Store data
- UK price
- £9.09
- US price
- $7.49
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | -1 | -100.0% | 0 | -100.0% |
| November 2026 | 0 | -1 | -100.0% | 0 | -100.0% |
| October 2026 | 1 | +1 | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.09 | £6.81 | 25% | £6.81 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $7.49 | 25% | $7.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
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| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | NOK | NOK 120.00 | 90,00 kr | 25% | 90,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$15.75 | NZ$ 11.81 | 25% | NZ$ 11.81 | No change recorded |
| PeruPEN · PE | PEN | PEN 25.99 | S/.19.49 | 25% | S/.19.49 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱329.00 | P246.75 | 25% | P246.75 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
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| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Nexus Ascendant is a fast, competitive panel-swapping puzzle game built around quick decisions, precise timing, and spectacular chain reactions. Rearrange a constantly rising field of arcane sigils, connect three or more matching panels, and turn every combo into pressure on your opponent.
Swap and chain in real time. Move panels horizontally, catch falling pieces, and build cascading matches before the field reaches the top.
Weaponize every opening. Larger matches and falling chains send layered garbage attacks that your rival must break apart and survive.
Fight best-of-three duels. Read the board, adapt between rounds, and keep your composure as the pace intensifies near defeat.
Choose your challenge. Play on Easy, Normal, or Hard, then unlock Super Hard by conquering a Hard story campaign.
The Nexus has fractured, scattering its governor keys across eight regions. Follow Aya Ren, Nami Calder, Vesper Aster, Aurelia Zenith, Kade Rook, Toma Veyr, Zeph Arclight, and Sevrin Eclipse through eight interwoven seven-chapter campaigns. Every route reveals a different part of the same conflict, with story dialogue between rivals and a complete archive record unlocked for each finished journey.
Battle across four distinct realms with animated character art, an original celestial-fantasy interface, reactive sound design, stage-specific music, Japanese character performances, and English subtitles. Play with keyboard or controller and tailor audio, display mode, and resolution from the settings menu.
Eight complete single-player story campaigns
Custom Versus CPU matches with selectable difficulty
Best-of-three round structure
Unlockable character archives and Super Hard difficulty
Keyboard and controller support
Japanese voice performances with English subtitles
Online multiplayer is not included in the current release feature set.
| # | ||
|---|---|---|
| 01 | Ach Chain 2 | 42.8% |
| 02 | Ach Combo 5 | 42.8% |
| 03 | Ach Combo 6 | 42.8% |
| 04 | Ach First Chapter | 42.8% |
| 05 | Ach Chain 3 | 14.2% |
| 06 | Ach Cpu Win | 14.2% |
| 07 | Ach All Routes | 0.0% |
| 08 | Ach Chain 5 | 0.0% |
| 09 | Ach First Route | 0.0% |
| 10 | Ach Super Hard | 0.0% |
CPU opponents now continue manually raising the field until a new row arrives when no useful clear or setup is available. Fixed a case where a field with no legal swaps would not be manually raised. Reduced pointless back-and-forth swapping by avoiding recently repeated board layouts that produce no clear. Preserved difficulty scaling: easier opponents react and raise more slowly, while stronger opponents resume searching for clears, combos, and chains sooner. Independent move choices remain in place. Opponents can still choose the same obvious best move. Manual raising continues to respect stop time and ceiling safety. Online player-versus-player rules and save data are unchanged.
Read full update on Steam ↗CPU opponents now plan more effectively for larger clears and falling-panel chains. Difficulty improvements Easy: Slower play focused on simpler clears. Normal: Occasional setup planning, with the ability to work on available panels during clears. Hard: More frequent lookahead and a broader search for setup opportunities. Super Hard: Fast reactions, planning up to two swaps ahead, and consistent chain forecasting. More active, varied opponents Reduced unnecessary pauses on higher difficulties. CPU opponents independently choose among similarly strong moves, reducing repetitive play. All CPU actions continue to follow the same legal cursor and swap rules as player actions. These changes apply to CPU opponents. Online player-versus-player rules, ranked records, purchases, and save formats are unchanged.
Read full update on Steam ↗This update makes the pause between multiplayer rounds clearer and easier to use. Added a between-round panel showing the match score, both players’ ready status, and the countdown. Added clickable Ready Up and Forfeit Match controls, with confirmation before forfeiting. Enabled mouse interaction on the online round-result screen and clarified keyboard/controller prompts. Added an explanation of the 30-second timer: both players ready starts the next round immediately; neither ready at the deadline starts the next round automatically; only one ready at the deadline awards that player the match. The full character-versus intro plays before the match. Between rounds, play resumes directly after ready-up. Once the final round has decided the match, the panel offers Continue and does not offer forfeiting. This update does not change puzzle timing, attacks, AI difficulty, ranked scoring, o...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
£6.81 → £9.09.
CPU opponents now continue manually raising the field until a new row arrives when no useful clear or setup is available. Fixed a case where a field with no legal swaps would not be manually raised. Reduced pointless…
CPU opponents now plan more effectively for larger clears and falling-panel chains. Difficulty improvements Easy: Slower play focused on simpler clears. Normal: Occasional setup planning, with the ability to work on a…
This update makes the pause between multiplayer rounds clearer and easier to use. Added a between-round panel showing the match score, both players’ ready status, and the countdown. Added clickable Ready Up and Forfei…
0 concurrent players — the highest daily peak recorded at that point.