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Steam player data · App 5034280

SHHH: Don't Wake the House

View on Steam ↗Updated 21 Oct · 05:10 UTC
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • Custom Volume Controls
  • Family Sharing
Steam

Store data

UK price
£6.29
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
1 September 2026
Concurrent players0Most recent successful sample
Today's peak031/144 samples
Tracked peak2Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5034280
App type
Game
Supported systems
Windows
Genres
Action, Indie
Release date
1 September 2026
Last player update
21 Oct · 05:10 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB
DirectX
Version 12
Network
Broadband Internet connection
Storage
10 GB available space
Additional Notes
A microphone is recommended but not required.
Recommended
OS
Windows 11 64-bit
Processor
Intel Core i5-11400 / AMD Ryzen 5 5600
Memory
16 GB RAM
Graphics
NVIDIA RTX 3060 / AMD RX 6600 XT
DirectX
Version 12
Network
Broadband Internet connection
Storage
10 GB available space
Additional Notes
Microphone for proximity voice chat.

Launch window

Released 1 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.03
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 06:00 UTC21 Oct 2026, 05:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2+1+100.0%0+113.2%
October 20260-2-100.0%0-100.0%
September 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The house is asleep. Keep it that way.

You and up to three friends have one night and one van. The owner is upstairs in bed. Everything you take has to leave through the front door without waking him - and the game is listening.

Your microphone is a game mechanic

SHHH uses proximity voice chat, and it is not just for talking. The game measures how loud you actually are. A whisper is nearly free. A normal conversation slowly fills the Wake Meter. A laugh or a shout carries through the house and can end the night on its own. The tension does not come from the game telling you to be quiet - it comes from your friend panicking out loud two rooms away. No microphone? The game is fully playable without one.

Noise is the real enemy

Sneak, walk or sprint - each is louder than the last.

Drop a vase and it shatters. Bang a television into a doorframe and the whole house hears it.

Heavy loot is loud loot: the bigger the prize, the more noise it makes moving.

The Wake Meter cools down when you stay still - patience is a tactic.

Some things take two

Fridges, televisions, washing machines and safes cannot be carried alone. One player can drag one slowly and noisily; two players carry it properly, one on each end, and have to agree where it goes. Co-ordinating a fridge down a dark hallway in a whisper is exactly the kind of trouble this game is made of.

If he wakes up

The owner gets out of bed with a torch and starts looking. Hide in a wardrobe, under a bed, behind a curtain - but hiding is not safe: rustle, or speak, and he knows where you are. Get caught and he drags you to the garage and ties you up. A teammate has to work the knots loose before the lights go out, or your share of the night goes with you.

Contracts, nights and a debt

Every night is a contract: reach the target value, deliver the specific items the fence asked for, and get to the van. The fence takes his cut, the van is rented, and what is left is yours. Miss a payment and the run is over.

Everyone is equal in the house

Money buys looks and nothing else. Nearly fifty playable characters to unlock - and not one of them makes you quieter, faster or harder to catch. Nobody joins your crew at a disadvantage.

Play it your way

Fully playable solo, built for 2-4.

Play with friends, or open your night to strangers with an optional password.

Different houses to rob, each with its own layout and hiding places.

Full English and Russian.

A note on AI

Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer. The game does not use generative AI during gameplay and does not generate any live AI content.

Steam gallery

Screenshots

6 available
More game data · Seller history