Store data
- UK price
- £3.59
- US price
- Awaiting regional check
- Positive reviews
- 98%
- Total reviews
- 40
- Release date
- 5 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | -1 | -14.3% | 1 | -10.4% |
| October 2026 | 6 | -1 | -14.3% | 1 | -25.1% |
| September 2026 | 7 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €4.15 | 3,52€ | 15% | 3,52€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 13.49 | 11.46 AED | 15% | 11.46 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$5.75 | A$ 4.88 | 15% | A$ 4.88 | No change recorded |
| BrazilBRL · BR | BRL | R$15.75 | R$ 13,38 | 15% | R$ 13,38 | No change recorded |
| CanadaCAD · CA | CAD | CA$4.59 | CDN$ 3.90 | 15% | CDN$ 3.90 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 3.59 | CHF 3.05 | 15% | CHF 3.05 | No change recorded |
| ChileCLP · CL | CLP | CLP 2,749 | CLP$ 2.336 | 15% | CLP$ 2.336 | No change recorded |
| ChinaCNY · CN | CNY | CN¥18.00 | ¥ 15.30 | 15% | ¥ 15.30 | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 2,150.00 | ₡1.825 | 15% | ₡1.825 | No change recorded |
| Hong KongHKD · HK | HKD | HK$25.00 | HK$ 21.25 | 15% | HK$ 21.25 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 39,499.00 | Rp 33 574 | 15% | Rp 33 574 | No change recorded |
| IsraelILS · IL | ILS | ₪14.25 | ₪12.11 | 15% | ₪12.11 | No change recorded |
| IndiaINR · IN | INR | ₹209.00 | ₹ 177 | 15% | ₹ 177 | No change recorded |
| JapanJPY · JP | JPY | JP¥530 | ¥ 450 | 15% | ¥ 450 | No change recorded |
| South KoreaKRW · KR | KRW | ₩4,400 | ₩ 3,740 | 15% | ₩ 3,740 | No change recorded |
| KuwaitKWD · KW | KWD | 0.95 KD | 0.95 KD | 0% | 0.95 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 1 320₸ | 1 320₸ | 0% | 1 320₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 59.49 | Mex$ 59.49 | 0% | Mex$ 59.49 | No change recorded |
| MalaysiaMYR · MY | MYR | RM10.99 | RM10.99 | 0% | RM10.99 | No change recorded |
| NorwayNOK · NO | NOK | 47,50 kr | 47,50 kr | 0% | 47,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 6.39 | NZ$ 6.39 | 0% | NZ$ 6.39 | No change recorded |
| PeruPEN · PE | PEN | S/.11.25 | S/.11.25 | 0% | S/.11.25 | No change recorded |
| PhilippinesPHP · PH | PHP | P139.00 | P139.00 | 0% | P139.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Due to the previous year's rather meager harvest and a long winter the hive has depleted most of it's resources. Originally, the hive was one of a few hives created in an experiment to increase and automate honey production, but this experiment failed. The last remnants of the inhabitants were forced to relocate by a dark multi-legged entity. To make things worse, due to 5G towers being constructed nearby, the local ant and hornet population have gained sentience and have gotten more aggressive and defensive.
You are a next generation "drone" created from an unholy ritual to collect resources and carry out a variety of work for the future and betterment of the hive, or destroy it...
Due to your short-term memory loss every new day feels like you're in a different location!
"Authentic" 3D bee gameplay
Bee yourself and customize your Beevatar with various clothing options
Toggle between First-Person and Third-Person Camera perspectives
Infinite days to fly around and do bee related activities as long as you contribute to the hive
A small variety of large farm locations and their subvariants to explore
Commit regicide and take the crown (and gain some things)
An unlockable survival mode that may be very familiar to some
An unlockable hover car with a 5-star safety rating! (it won't save you from the bird)
Optional bee friendly weapons, including a heat-seeking rocket launcher!
