Hallness
The description, trailers and screenshots supplied by the Steam store.
Description
Hallness is a virtual reality horror game you can play alone or in online co-op.
You wake up in a place that should not exist: corridors that seem to go on forever, abandoned rooms, and environments that make no sense. Explore, look for a way out, and stay alive while something moves through the halls with you.
HORROR BUILT FOR VIRTUAL REALITY
Hallness is built around making you feel physically present inside its liminal spaces.
Use your hands, move through tight corridors, and react when something gets too close. In VR, even a distant sound or a sudden movement can feel uncomfortably real.
You cannot simply look away from what is coming.
PHYSICAL INTERACTIONS
Everything around you can be handled.
Pick up, carry, throw, and move objects with your hands. Barricade doors, search dark rooms with a flashlight, and deal with physics and ragdolls when a careful plan falls apart.
The room around you can help you survive... or become part of the problem.
EXPLORE ALONE OR WITH OTHER PLAYERS
Enter alone or bring friends with you.
Stay in contact, search different areas, and help each other when things go wrong. Splitting up covers more ground, but it also makes everyone easier to isolate.
Player choices, physics, and the creature's behavior make every session play out differently.
A THREAT THAT REACTS TO YOU
The creature does not follow a fixed route.
It hunts, listens, and reacts to movement, noise, and mistakes. A dropped object, a flashlight beam, or a panicked sprint can give away your position.
Sometimes running is the only option.
Sometimes it leads the creature straight to you.
BEAUTIFUL PLACES ARE NOT NECESSARILY SAFE
Hallness moves between dark liminal corridors and surreal, colorful places that almost feel peaceful.
A quiet room can be a relief... or a warning.
Each area has its own atmosphere, mysteries, and dangers.
KEY FEATURES
VR horror for solo play and online co-op
Physical interactions built around your hands
Objects that can be carried, thrown, and used to barricade doors
Flashlights, darkness, and danger that reacts to sound
Physics and a ragdoll system
A creature that reacts to movement, noise, and player decisions
Liminal, dreamcore, and weirdcore environments
Sessions shaped by player actions and physics
FIND A WAY OUT
The corridors do not stay the same.
The sounds keep getting closer.
Sooner or later, you will have to turn around.
Welcome to Hallness.
Screenshots
This Steam listing may contain adult-oriented images, video or text.