Steam release scheduled · App 5012790

DET-33

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Adjustable Difficulty
  • Gamepad Recommended
  • Keyboard Only Option
  • Playable without Timed Input
Steam

Store data

Store status
Coming soon
Scheduled release
26 October 2026
Positive reviews
—
Total reviews
0
Release date
26 October 2026
Player tracking—Begins when the game launches
Release date26 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5012790
App type
Game
Developer
Publisher
Supported systems
Windows · Linux
Genres
Action, Casual, Indie
Release date
26 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-8100 / AMD Ryzen 3 1200 (quad-core)
Memory
8 GB RAM
Graphics
GeForce GTX 1050 / Radeon RX 560, 2 GB VRAM, Vulkan 1.2
Storage
2 GB available space
Additional Notes
Vulkan-compatible GPU and drivers required
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-10400 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
GeForce GTX 1660 / Radeon RX 580, 4 GB VRAM
Storage
2 GB available space
Additional Notes
1440p / high-refresh comfortable

Linux

Minimum
OS
Ubuntu 20.04+ / SteamOS 3 or equivalent, 64-bit
Processor
same as Windows
Memory
8 GB RAM
Graphics
GTX 1050 / RX 560 class with Vulkan drivers (Mesa 22+ for AMD/Intel)
Storage
2 GB available space
Additional Notes
Vulkan required; runs great on Steam Deck
Recommended
OS
Any current 64-bit distro / SteamOS 3
Processor
same as Windows
Memory
16 GB RAM
Graphics
GTX 1660 / RX 580 class
Storage
2 GB available space
Additional Notes
Built for Steam Deck
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

New London fell in a matter of weeks.  An automated weapons system malfunctioned, the reactor breached, and the biochemical cloud that followed mutated everyone who couldn't afford the antidote. Decades later, four factions carve up the ruins, and all of them pay contractors in the one currency that matters: essence, the extract that keeps your own mutation at bay. You're the contractor. Which of their wars you fight is up to you.

DET-33 is a bullet-heaven roguelite where the gun is the build. Drop into a procedurally generated district, carve through the horde while your build comes online, kill what the mission demands, and reach the evac before the city closes over you.

Every run is a different contract

A mission is assigned per run and decides what winning means: some runs end at a climax boss, some at an extraction, some when an objective is done. Eight map events (barrages, feeding frenzies, charged storms) rewrite how a floor plays on top of that. No two maps repeat: every district is generated fresh, from tower blocks to flooded ruins to the open wastes.

Build a gun that breaks the game

Over 700 guns across 10 categories, upgraded mid-run through gun parts, skills, and attachments. The centerpiece is senergies: build engines whose components interlock, where one pick changes what the next one means, until your revolver banks withheld damage into a jackpot or your shots leave pulsing rail corridors behind them. Commit to a build line and it opens escalating platinum cards that stack for the rest of the run.

Fight it your way

Auto-fire and auto-aim are the defaults; every mechanic works without touching the mouse. Manual aim is there when you want the extra edge, not because the game demands it. Difficulty runs from Normal up through Extinction, and past that an Ascension ladder for the runs you want to really hurt. On Hard and above, run-start Directives let you rewrite the rules in your favor and against it.

Built for Steam Deck at native resolution from day one. Full controller support with your real button glyphs on every prompt. I made a game I wanted to play.

Steam gallery

Screenshots

8 available
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