Listen to your own music at radios or the car by dropping them in the "user_music" folder (access from the options menu)
Gibbing can be toggled on or off
Controller support
Loading the game for the first time may be longer than usual
This update is mostly fixes for the car. It took a little longer to post this because I was changing player animations and broke a lot of things but everything should be back to normal.ChangesThere is a cap to the car's fall speed as before it would clip through the ground, maybe I'll have some easter eggs when clipping but not now.Fixed the ant village's path decal overlaying over the car's model.Lowered the poly count on mostly ant related stuff like their guns, clothing and villages.You can now press F6 to recall the car to it's spawn position.There seems to be performance drops in ant villages for me so I'll keep doing adjustments to them. It could also be just my processor not being good.
Read full update on Steam ↗This update just fixes the player's rockets not detonating on mostly the ants' missiles, this should also fix other issues related to rockets. They now check every .2 seconds for targets in their "hitbox". The rockets also now have a slight randomness to their speed.
Read full update on Steam ↗What...I was gonna hold off on releasing this update until more optimizing was done but then I discovered the spider boss crash while playing through and I can't put off a game-breaking bug if discovered.What's New?Fixed an issue where if the spider boss received extra damage at the same time as when it dies the game crashes.Changed a lot of textures and sprites (mostly the hive and ant village areas). There were many textures I've had gripes with and couldn't stand them until now.Added 2 bgm tracks for the hive, they aren't completely finished yet but due to the bug above they are in for now...Reduced the polygon count on most to the models in the game. When doing this I made sure any compromise kept my art style intact. I've found quite a performance increase so far and will continue ripping out more.I guess now that this update is out I can calm down with optimization for now. I'm...
Read full update on Steam ↗What's New? / FixesAdded Ant village structures that are scattered in places where I think they fit. These structures have some randomness to them but not much yet. There are some resources to loot from them.Added a Sniper Ant, they have bad eyesight so they may take awhile to shoot you. For now they have a chance to spawn in the ant village towers.Fixed an issue where ambience would not play in cutscenes, it had something to do with music audio fading out so I moved the audio to the sfx bus for now.Fixed the issue of me accidentally deleting some important nodes for Saddam's bunker ( I have no idea when I did this). It shouldn't crash anymore when trying to enter.Added some Korean "gibberish" to the ant prisoners in the "basement". Will add more in the future.Reduced poly count on dense shrubbery.Added a function to crates that are under a certain scale to de-render at 200+ meters.Fi...
Read full update on Steam ↗What's NewYou can now toggle gibbing in the visual options menu. The current list of bugs that have gibs is wasps, ants, cordyceps infected, and spiderlings. toggling gibbing and moving away/ not looking at gibs will despawn them so you can make a pile if you want.Adjusted options menu layout.Fixed bug where you can infinitely jump in flying restricted areas, I think adding the joypad jump button check made it ignore the is on floor check.Fixed missions panel not displaying the right missions after exiting the anthill.
Read full update on Steam ↗Changes - Added sfx to tank attack animations and smoke effects when it's destroyed. - Made it so that disabling the tank now kills the gunner. - Changed text on statistics boards.
Read full update on Steam ↗I've kept quiet working on this for a little longer than I wanted but I realized I needed to get this out sooner than later. You think doing something will be easy and sometimes it is, other times it definitely is not. Everything looks fine on my end so I hope everything is good on yours.What's New?You can now enter the anthill when you destroy the 2 radars that surround it.Added the first anthill interior route "Missile Storage". This area required changing existing ant enemies for more traditional hand-built layouts. Good news is now I can reuse them in the future!Added the anthill's "Storage Area" where you can pickup all the resources and leave or fight the "boss" and get additional resources or the new radar item if you don't already have it.Added a radar pickup that can be found in a couple locations or a boss drop. Picking up this item will allow you to detect any enemies, item...
Read full update on Steam ↗CHANGES I noticed the "face-cam" not working after the last update, I can't have that. In the future I may add a toggle to turn it off. The weapon switch sfx would not play when switching from the rocket launcher to the lmg. I am currently working on the next "big" update. I noticed these problems while playing and rather than wait and clump the fixes together with the "anthill" update, I'd just post an update now. Imagine if the white void comes back after fixing the face-cam... I hope not.
