Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 73%
- Total reviews
- 26
- Release date
- 19 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 5 | +2 | +66.7% | 0 | +30.0% |
| November 2026 | 2 | -3 | -60.0% | 0 | -25.8% |
| October 2026 | 5 | +2 | +66.7% | 0 | +10.6% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | Free | Free | 0% | Free | No change recorded |
| United StatesUSD · US | USD | Free | Free | 0% | Free | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This Steam listing may contain adult-oriented images, video or text.
This Steam listing may contain adult-oriented images, video or text.
* fix speedrun arrow direction (path) * add country selection ui in input settings * user can choose contry with flag * update musics * update combo voices * add unreal engine startup screen * add fast enemies spawn * increase reptile missile sound * fix ranking menu with cyrilic name * improve damage of revolver and rifle * improve rock weight in tutorial level (no bounce) * fix auto shoot enemy * medic after low life update speed run * improve landscape in canyon
Read full update on Steam ↗Hey everyone, I've made a pretty big improvement to Canyon Carnage. The game can now run at up to 2x the FPS compared to before, thanks to fixing an important mistake in my Unreal Engine build / cook process. I had forgotten to cook all the levels properly, which was causing poor performance throughout the game. Now that this is fixed, the game runs much better. I'm still a student, and I'm learning as I go. I make mistakes, I figure out what went wrong, and I try to do better each time. Game development is a learning process, and I want to be honest with you about it. Thank you for playing Canyon Carnage, sharing your feedback, and helping me improve the game. I'm still learning, but my goal is to make this a really cool game for you all. More improvements are coming. See you in the canyon! 🔥
Read full update on Steam ↗* compile shader of all levels at startup (game start) * change combo music with free music (techno) * change combo voice anounces with free voices * bake all levels (major improvement fps x 2) * increase play rate for enemies according to the difficulty (movement, attack, projectile) * fix ceil trap in temple 1 * optimize bomber explosion with mesh instancing * optimize enemies spawn * fix enemies going through landscape (ground path compute before attack) * change default key for weapon wheel with middle mouse click (steam conflict with tab key)
Read full update on Steam ↗* fin unable to shoot bug * fix 4k display no speedrun hud * ease jungle level with shotgun and many ammo * add wall for temple ground trap (avoid infinite falling)
Read full update on Steam ↗* Fix ranking menu size with grid layout * Add user country flags in ranking menu * Separate dev and players database
Read full update on Steam ↗Hey everyone!Looking at our gameplay statistics, we've noticed that many players are struggling to get past the first encounter in the Jungle level. A lot of players don't seem to reach the portal, even though the speedrun gauge is there to help guide you through the level.There are also several weapons hidden throughout the level, but it seems that some players aren't finding them before getting stuck.We're considering making the first encounter easier by adding a more accessible weapon near the beginning.For those of you who played the Jungle level: what did you find difficult about the first encounter? Was it the enemies, finding the weapons, knowing where to go, or something else?We're trying to understand why so many players stop before reaching the portal, so any feedback would be really helpful!Thanks for playing Canyon Carnage! 🔥
Read full update on Steam ↗* Add target point in real time with distance (Text widget) * Add speedrun gauge with limit and hud * Add helper for all enigmas* Add helper for tutorial level
Read full update on Steam ↗Hello everyone,We've noticed that many players are getting stuck on the first puzzle inside the first temple. To make the experience clearer and help you progress without removing the challenge, I will be adding new gameplay elements and guidance during puzzle solving.I will also be adding a real-time objective location indicator, so you can always see where you need to go. The goal is to make it easier to rush through the game and focus on speedrunning without getting lost.At the moment, I am still the only player who has completed the entire game. 😅 So these changes should hopefully make the game more accessible and allow more players to reach the end.🛠️ These fixes and improvements will be implemented over the coming month.Thank you to everyone who has taken the time to play and provide feedback!Best regards, The Canyon Carnage Team
Read full update on Steam ↗* add startup warning screen * add credits for music and voice * add helper map for temple enigmas
Read full update on Steam ↗Fix save dataAdd items to jungle level (too hard for players)Set full resolution of your display in fullscreen by default at startup
Read full update on Steam ↗* fix speedrun arrow direction (path) * add country selection ui in input settings * user can choose contry with flag * update musics * update combo voices * add unreal engine startup screen * add fast enemies spawn *…
5 concurrent players — the highest daily peak recorded at that point.
Hey everyone, I've made a pretty big improvement to Canyon Carnage. The game can now run at up to 2x the FPS compared to before, thanks to fixing an important mistake in my Unreal Engine build / cook process. I had fo…
* compile shader of all levels at startup (game start) * change combo music with free music (techno) * change combo voice anounces with free voices * bake all levels (major improvement fps x 2) * increase play rate fo…
1 positive · 0 negative.
2 positive · 1 negative.