Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 100%
- Total reviews
- 4
- Release date
- 7 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 8 | — | — | 5 | — |
| October 2026 | 8 | — | — | 5 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | Free | Free | 0% | Free | No change recorded |
| United StatesUSD · US | USD | Free | Free | 0% | Free | No change recorded |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One steady table, three players, a whole night of Dou Dizhu. CatPoker keeps the classic core of traditional Dou Dizhu — hand combinations, reading opponents, and trick-suppression — while adding light deckbuilding between rounds. Spend the coins you earn in-match on a shared shop stocked with tabletop decorations and one-time items, gradually shaping a playstyle built around aggression, disruption, economy, or late-game bursts, then carry that build through the rest of the series.
Three players sit at the same table every match — one Landlord, two Peasants — following the rules you already know. What's different is the cats: those little decorations on the table quietly kick in when you play a card, become the Landlord, drop a bomb, or lay down a pair, giving every round a bit more of your own flavor than the last.
- Authentic Dou Dizhu at its core. Standard 54-card deck, three-player matches, and hand rankings, turn order, and suppression rules that stay true to traditional Dou Dizhu — zero learning curve if you already know the game.
- Two currencies, two purposes. Score decides your final series ranking and never enters the shop. Coins are for building and never decide the outcome directly — falling behind never means losing your shot at a comeback.
- A shared shop, open for all to see. A shop opens every few rounds with four public offers visible to everyone. Players shop in turn order — lowest score first — and can pay to reroll the offers for everyone else too. Buy now, buy later, or reroll to steal someone else's pick — the shop phase is its own game.
- Passive tabletop decorations. Three slots, all passive. Lucky Cat, Catnip Planter, Yarn Ball, and more — each tagged to a clear archetype (disruption, card draw, bombs, Landlord play, economy, tempo...) that pushes you to keep re-evaluating your core build.
- One-time items for the clutch moment. Fix your hand, mess with an opponent, or force a key turn — items don't compete with decorations for your long-term build, but land at exactly the right moment and they can flip a match.
- Three-player drama, every match. Peasant alliances, Landlord counterplay, temporary truces, and sudden backstabs — a single decoration or item can turn a match on its head.
- Short rounds, tight pacing. Each round wraps up in just a few minutes, and a full series stays within a comfortably short session — perfect for running the table again and again in one sitting.
8 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.