Read full update on Steam ↗Boring Stuff Still...Fixed missing collisions in the hive and lab levels.Removed multi-threaded processing as it was causing errors that filled system logs and it is an unstable feature that may affect playability to some.Re-baked all OccluderInstance nodes, they may be removed in the next update if the white void issue continues.Made ready checks that make sure the player's camera is set as current if that is an issue.
Read full update on Steam ↗AFTER NEARLY PULLING AN ALL-NIGHTER OF DIAGNOSING REPORTED ISSUES...Changed my old scene switch system to one that will not disappear until the engine reads that the next scene is completely loaded. The loading screen now has a progress bar and also reads the percentage of the scene being loaded. The loading screen will be visible until the scene finished loading, it may stutter/freeze a bit during normal loading. I suspect the reported white void issue maybe because the whole level might not be loaded so I hope this fixes that issue (if it's loading related), I still have not been able to replicate it.Added a rank label to the bottom left day/reputation pop-up, now it's not just a visual badge or crown.Added a function for player visual effects that double checks that they are hidden when loading in. I didn't think this would be an issue but I'm going scorched earth on anything right...
Read full update on Steam ↗Added occlusion culling to the cabin structure and everything inside of it.
Read full update on Steam ↗Update NotesFixed spore tally not updating when supposed toAdded random/purchase dialogue to Big Richard's store employeeAdjusted and added some decor
Read full update on Steam ↗What's New?New Cosmetics are now available from the sporting goods store where you can spend extra resourcesDestroying anthill radars now disables rocket launches from that anthill (for now that's all)Added a map-select hub area that can be accessed when you reach Sheriff rank or higherPollen now saves as it was supposed toAdded a "potato" graphics toggle that disables a lot Added a view distance sliderAdded an auto-run toggleAdded occlusion culling to interior areas Removed unseen geometryMade pickups disappear over a certain distanceFixed controls screen not show descend keys (also made the "c" key descend for now)There's probably more that I'm forgettingWhat Am I Working On? / Current PlansOptimize even moreFinish and add the anthill interior where you can find resources after destroying radarsAdd controller supportAdd an event/tutorial in the lab area which informs you about using...
Read full update on Steam ↗Changes/FixesFixed the antidote bottle not being taken away when save data is resetRaised car speedRemoved the annoying "feature" of requiring more materials if you already have above a certain amountPut up hazard tape to prevent entry to the work-in-progress area
Read full update on Steam ↗Fixes (hopefully)Fixed the Low-Rep cut scene's viewport disconnecting from the camera and displaying a missing texture.Update 1.1 AnnouncementI am currently working on the game's first "big" update. You will probably see some of what's to come in 1.0.1 but it's nowhere near finished. Besides what's in the pictures below, I plan on adding a map selection area somewhere to travel to the different maps rather than random chance each day. This area will be accessible once you either become Sheriff or a higher rank.I don't want to reveal/promise too much because doing so raises expectations and I can only do so much at a time. Big Richard's Sporting Goods is opening it's second location! You no longer have to travel to Heaven's Gate to purchase outdoors supplies! Buy things with any extra items you have!Adding an East German M56 surplus Vietnamese helmet aswell as... You know... And more.T...
Read full update on Steam ↗1 positive · 0 negative.
This update is mostly fixes for the car. It took a little longer to post this because I was changing player animations and broke a lot of things but everything should be back to normal.ChangesThere is a cap to the car…
0 positive · 1 negative.
This update just fixes the player's rockets not detonating on mostly the ants' missiles, this should also fix other issues related to rockets. They now check every .2 seconds for targets in their "hitbox". The rockets…
What...I was gonna hold off on releasing this update until more optimizing was done but then I discovered the spider boss crash while playing through and I can't put off a game-breaking bug if discovered.What's New?Fi…
1 positive · 0 negative.