Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 11
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 2 | — | — | 0 | — |
| October 2026 | 2 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Hello everyone! I think it's time for a quick update on the game. Welcome to the second devlog!
Since the launch, we have been hard at work adding more content to the demo.
To make the game's goal clearer, we added these mysterious white doors to the game. They are, in a sense, the main goal of the game. Finding them and opening them will be up to you!
We are planning a total of 3 such doors to be present in the demo. Then, we will focus on polishing the experience as much as possible while we work on the full game.
In addition to that, here's a non-exhaustive list of what was added:
Reworked the 3rd floor puzzle
Added an end of demo screen
Added new "carriable" mechanic
Added two overarching puzzles
Fixed a bunch of text and UI bugs
Added more files and emails in computers to find
Polished some of the cutscene animations
All in all, we added a lot of content and quality of life. And we are still working on improving the experience, as well as adding one last puzzle.
The demo was released two weeks ago and as usual, the reception has been incredible. We started to see content creators trickle into the office, and seeing their reactions is a blast!
Speaking of which, if you are looking into featuring our demo, give us a quick heads up. We'll be sure to be there. We are also working on a small compilation of reactions. If you want to take part in that, let us know!
We are so proud of the game, and we will keep adding content and improving. Thanks to everyone that played it! If you did enjoy it, please consider leaving a review on the demo page. It really helps out games that are a bit niche like this one.
Until next time!
The demo is out! Yesterday, I clicked the green button, to release the demo to all of you good folks! You can get it here!
This is a big milestone for us. While there is still a good amount of road ahead, I very confident that this demo will help give people a sense of what the game can become! Here is a list of what you can find the the game:
unique puzzle design
layers of lore to discover
immersive ambience supported by voice acting
The demo features 4 out of the planned 10 levels from the full game, and a glimpse at the multiple layers of lore and mystery. For now, our focus will be on polishing the demo exprience by fixing some visual bugs, adding sound effects, and making the UI flow better. There will also be more content added to the demo, with a clearer ending. More info on that in due time!
... okayyyyyy, if you insist! Here is a small teaser:
As always, thanks to everyone that wishlisted and played the demo! The reception as been great. Don't hesitate to share your thoughts with us. It's always so thrilling to see the game on your screens!
See you soon!
The current game is a preview of the full game. It contains 4 out of the 10 levels planned, and has smaller amount of over-arching riddles.
Ruptured Floor is a horror puzzle game, set in a surreal non-eucledean office space. In the office, you will find remnants of the protagonists life, desguised as employees. Not all of them are friendly, so be aware. The story unveils dark memories uncovered and manifested through a nightmarish lens.
Monsters and other employees will chase you down . Walls and objects disappear or move when you are not looking. This place isn't kind to you but, it is your home. For now.
You must escape this place. Solve cryptic puzzles to unlock the exit. The solution is known but, you must find how to input it into the different locks, either by manipulating the environment, or finding hidden objects to interact with.
Ruptured Floor is a first person game with very minimal interactions. Looking and moving around is your main source of interaction. You are disarmed, and vulnerable.
Every level is unique, and will offer a new set of challenges, such as maze navigation, or spatial reasoning puzzles with moving objects.
On top of that, some riddles go a step further. You will need to find hidden clues across the whole game to find the greater mysteries.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
2 concurrent players — the highest daily peak recorded at that point.
1 concurrent players — the highest daily peak recorded at that point.
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