | 33.3% |
| 10 | Ach Half Minute | 33.3% |
| 11 | Ach Product 1 | 33.3% |
| 12 | Ach Product 3 | 33.3% |
| 13 | Ach Skill 1 | 33.3% |
| 14 | Ach Skill 3 | 33.3% |
| 15 | Ach Skill 5 | 33.3% |
| 16 | Ach Steady Focus | 33.3% |
| 17 | Ach Storm Three Max | 33.3% |
| 18 | Ach Veteran | 33.3% |
| 19 | Ach Product 10 | 0.0% |
| 20 | Ach Product 5 | 0.0% |
| 21 | Ach Skill 10 | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.