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Steam player data · App 5017870

BokoBoko Strike

View on Steam ↗Updated 13 Oct · 08:30 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Custom Volume Controls
  • Adjustable Difficulty
  • Playable without Timed Input
  • Stereo Sound
Steam

Store data

UK price
£7.19
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
12 October 2026
Concurrent players1Most recent successful sample
Today's peak121/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5017870
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Indie, Early Access
Release date
12 October 2026
Last player update
13 Oct · 08:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
64-bit processor with 4 cores / 8 threads
Memory
8 GB RAM
Graphics
GPU with Vulkan 1.2 support
Storage
500 MB available space
Additional Notes
Online play needs an internet connection.
Recommended
Requirement
Requires a 64-bit processor and operating system

Launch window

Released 12 October 2026 · Tracking from 13 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.19
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.19
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 1
0011113 Oct 2026, 05:00 UTC13 Oct 2026, 08:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——1—
October 20261——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Cute little fighters. Absolutely no mercy.

BokoBoko Strike is a 3D arena shooter played on terrain that comes apart as the match runs. Every block of every map can be shot away, drilled through or built back up, and by the end of a round the arena rarely resembles the one everyone started in.

That changes how a fight works. A wall is a route rather than an obstacle. High ground lasts only as long as the ground underneath it, and a player losing a firefight can leave through the floor.

Weapons that reshape the battlefield

Bullet guns, rockets, grenades, mines, a laser, a flamethrower, and a cannon that fires wind. Every weapon hits fighters and terrain differently, so a loadout is partly a decision about how much of the map you are willing to lose.

Some of the thrown weapons work the other way and add terrain, leaving fresh dirt or grass where they land. They can seal a doorway, close a room around you, or bridge a gap that opened a moment earlier. A badly placed one gives your opponent cover.

The rope changes how you move

The grappling hook is a real projectile: it travels, and it can miss. Where it bites is where you end up. From there you can swing like a pendulum, reel in, and release at the top of the arc, carrying that speed into your next shot.

Most of the skill in the game sits on the rope, and it carries a matching risk. The wall an anchor is buried in breaks like any other, so a swing can end early.

The hand drill is always available and costs no loadout slot. Held against a surface, it opens a passage through it: a sniper slit, a hollowed-out hill, or a way through a floor when leaving quickly is the better option.

A new arena every time

Every match can start on a map the game builds from scratch: grassland, desert, frozen tundra, volcanic ash, crystal caverns, tight city blocks. Each one runs its own day and night, with rain, snow, drifting cloud, and a sun and moon that cross the sky. Hand-built maps load the same way, for when you would rather fight somewhere familiar.

Play it your way

Survival gives every fighter a set number of lives; a fighter who runs out is eliminated, and the last fighter or team standing wins. Deathmatch removes lives entirely — unlimited respawns, first to the kill count. Practice is a solo range for learning the rope and seeing what each weapon does to terrain.

Matches are free-for-all or team-based, and any empty slot can be filled with a CPU fighter. They find their way through broken terrain, dig their own routes, and use the rope and the drill as a player does.

Build your own maps — in the game

The map editor is on the main menu, and it is the one every map in the game was built with. You sculpt with hard-edged or smooth brushes, paint materials, place spawn points and stamp in structures, then enter Test Play without leaving the editor. A finished map is a single file, and a friend can load it directly.

Fight your friends

Online multiplayer is supported. Bring your own opponents, fill any remaining slots with CPU fighters, and play the same destructible arenas against people.

Steam gallery

Screenshots

14 available
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