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Steam player data · App 5032820

Powder Inc.

View on Steam ↗Updated 09 Oct · 21:11 UTC
  • Single-player
  • Adjustable Difficulty
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
£7.90
US price
$8.67
Positive reviews
—
Total reviews
0
Release date
9 October 2026
Concurrent players1Most recent successful sample
Today's peak219/144 samples
Tracked peak2Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5032820
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Simulation, Strategy, Early Access
Release date
9 October 2026
Last player update
09 Oct · 21:11 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 - 64 bit
Processor
dual core 2.4 GHz
Memory
8 GB RAM
Graphics
Intel UHD 620 / Vega 8
DirectX
Version 11
Storage
500 MB available space
Recommended
OS
Windows 10 - 64 bit
Processor
quad core 3.0 GHz
Memory
16 GB RAM
Graphics
GTX 1650
DirectX
Version 11
Storage
1 GB available space

Launch window

Released 9 October 2026 · Tracking from 9 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.90
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.90
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 2Average 2Latest 1
0112209 Oct 2026, 18:00 UTC09 Oct 2026, 21:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2——1—
October 20262——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A mountain made to your dreams.....or shareholder's desires.

It's for the first chair on a bluebird morning. For corduroy so clean it hums under your edges. For the powder stash in the trees that the locals would fistfight you over. Build that mountain — glassy grooming, honest terrain, snow worth the drive — and something wonderful happens: the skiers who actually matter start showing up. Real experts. Pros, materializing out of the woodwork to ride the lines you cut for them. You've made a Valhalla. The locals worship you.

You are also, financially speaking, one bad February from ruin.

Because there's another way to run this. Nineteen-dollar hot dogs. Rentals priced like getaway cars. Floodlights to squeeze a night shift out of exhausted quads. Snowmaking cranked hard enough to open a brown hillside in October and call it a season. This is MEGA Resort Inc., and the spreadsheet adores it. The mountain does not.

Powder Inc. gives you the slider for your own soul and dares you to touch it. Every amenity has a price you set — keep it cheap and the goodwill compounds, or gouge it and watch the money roll in while the rating quietly bleeds out. Sculpt the terrain, carve runs into the actual ground, string the lifts, and run a resort deep enough to reward either dream. Both roads are open. The avalanche has no opinion on your business model, and it is coming down either way.

Build a mountain resort

Carve pistes, lay smooth run splines, Groom them glassy, leave them as leg-burning moguls, or cut gladed tree runs for the maniacs. Different skiers will come for, and demand different types of runs.

String proper lifts — magic carpets for the toddlers, T-bars for the purists, high-speed detachables and gondolas for the crowds you're about to disappoint with a lift line.

Terrain that means something — slope, aspect and elevation decide difficulty, snow, and where the danger lurks. Green runs bring families. Double-blacks summon the pros. Choose your clientele, and make sure you watch out for avalanches.

Set the price of everything, try to run a business

Per-amenity pricing — food, rentals and lessons each get a dial. Keep them honest and the goodwill pays you back in reputation; gouge them and you'll make bank right up until the reviews land. The soul of the resort is, quite literally, an adjustable number.

A backbone of real resort economics — ticket-price elasticity, multiple staff roles, grooming fleets, snowmaking water budgets, marketing, loans, and insurance premiums that climb every single time someone breaks a leg. A season-by-season P&L that remembers everything you did to save a buck including maintenance.

Guests with opinions — families, weekend warriors, experts and powderhounds want different snow and different runs, and they will walk if the lift line is too long or the fries cost too much. Click any one of them and follow them from the queue to the bar.

Keep the whole thing running (it will try not to)

It breaks. Lifts throw full-day breakdowns and short, maddening stoppages; storms shut down infrastructure. And a high-speed detachable packed with fussy VIPs files far louder complaints than a fixed chair full of ski bums who've seen worse. Build a Maintenance Shop, staff a real lift crew, and buy snowmobiles so your mechanics actually reach the fault before the queue riots — the difference between one-day repairs and a lift dark for twelve.

Earn the good toys. A deep certification/ training tree gates over half the catalogue behind research: send staff to the Training Center, spend the cash and the weeks, and unlock high-speed lifts, heavy groomers, avalanche guns, helicopters, hotels and more across six branches. No skipping straight to the gondola — you build the mountain that earns it. ( Or play in free play sandbox mode for the resort of your dreams)

Recruit legendary locals and pros who increase game stoke, based on street cred, each provides specific mountain performance bonuses, but also fight you as your resort becomes more popular and potentially turns into MEGA Inc.

Make it snow. Make it snow at night.

Snowmaking — when the sky won't cooperate, buy guns, drain your reservoirs, and manufacture winter one degree below freezing at a time. Spread it too thin and congratulations, you've made expensive frost.

Night skiing — bolt up floodlights, keep the good runs open after dark, and squeeze a second shift of revenue out of the day. (Fair warning: a floodlit steep after dark is bait, and the yeti is real. A thick ski patrol drives it off. A thin one doesn't.)

A living snowpack — daily snow depth decides when you open, how good it skis, and how nervous your insurer is. Open early on a thin base and you're gambling with other people's kneecaps.

Weather that plays to win

Statistically modeled chaos — storms, temperature and wind all roll off honest, tunable probability curves, so the season-making blizzard and the ruinous February drought are both genuinely possible and never scripted. The house does not cheat. The house doesn't have to.

Wind that bites — gusts stop your exposed high lifts, flatten whole stands of trees across the ridge, and bury yesterday's grooming while you sleep.

Avalanches, fully simulated — real start zones load up under every storm and run all the way to the valley if you let them. Paint a control plan, field the safety techs, fire the Gazex — or find out, in real time, what a slab does to a chairlift and the run full of skiers underneath it.

A quietly warming climate — burn diesel and the winters slowly get worse, season after season. Electrify the fleet and the snow comes back. Nobody sends you a memo. You just start to notice.

Every season, every region

Summer doesn't mean closed — open a downhill bike park and hiking trails, run the lifts for sightseers, and manage the wildlife (deer, wolves and bears that actually live in your forest and eat each other) through a whole second season.

Different worlds to build in — pick your biome and terrain region, each with its own climate, snow curve and character, from a mellow tree-lined valley to a brutal high-alpine spine. (NOTE CUSTOM LOADED TERRAIN IN BETA)

Now in Early Access . Deep, systemic, and getting deeper — a real simulation under a low-poly mountain. Build the Valhalla the locals deserve. Build the MEGA Resort the shareholders demand. Build the compromised, over-priced, gloriously profitable thing most real resorts actually are. The snow's already falling, and it doesn't care which one you meant to make.

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Screenshots

10 available
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